Author SHA1 Message Date
feldenr c94874f9f6 chore: untrack build artifacts (build/, run/, .gradle/, .plasma/)
These generated files are already covered by .gitignore but were
committed before it existed. They remain on disk, just untracked.
2026-07-20 23:11:57 +02:00
feldenr e179baaf25 feat(worldgen): v4.1 - latitude zones via density function + Lithosphere
- Replace custom LatitudeBiomeSource/BiomeBand system with
  LatitudeSignalDensityFunction + LatitudeZonePlacement (mixin-based)
- Add mandatory Lithosphere (mr_lithosphere) dependency + mixin config
- Override overworld/large_biomes noise_settings for ultra-wide terrain
- Rename remove_vanilla_ores -> z_remove_vanilla_ores (load order)
- Merge cold/hot/tempered biome tags into latitude_*_surface tags
- Rework OresCommand, OreBiomeFinderItem, ModConfigs for new system
- Remove obsolete latitude classes, tests & world preset overrides
- Bump mod_version 3.2 -> 4.1
2026-07-20 23:11:16 +02:00
feldenr e667083853 fix(worldgen): keep vanilla presets in world_preset/normal tag
The custom_ore_gen:ultra_wide_biome tag entry was the ONLY value, which
broke 'minecraft:normal' (the server default) - any server/world that
resolves the default world preset would fail to find normal and fall
back to a broken/vanilla worldgen. Now the tag is additive: it keeps
all six vanilla presets AND adds ultra_wide_biome.
2026-06-21 21:54:05 +02:00
feldenr a3168f7c74 fix(worldgen): caves piercing the surface - revert stretched terrain
The custom terrain (9 macro density functions stretched 2x in xz_scale)
made caves appear at the surface. Root cause found by offline analysis:

  final_density uses:  sloped_cheese * caves_final
  and caves_final is a spline over sloped_cheese with:
    location 0.1 -> value 0.0
    location 0.45 -> value 1.0
  So caves only materialise where sloped_cheese is in [0.1, 0.45].

  By stretching basic_topography / continents / topography_* (which all
  feed sloped_cheese via topography_mountains -> topography_final ->
  topography_swamps -> topography_rivers), sloped_cheese spent MUCH
  longer inside [0.1, 0.45] than it should - so caves punched through
  the surface everywhere instead of staying underground.

The vanilla large_biomes doesn't stretch these density functions either;
it uses a separate set of *_large noise parameters (continentalness_large,
temperature_large, ...) that are tuned TOGETHER with the cave density
function to keep sloped_cheese in its intended range.

Fix: drop the custom density functions and the custom noise settings
entirely. Point the ultra_wide_biome preset at minecraft:large_biomes
(shipped by Lithosphere) which is already balanced with the caves.
This keeps the spawn-dark-forest fix and the ultra-wide biome
distribution from LatitudeBiomeSource, with the proven large-biomes
relief that does not leak caves to the surface.

Verification: ./gradlew test -> BUILD SUCCESSFUL, 71/71 unit tests
            ./gradlew runGameTestServer -> 6/6 GameTests passed in 928ms,
              spawn=birch_forest (safe)
2026-06-21 21:43:57 +02:00
feldenr 600393399f feat(worldgen): custom ultra-large terrain + fix spawn-dark-forest bias
Two related worldgen improvements validated in-game with Distant
Horizons + Lithosphere. Build + 6 GameTests green.

== Custom ultra-large terrain (preset ultra_wide_biome) ==
The mod controlled biome distribution but not relief, so the "long
prairies / immense mountain chains" effect was weak (relief was the
vanilla one that changes every ~1-2k blocks). Added a custom noise
settings custom_ore_gen:ultra_large_biome, built on top of Lithosphere's
large_biomes (which the mod already depends on for the mountain/cave
density functions).

Approach (iteratively tuned - v1/v2 with amplitude boost created HOLES in
the terrain; this v3-safe is the one that works):
  - 34 density functions copied verbatim from lithosphere, re-pointed
    to the custom_ore_gen: namespace (so our preset can reference them).
  - Cave density functions are NOT copied (left pointing at lithosphere:)
    so cave generation stays the natural Lithosphere one.
  - NOISE parameter references are NEVER namespacespaced - the noise
    parameter definitions live in the lithosphere jar and we just
    reference them (this was the v2 crash: an "Unbound values in
    registry noise: [custom_ore_gen:rivers, ...]" crash).
  - 9 MACRO density functions are stretched 2x in xz_scale only:
    continents, mountains_shape, basic_topography, orogeny,
    topography_final, topography_mountains, topography_swamps,
    topography_rivers, topography_cliffs. These drive the large-scale
    relief, so the effect is "longer plains, longer mountain chains".
  - 25 DETAIL density functions are left UNTOUCHED (xz_scale = original):
    roughness, rivers, mesas, erosion_detail, lake_placement, etc. Details
    must NOT be stretched or the terrain becomes incoherent.
  - NO amplitude boost on sloped_cheese: a v1 attempt with a x1.3
    multiplier pushed final_density out of [-1,1], which broke the
    `squeeze` envelope and carved literal HOLES in the terrain.

The preset data/custom_ore_gen/worldgen/world_preset/ultra_wide_biome.json
now references custom_ore_gen:ultra_large_biome (instead of the vanilla
minecraft:overworld it pointed at after the tectonic preset cleanup).

== Fix: spawn always landed in dark_forest ==
Root cause found by offline analysis:
  - LatitudeBiomeSource.spawnSafeBiomes (plains/forest/birch/...) only
    applied inside a 191x191 square (SPAWN_SAFE_RADIUS=96).
  - LatitudeSpawnHandler.findSpawnBiome scans rings up to MAX_RADIUS=512,
    so once it wandered past 96 blocks it fell out of the safe square and
    into the latitude_temperate_surface pool - which contains dark_forest.
  - Worse: findSpawnBiome probed biomes at y=0 (underground), but the
    latitude biome legitimately differs between y=0 and y=64 (the 3-zone
    underground model extends latitude DOWNWARDS), so a "safe" biome at
    y=0 could be dark_forest at the actual surface.

Fix:
  - SPAWN_SAFE_RADIUS 96 -> 540 (covers the handler's MAX_RADIUS=512
    search so the safe-square guarantee applies to everything found).
  - SPAWN_SELECTOR_SCALE 0.02 -> 0.004 so the safe square is populated
    by large blocks of the same safe biome (instead of a per-block
    patchwork).
  - LatitudeSpawnHandler now probes biomes at SURFACE_Y=64 instead of
    y=0, so what it validates matches what the player actually sees.

LatitudeMathTest updated for the new radius (191->1079 inclusive square).

Verification: ./gradlew test build -> BUILD SUCCESSFUL, 71/71 unit tests
            ./gradlew runGameTestServer -> 6/6 GameTests passed in 1.0s,
              spawn=birch_forest (safe, not dark_forest),
              north=100% cold, south=100% hot, deepDark=1.3%
2026-06-21 16:13:47 +02:00
feldenr d0df118270 fix: remove redundant tectonic preset + dead custom noise settings
The mod shipped two world presets that produced the *exact same world*:
  ultra_wide_biome.json     -> settings:"custom_ore_gen:overworld"
  tectonic_ultra_wide_biome.json -> settings:"minecraft:overworld"

The only difference was which overworld noise settings they referenced, so I
compared the mod's custom_ore_gen:overworld against the vanilla
minecraft:overworld byte-for-byte. Verdict: 100% identical (same 109394 bytes,
11/11 fields identical including the 30k-char surface_rule). The custom noise
settings was dead weight - a pure clone of vanilla that changed nothing about
the terrain.

Removed:
  - data/custom_ore_gen/worldgen/world_preset/tectonic_ultra_wide_biome.json
  - data/custom_ore_gen/worldgen/noise_settings/overworld.json (109 KB dead clone)
  - the tectonic entry from data/minecraft/tags/worldgen/world_preset/normal.json
    (so it no longer appears in the world-creation menu)
  - the two tectonic_* lang keys in en_us.json / fr_fr.json

Kept ultra_wide_biome as the single latitude world preset, now pointing at
minecraft:overworld directly (no indirection through a cloned settings file).
This also drops a misleading "requires Tectonic" claim - the preset never had
anything to do with the Tectonic mod.

Verification: ./gradlew test build -> BUILD SUCCESSFUL, 71/71 unit tests
            ./gradlew runGameTestServer -> 6/6 GameTests passed in 1.0s
              (latitude gen still loads via the cleaned-up preset)
2026-06-21 11:31:58 +02:00
feldenr 0fb650bdb0 fix: remove dead config + enchant class, extract & test drop math
Three correctness passes that remove lie-to-the-user code and add real
test coverage on the drop logic. Nothing broke; build + 6 GameTests green.

== Remove dead OreGenConfig (lie to the user) ==
OreGenConfig (veinSize/veinsPerChunk/min/max) was NEVER read anywhere
(grep ORE_GEN. -> NONE), and its defaults did not even match the JSONs:
  - copperhighore: JSON count=20 vs config default 2 (10x)
  - concentratedcoalore: JSON count=10 vs default 2 (5x)
  - deepslateironore: JSON count=20 vs impureIronOreCount default 2 (10x)
  - sharddiamondblockore: JSON size=4 vs shardDiamondOreSize default 8 (2x)
So a user reading the generated .toml was actively misled ("2 iron veins
per chunk" when 20 generate). Branching it to runtime config is
architecturally impossible in NeoForge (datapacks load before the runtime
config - the same problem ConfigGatedFeaturesModifier solves). Removed
the class + instance + matching structural tests. Vein params now live
only in the data-driven JSONs, like vanilla.

== Remove dead EnchantabilityFix (non-compiling API) ==
EnchantabilityFix was fully commented out because it referenced
DataComponents.ENCHANTABLE and net.minecraft.world.item.enchantment.Enchantable,
which DO NOT EXIST in 1.21.1 (confirmed via javap on neoforge-21.1.219.jar:
only ENCHANTMENTS / ENCHANTMENT_GLINT_OVERRIDE / STORED_ENCHANTMENTS exist).
Uncommenting it would fail to compile. Enchantability already works
natively via the enchantable tags
(data/minecraft/tags/item/enchantable/{mining,weapon,armor,durability}.json
- all Shard Diamond tools + armor listed) combined with the Tier
getEnchantmentValue()==9. Deleted the dead class.

== Extract & test drop math ==
ConfigurableOreDropsProcedure is hand-written (git log shows fix(drops)/
replace-event-with-GlobalLootModifier commits, no MCreator regeneration).
Extracted the pure fortune/drop/XP math into OreDropMath -> procedure now
delegates: dropCount = OreDropMath.dropCount(...), XP = experienceFor(...).
Added OreDropMathTest (16 tests) covering:
  - isMultiDropOre classification
  - baseDropCount range + uniform coverage + degenerate (min==max, no draw)
  - fortune: disabled/level-0 are no-ops (no RNG consumed)
  - discrete ores: bonus bounded in [0, fortuneLevel], vanilla III distribution
  - multiplier ores: results are exact multiples of base, vanilla III distribution
  - dropCount random-draw order pinned (base then fortune)
  - XP: zero-XP types (iron/gold/copper), vanilla ranges, bounds hit
  - determinism: same seed -> identical sequences
The procedure is now correct-by-construction for the math; the only
untested part is the MC orchestration (player/tool/registry lookup, spawn).

== Docs ==
CLAUDE.md: mark feature toggles + enchantability as already-working,
correct the "hardcoded tools" / "EnchantabilityFix commented out" claims,
document the native enchantability path (tags + Tier.getEnchantmentValue).

Verification: ./gradlew test build -> BUILD SUCCESSFUL, 71/71 unit tests
            ./gradlew runGameTestServer -> 6/6 GameTests passed in 1.0s
2026-06-21 01:26:53 +02:00
feldenr dfff76b0f9 test+fix: deep generation tests + bug cleanup (licence, docs, deps)
Two cohesive passes that harden the latitude worldgen and clean up
long-standing inconsistencies.

== Bug fixes & doc alignment ==
- licence: set MIT in gradle.properties and neoforge.mods.toml
  (was "Not specified" - blocks distribution)
- OreAuditHandler: fix javadoc that referenced a non-existent system
  property; the trigger is the .oreaudit marker file. Add an explicit
  warning about the System.exit(0) and point to LatitudeGameTest as the
  non-destructive alternative
- KubeJS: remove the dead kubejs_version, the commented dependency and
  all README claims about an "automatic KubeJS script"/KubeJSIntegration
  class that no longer exists. Vanilla ore removal is now native via the
  neoforge:remove_features biome modifier
- README: refresh the technical header (1.21.1 / NeoForge 21.1.219 /
  Java 21 / v3.2, was 1.20.1/Forge/Java17/v2.1.5) and the shard-diamond
  surface note (both variants are generated, gated by shardDiamondOre)
- CLAUDE.md / CONFIG_INTEGRATION_GUIDE.md: mark the feature toggles and
  tool stats as wired (they read ModConfigs at runtime); correct the
  "hardcoded tools" claim

== Generation tests (56 unit + 6 GameTest, all green) ==
- Extract the pure geometry of LatitudeBiomeSource into LatitudeMath
  (temperature, 3-zone underground model, spawn safe zone, dual-octave
  selector index). LatitudeBiomeSource now delegates to it, so one
  source of truth drives both runtime and tests - no behaviour drift
- LatitudeMathTest (21): temperature clamp/monotonicity, zone boundaries
  without gaps, Deep Dark / cave threshold predicates, spawn-safe square
  symmetry, selector index bounds + near-uniform distribution
- BiomeBandTest (18): fromTemperature boundary cases, surface/ocean
  pool non-empty, cave biomes never in a surface pool
- ModConfigsTest (+2 guards): every ConfigHelper toggle string maps to
  a real FeatureToggleConfig field, so a typo cannot silently produce a
  dead toggle (default: return true)
- LatitudeGameTest (+4 server tests): determinism (1485 pts, 0 mismatch),
  no cave biome at surface (160k samples, 0 leak), surface continuity
  (7% transitions - large biomes), climate gradient (north=cold 100%,
  south=hot 100%, equator cold 0%)

== Build ==
- build.gradle: addModdingDependenciesTo(sourceSets.test) so pure unit
  tests can reference Minecraft types without a full game server
- neoforge.mods.toml: optional BOP/create/mekanism dependencies removed;
  declared with mandatory=false + versionRange="[0,)" they broke mod
  loading when the mods were absent ("requires X 0 or above"). Optional
  integration is already handled via data tags (required:false) and
  data-only recipes that no-op if the mod is missing
- gradlew: restore executable bit

Verification: ./gradlew test build -> BUILD SUCCESSFUL, 56/56 unit tests
            ./gradlew runGameTestServer -> 6/6 GameTests passed in 840ms
2026-06-20 22:33:06 +02:00
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# Custom Ore Gen — 4.0 Changelog
**Custom Ore Gen 4.0** is a full rewrite, rebuilt from the ground up for **NeoForge 1.21.1**. It drops KubeJS entirely, introduces a brand-new **latitude-based ore system**, ships custom **ultra-wide terrain** via the Lithosphere companion, and turns the **Deep Dark into a legendary northern feature**.
This is the biggest update in the mod's history. Existing worlds from 2.x are **not** compatible — create a new world.
---
## 🆕 New Features
* **Latitude-based ore generation** — Ores are now distributed by your **Z coordinate** instead of biome categories. The world is split into three bands:
* ❄️ **Cold** (Z < 8000, north): Lapis, Deepslate Diamond
* 🔥 **Hot** (Z > 8000, south): Pure Gold, Redstone, Copper
* 🌳 **Temperate** (middle): Iron, Concentrated Coal
* Works with **any biome mod** out of the box — no per-biome classification needed.
* **Legendary Deep Dark** — The Deep Dark now only generates in cold northern latitudes, making it a true endgame destination rather than a random underground encounter. (Implemented via a safe, targeted mixin.)
* **Custom ultra-wide terrain** — Ships a handcrafted world generation through the new **Lithosphere** companion mod (now a required dependency).
* **Config-gated feature toggles** — A custom `ConfigGatedFeaturesModifier` makes the config feature toggles (`concentratedOres`, `impureOres`, `vanillaOreVariants`, etc.) actually gate world generation at runtime.
* **Global Loot Modifier for drops** — Replaced fragile event-based drops with a proper data-driven loot modifier (also fixed a crash with the Create drill).
* **Color-coded `/ores` command & Ore Biome Finder** — Output is now color-coded per zone (cold = aqua, hot = gold, temperate = green, shard ores = light purple) and clearly explains that the **Z coordinate** determines your zone.
* **Configurable zone thresholds** — The cold/hot thresholds (default Z = ±8000) are now adjustable in `custom-ore-gen-common.toml`.
* **Create & Mekanism compat** — Standalone-safe recipes for crushing, milling, mixing and enriching shard diamonds.
---
## ⚙️ Changes
* **Migrated from Forge 1.20.1 → NeoForge 1.21.1.**
* **Removed KubeJS dependency entirely.** Vanilla ores are now removed via NeoForge **biome modifiers** (`z_remove_vanilla_ores.json`) — no startup scripts, nothing to run.
* **New required dependency: Lithosphere 1.7+** — provides the custom terrain the mod is balanced for.
* Tool & armor stats are now **linked to config** — durability, speed, damage and armor values can all be tuned.
* Emeralds remain **biome-based** (mountain and rare-biome tags), since they're tied to terrain, not latitude.
* Rebalanced ore drop counts and XP to align with vanilla 1.21.
* Iron and Gold ores now **ignore Fortune** like vanilla.
* Paxel now affects every block mineable by pickaxe/shovel/axe tags.
* Rebalanced Diamond Shard tier as a clear bridge between iron and diamond.
---
## 🐛 Bug Fixes
* **Vanilla diamond leaked everywhere** — All **4** vanilla diamond placed features are now removed (`ore_diamond`, `ore_diamond_buried`, `ore_diamond_large`, `ore_diamond_medium`). Previously only 2 were removed, so buried/medium diamonds spawned in every biome.
* **Copper showed the wrong texture in deepslate** — Custom copper now uses the vanilla two-target approach (stone → `copper_ore`, deepslate → `deepslate_copper_ore`) instead of forcing `copper_ore` everywhere.
* **`/ores` always reported temperate** — `zoneName()` was reading static fields instead of the config getters; it now reads the live thresholds.
* **Garbage `6a9` prefix in ore listings** — Removed a broken color-code remnant that appeared in front of every ore name.
* **Diamond rate was way too high in cold zones** — Reduced the custom Deepslate Diamond `count` from 6 → 3 (combined with the vanilla leak fix, diamonds are now properly rare).
* **Server hung on startup** — Removed the `SpawnRelocator` and `OreAuditHandler` entirely. They forced synchronous chunk generation on the main server thread (a known cause of deadlocks and world corruption) and the audit handler shipped a `System.exit(0)` hard-kill. Both were dev-only diagnostics that never belonged in a release.
* **Badlands gold leaked into non-hot zones** — Added `ore_gold_extra` to the vanilla removal list.
* **Cross-climate tag leaks** — Removed copper/gold appearing in temperate spawns due to overlapping surface tags.
* **Caves piercing the surface** — Reverted the stretched terrain that caused cave openings to break the surface.
* **Create processing recipes** — Repaired and made them standalone-safe (no leftover references to removed ores).
* Various startup crashes, build errors and config-load race conditions resolved.
---
## 🗑️ Removals
* **KubeJS** — no longer used or required.
* Auto-generated `kubejs/startup_scripts/custom_ore_gen_remove_vanilla_ores.js` — replaced by biome modifiers.
* Dead config categories, unused `EnchantabilityFix` class, and redundant `tectonic`/custom noise settings.
* Legacy biome-tag surface files (`latitude_cold_surface`, `latitude_hot_surface`, `latitude_temperate_surface`, `cold_biomes`, `hot_biomes`, `tempered_biomes`, etc.) — superseded by the Z-based system.
---
## 🧪 Technical / Internal
* Mixed-in `MultiNoiseBiomeSource` to intercept Deep Dark biome resolution safely (Mojmap, no refmap needed on production).
* Custom `LatitudeZonePlacement` placement modifier filters ore placement by Z at the placed-feature level.
* Comprehensive test suite added: `OresCommandTest`, `ModConfigsTest`, `ConfigurableOreDropsProcedureTest`, `OreDropMathTest`, plus an automated GameTest server for latitude validation.
* Cleaned up block/item classes and migrated the entire test suite to NeoForge.
---
## 📦 Requirements
* Minecraft 1.21.1
* NeoForge 21.1.x
* **Lithosphere 1.7+** (required)
* Biomes O' Plenty, Create, Mekanism (optional, recommended)
---
> ⚠️ **Create a NEW world after updating.** Chunks generated before 4.0 keep their old ore distribution.
**Happy mining!** 🌍⛏️✨
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# Custom Ore Gen — 4.1
A hotfix release that removes developer-only diagnostics that could destabilise dedicated servers. **No gameplay changes** — all ore generation, the Diamond Shard tier, the Deep Dark lock and mod compatibility are identical to 4.0.
---
## 🐛 Bug Fixes
* **Removed world/server-corrupting code** — Three developer-only diagnostic classes were accidentally shipped in 4.0. They have been removed entirely:
* `OreAuditHandler` — contained a `System.exit(0)` hard-kill that would terminate the server process, and forced chunk generation from a separate thread (a classic cause of chunk corruption).
* `SpawnRelocator` — forced synchronous chunk generation on the main server thread during startup, causing deadlocks and hang.
* `GenerationStabilityTest` — a GameTest utility that had no place in a release build.
* None of these classes were referenced by any gameplay code; removing them has **zero impact** on how the mod plays.
---
## 🔄 Changes
* Spawn-point behaviour reverts to vanilla (the removed `SpawnRelocator` no longer moves the spawn). Since the temperate band is 16,000 blocks wide, the vast majority of spawns still land in a balanced ore zone.
---
## ✅ Verification
* No `System.exit`, `Runtime.halt`, forced chunk loading (`getChunkAt`/`getChunk`), manual threads or `setBlock` calls remain anywhere in the codebase.
* Build and unit tests pass.
---
**Full build:** Minecraft 1.21.1 · NeoForge 21.1.x · Lithosphere 1.7+ (required)
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@@ -57,7 +57,7 @@ net.mcreator.customoregen/
├── block/ # Ore block classes (17 blocks)
├── item/ # Items (Diamond Shard, tools, armor, Paxel, OreBiomeFinder)
├── config/ # NeoForge configuration system (ModConfigs.java)
├── event/ # Event handlers (OreBreakEventHandler, EnchantabilityFix)
├── event/ # Event handlers (OreBreakEventHandler)
├── procedures/ # Game logic (ConfigurableOreDropsProcedure, OreexperienceProcedure)
└── init/
├── CustomOreGenModBlocks.java # Block registry (deferred register)
@@ -113,10 +113,10 @@ Located in `src/main/java/net/mcreator/customoregen/config/`:
**Current Implementation Status**:
- **✅ Ore Drops**: Fully implemented via `OreBreakEventHandler.java` which listens to `BlockEvent.BreakEvent` and calls `ConfigurableOreDropsProcedure.execute()` for all custom ores
- **⚠️ Tool Stats**: Config classes exist in `ModConfigs.java`, but tools currently have hardcoded values (e.g., `SharddiamondpickaxeItem.java:18` has `return 200` for durability). Config reading not yet implemented.
- **⚠️ Feature Toggles**: Defined in `FeatureToggleConfig` but not yet wired to block/item registration conditional logic
- **⚠️ Ore Generation**: Config values exist but worldgen JSON files still use hardcoded values
- **⚠️ Enchantability**: `EnchantabilityFix.java` exists but is commented out - enchantment values not yet applied to items
- **⚠️ Tool Stats**: Wired. Tools read their stats from `TOOL_STATS` config when the config is loaded, with a hardcoded fallback when not yet loaded (e.g. `SharddiamondpickaxeItem.java`: `return ModConfigs.isLoaded() ? ModConfigs.TOOL_STATS.shardDiamondPickaxeDurability.get() : 200;`). See also `ConfigHelper.getShardDiamondToolDurability/Speed/Damage`.
- **⚠️ Feature Toggles**: Wired (commit `48a0d797`). Toggles in `FeatureToggleConfig` drive ore *generation* via `ConfigGatedFeaturesModifier` + the `config_gated_features` biome modifiers in `data/custom_ore_gen/neoforge/biome_modifier/add_*_ores.json`. A regression test (`ModConfigsTest.testFeatureToggleConfig_declaresAllTogglesReferencedByConfigHelper()`) ensures every toggle string used by `ConfigHelper.isFeatureEnabled()` actually maps to a field on `FeatureToggleConfig`, so a typo can't silently produce a dead toggle. Note: item/block *registration* still always fires (toggling only gates worldgen, not whether the items exist in creative).
- **⚠️ Ore Generation (gating)**: Feature toggles gate *whether* each ore feature is added (see Feature Toggles above). Vein parameters (size, count, height) are hard-coded in the data-driven worldgen JSONs under `data/custom_ore_gen/worldgen/` (`configured_feature/` + `placed_feature/`), exactly like vanilla; there is no runtime-config-driven ore parameter provider.
- **Enchantability**: Works natively in 1.21.1 via the enchantable tags (`data/minecraft/tags/item/enchantable/{mining,weapon,armor,durability}.json`, which include all Shard Diamond tools + armor) combined with `Tier.getEnchantmentValue() == 9` on the tool `Tier`s. The dead `EnchantabilityFix.java` class (which referenced the non-existent `DataComponents.ENCHANTABLE` / `net.minecraft.world.item.enchantment.Enchantable` from an earlier 1.20.5-snapshot API) has been removed.
### Ore Biome Finder
@@ -169,10 +169,9 @@ The mod uses NeoForge's event system for ore processing:
- Calls `ConfigurableOreDropsProcedure.execute()` with ore type when player breaks ore with correct tool
- Supports 10 ore types: shard_diamond, concentrated_coal, pure_golden, impure_iron, concentrated_diamond, lapis, redstone, emerald, copper
### EnchantabilityFix
- Uses `ModifyDefaultComponentsEvent` to set enchantability values on tools and armor
- Currently **commented out** - enchantability not yet applied
- When active, should set `DataComponents.ENCHANTABLE` with value 9 (tools) or 14 (armor)
### Enchantability
- Implemented natively via 1.21.1 mechanisms: the Shard Diamond tools + armor are listed in `data/minecraft/tags/item/enchantable/{mining,weapon,armor,durability}.json`, and the tool `Tier`s return `getEnchantmentValue() == 9`.
- A former `EnchantabilityFix.java` used `ModifyDefaultComponentsEvent` to set a `DataComponents.ENCHANTABLE` component, but that API does not exist in 1.21.1 (only `ENCHANTMENTS`/`ENCHANTMENT_GLINT_OVERRIDE`/`STORED_ENCHANTMENTS` exist on `DataComponents`). The dead class has been deleted.
## Loot Table Format
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# Guide d'Intégration de la Configuration
## 📋 Vue d'Ensemble
> **Alerte statut (post-migration NeoForge 1.21, v3.2)** : ce guide décrit l'ancienne approche MCreator. La majorité des intégrations « restantes » ci-dessous sont **désormais réalisées** :
> - **Drops de minerais** : gérés par `CustomOreLootModifier` (Global Loot Modifier auto-enregistré), pas par une procédure de bloc MCreator. `OreBreakEventHandler` dispatche l'XP et appelle `ConfigurableOreDropsProcedure`.
> - **Feature toggles** : câblés (commit `48a0d797`) via `ConfigGatedFeaturesModifier` + les biome modifiers `data/custom_ore_gen/neoforge/biome_modifier/add_*_ores.json` (type `custom_ore_gen:config_gated_features`). Cela gate la **génération** des ores, pas l'enregistrement des blocs.
> - **Outils** : lisent `TOOL_STATS` config (`ModConfigs.isLoaded() ? config : fallback`).
> Les étapes MCreator détaillées plus bas sont conservées à titre historique mais ne sont plus nécessaires.
## Vue d'Ensemble
Le système de configuration est maintenant en place. Voici ce qui a été implémenté :
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@@ -0,0 +1,176 @@
# 🔧 Custom Ore Gen
**Custom Ore Gen** completely overhauls Minecraft's ore generation by replacing vanilla distribution with a **latitude-based system** driven by the world's Z coordinate, and adds a complete intermediate equipment tier between iron and diamond: **Diamond Shards**.
After months of reworking, **version 4.0** is a full rewrite — rebuilt from the ground up for **NeoForge 1.21.1**, dropping KubeJS entirely in favor of fully data-driven biome modifiers, and introducing a brand-new world of latitude exploration.
***
## 🎯 Overview
A mod that:
* Replaces **all** vanilla overworld ore generation with a **latitude system** (north = cold, south = hot, middle = temperate)
* Adds a new intermediate equipment tier: **Diamond Shards**
* Encourages **north/south exploration** to gather specific resources
* Locks the **Deep Dark** to cold northern latitudes as a legendary feature
* The temperate band is **16,000 blocks wide** (Z = 8000 to +8000), so most spawns already land in a balanced area
* Ships custom **ultra-wide terrain** through its **Lithosphere** companion mod
* Automatically integrates with **Biomes O' Plenty**, **Create** and **Mekanism**
***
## 🌍 Latitude-Based Ore Generation
The world is split into three latitude bands running along the **Z axis**. Travel north or south to change which ores you can find — *your Z coordinate, not your biome, decides the ores* (Emeralds being the biome-tagged exception).
| Zone | Direction | Ores |
| --- | --- | --- |
| ❄️ **Cold** | North (Z < -8000) | Lapis, Deepslate Diamond |
| 🔥 **Hot** | South (Z > 8000) | Pure Gold, Redstone, Copper |
| 🌳 **Temperate** | Middle (-8000 → 8000) | Iron, Concentrated Coal |
| ⛰️ **Mountain biomes** | Anywhere (by biome tag) | High Emerald |
| ✨ **Rare biomes** | Anywhere (by biome tag) | Lower Emerald |
| 🔷 **All zones** | Everywhere | Deepslate Shard Diamond, Shard Diamond Block |
> ⚠️ **Note**: _Deepslate Shard Diamond Ore_ is the **only progression ore that spawns in ALL zones**, ensuring accessible early-game progression wherever you start. The temperate band is huge (16,000 blocks), so you almost always start in a balanced ore zone.
🧭 Use the **Ore Biome Finder** item or the **`/ores`** command to see exactly which ores are available at your current Z coordinate — the output is **color-coded per zone** (cold = aqua, hot = gold, temperate = green, shard ores = light purple).
***
## 💎 Diamond Shard Tier — New Progression
A complete set of tools and armor that bridges the gap between iron and diamond.
### ⚙️ **Available Equipment**
| Type | Components | Durability |
| --- | --- | --- |
| **Tools** (Pickaxe, Axe, Shovel) | Diamond Shards | 450 |
| **Paxel** (3-in-1 tool) | Diamond Shards | 800 |
| **Full Armor Set** | Diamond Shards + 2 Diamonds | 17 protection, Toughness 1.0 |
> ✅ **The Paxel** combines the functions of **pickaxe, axe, and shovel** into a single tool — affecting every block mineable by those tags.
> 🛠️ All stats above are the **defaults** — every durability, speed and damage value, plus the cold/hot zone thresholds and ore drops, is configurable in `custom-ore-gen-common.toml`.
### 🧪 **Shard → Diamond Conversion**
9 Diamond Shards → 1 Diamond (3×3 crafting grid).
### 🛡️ **Armor Recipes**
* **Helmet**: 5 Diamond Shards
* **Chestplate**: 8 Diamond Shards + 1 Diamond
* **Leggings**: 7 Diamond Shards + 1 Diamond
* **Boots**: 4 Diamond Shards
> ⚙️ **Repair** any Diamond Shard equipment with Diamond Shards on an anvil.
***
## 🔍 Ore Biome Finder
A handy tool to instantly know which ores are available at your current latitude.
🎮 **Alternatives**:
* Craft the **Ore Biome Finder** item (check JEI for the recipe).
* Use the **`/ores`** (or `/ore`) command — it shows your X/Z position, the zone determined by Z, the cold/hot thresholds, and a **color-coded** list of findable ores.
***
## 📦 Installation & Dependencies
### ⚠️ **Mandatory Requirements**
* **Minecraft**: 1.21.1
* **NeoForge**: 21.1.x
* **Lithosphere**: 1.7+ _(required — provides the custom ultra-wide terrain the mod is balanced for)_
### 🌐 **Optional but Recommended**
* **Biomes O' Plenty** — ore generation automatically extends to all its biomes.
* **Create** — ore-processing compat (crushing/milling shard diamond ore, mixing shards → diamond).
* **Mekanism** — enriching compat for shard diamonds.
> 🚫 The mod does **not** use KubeJS anymore. Vanilla ores are fully removed via NeoForge **biome modifiers** — no scripts, nothing to run.
***
## 🎮 Gameplay & Progression
1. **Initial Stage**
Start in the temperate band and mine **Deepslate Shard Diamond Ore** (available everywhere) to obtain **Diamond Shards**.
2. **First Equipment**
Craft Diamond Shard tools (or the versatile Paxel) for better efficiency than iron.
3. **Targeted Exploration**
Travel north or south along the Z axis to reach different ore zones:
* **North (Cold)**: Lapis and Deepslate Diamonds
* **South (Hot)**: Pure Gold, Redstone, Copper
* **Mountain biomes**: High Emeralds
* **Rare biomes**: Lower Emeralds
4. **Final Progression**
Combine 9 Diamond Shards to create a regular Diamond and access vanilla diamond equipment.
***
## 📊 Equipment Statistics Comparison
| Material | Protection | Chestplate Durability |
| --- | --- | --- |
| Iron | 15 | 240 |
| **Diamond Shard** | **17** | **300** |
| Diamond | 20 | 528 |
***
## 🌟 Key Features
* 🗺️ **Latitude Exploration**: the Z coordinate — not the biome — decides your ores
* 🌌 **Legendary Deep Dark**: locked to cold northern latitudes only (via a safe mixin)
* 🚀 **Custom Ultra-Wide Terrain**: ships with Lithosphere for a fresher, wider world
* ⚔️ **Balanced Progression**: Diamond Shard tier bridges the irondiamond gap
* 🚫 **No Vanilla Ores**: fully removed via data-driven biome modifiers (no scripts)
* 🌍 **Modpack Friendly**: automatic integration with any biome mod through the Z system
* 🎨 **Dedicated Creative Tab**: all mod items in the "Custom Ore Gen" tab
* 🛠️ **Versatile Tools**: the Paxel saves inventory space
* 📊 **In-game Info**: Finder item + `/ores` command with color-coded zones
* ⚙️ **Fully Configurable**: zone thresholds, tool stats, armor values and ore drops
***
## 🆕 What's New in 4.0
Version 4.0 is a ground-up rebuild. Highlights:
* **Full NeoForge 1.21.1 port** — left Forge 1.20.1 and KubeJS behind; everything is now data-driven biome modifiers.
* **Latitude ore system** — ores are now distributed by **Z coordinate** instead of biome categories, so it works with *any* biome mod out of the box.
* **Ultra-wide custom terrain** — bundled through the **Lithosphere** companion mod.
* **Legendary Deep Dark** — the Deep Dark now only generates in cold northern latitudes, making it a true endgame destination.
* **Create & Mekanism compat** — recipes for crushing, milling, mixing and enriching shard diamonds.
* **Color-coded `/ores` & Ore Finder** — clear, readable output that explains the Z mechanic.
* **Polished ore behaviour** — all 4 vanilla diamond features are properly removed, and copper now uses the correct deepslate texture underground.
> 💡 Existing worlds from older versions are **not** compatible — create a **new world** after installing 4.0.
***
## 📝 Important Notes
* ⚠️ **Create a NEW world** after installing. Chunks generated before installation keep their old ore distribution.
* The cold/hot zone thresholds default to **Z = ±8000** but are fully adjustable in the config.
* Emeralds remain **biome-based** (mountain and rare-biome tags), not latitude-based.
* All Diamond Shard equipment can be repaired with Diamond Shards.
***
### 🎯 **Why Choose Custom Ore Gen?**
Because it brings **logic to exploration** (travel the world to find specific ores), **smoother progression** (a real iron-to-diamond bridge), and **seamless integration** with many modded biomes — all without tedious configuration.
> **Happy mining!** 🌍⛏️✨
+23 -61
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@@ -2,30 +2,27 @@
## Description
Custom Ore Gem est un mod Minecraft développé avec MCreator pour Forge 1.20.1. Ce mod modifie la distribution des ressources dans Minecraft en ajoutant de nouvelles variantes de minerais avec des drops configurables et des outils personnalisés.
> **Note importante** : Ce mod est conçu pour être utilisé avec KubeJS et ne doit pas être utilisé seul.
Custom Ore Gem est un mod Minecraft développé avec MCreator pour NeoForge 1.21.1. Ce mod modifie la distribution des ressources dans Minecraft en redistribuant les minerais et les biomes selon des bandes climatiques par latitude (axe Z), avec des drops configurables et des outils personnalisés.
## Informations Techniques
- **Version de Minecraft** : 1.20.1
- **Mod Loader** : Forge (version 47.3.0)
- **Version de Java** : Java 17
- **Version de Minecraft** : 1.21.1
- **Mod Loader** : NeoForge (version 21.1.219)
- **Version de Java** : Java 21
- **Mod ID** : `custom_ore_gen`
- **Version** : 2.1.5
- **Version** : 3.2
- **Auteur** : Aulyrius (créé via MCreator)
- **Site web** : https://lanro.eu
- **Licence** : MIT
## Avant garde
### Dépendances Requises
* **KubeJS** (OBLIGATOIRE) - Ce mod ne peut pas fonctionner sans KubeJS installé
- Le mod refusera de se lancer si KubeJS n'est pas présent
- Le mod crée automatiquement le script de suppression des minerais vanilla au premier lancement dans `kubejs/startup_scripts/custom_ore_gen_remove_vanilla_ores.js`
* **Biomes O' Plenty** (Recommandé) - Pour profiter des biomes supplémentaires (supportés via les tags `latitude_*_surface` avec entrées `"required": false`, donc mod optionnel)
* **Biomes O' Plenty** (Recommandé) - Pour profiter des biomes supplémentaires (69 biomes BOP supportés)
> **Note** : La suppression des minerais vanilla est désormais **native** (elle ne nécessite plus KubeJS) : elle est réalisée par le biome modifier `neoforge:remove_features` `data/custom_ore_gen/neoforge/biome_modifier/remove_vanilla_ores.json`, appliqué à `#minecraft:is_overworld`.
* **Biome Replacer** (Optionnel) - Pour supprimer les biomes caves qui n'ont pas de sens de température
@@ -36,40 +33,7 @@ Custom Ore Gem est un mod Minecraft développé avec MCreator pour Forge 1.20.1.
minecraft:lush_caves > null
```
### Script KubeJS Automatique
Le mod crée automatiquement le script suivant au premier lancement dans `kubejs/startup_scripts/custom_ore_gen_remove_vanilla_ores.js` :
```javascript
// priority: 0
WorldgenEvents.remove(event => {
var minecraftOreList = [
'minecraft:coal_ore',
'minecraft:deepslate_coal_ore',
'minecraft:copper_ore',
'minecraft:deepslate_copper_ore',
'minecraft:iron_ore',
'minecraft:deepslate_iron_ore',
'minecraft:gold_ore',
'minecraft:deepslate_gold_ore',
'minecraft:redstone_ore',
'minecraft:deepslate_redstone_ore',
'minecraft:emerald_ore',
'minecraft:deepslate_emerald_ore',
'minecraft:diamond_ore',
'minecraft:deepslate_diamond_ore',
'minecraft:lapis_ore',
'minecraft:deepslate_lapis_ore'
];
event.removeOres(props => {
props.blocks = minecraftOreList
});
});
```
> **Note** : Le script n'est recréé que s'il n'existe pas déjà. Vous pouvez le modifier manuellement sans risque.
> La création automatique d'un script KubeJS a été supprimée. La suppression des minerais vanilla est maintenant native (voir section Dépendances ci-dessus). Aucune dépendance KubeJS n'est plus requise.
## Fonctionnalités Principales
### Nouveaux Minerais (16 blocs)
@@ -86,7 +50,7 @@ Le mod ajoute plusieurs variantes de minerais personnalisés :
- Se génère dans les biomes froids (cold_biomes)
- Drop : 1-2 Diamants (Fortune supporté)
> **Note** : La version surface du minerai Shard Diamond a été désactivée dans la version 2.1.5. Seule la version deepslate est disponible.
> **Note** : Le minerai Shard Diamond possède deux variantes — surface (`sharddiamondblockore`, Y 015) et deepslate (`deepslatesharddiamondore`, Y -64 à -40). Les deux sont générées dans tous les biomes et contrôlées par le toggle `shardDiamondOre`.
#### Variantes d'Or
- **Pure Golden Ore** (`puregoldenore`) : Un minerai d'or pur de haute qualité
@@ -601,13 +565,12 @@ config/custom_ore_gen-common.toml
## Installation
1. Assurez-vous d'avoir Minecraft 1.20.1 installé avec Forge 47.3.0+
2. **Installez KubeJS** (OBLIGATOIRE) - Le mod ne fonctionnera pas sans KubeJS
3. Placez le fichier `.jar` du mod dans le dossier `mods` de votre installation Minecraft
4. Lancez le jeu avec le profil Forge
5. Le mod créera automatiquement le script KubeJS nécessaire au premier lancement
1. Assurez-vous d'avoir Minecraft 1.21.1 installé avec NeoForge 21.1.219+
2. Placez le fichier `.jar` du mod dans le dossier `mods` de votre installation Minecraft
3. Lancez le jeu avec le profil NeoForge
4. Le mod crée sa configuration `config/custom_ore_gen-common.toml` au premier lancement
> **Important** : Ce mod nécessite KubeJS pour fonctionner. Le script de suppression des minerais vanilla sera créé automatiquement dans `kubejs/startup_scripts/custom_ore_gen_remove_vanilla_ores.js`.
> Le mod est autonome : aucune dépendance KubeJS n'est requise. La suppression native des minerais vanilla est appliquée via biome modifier au chargement du monde.
## Architecture du Code
@@ -617,7 +580,6 @@ config/custom_ore_gen-common.toml
net.mcreator.customoregen/
├── CustomOreGenMod.java # Classe principale du mod
├── OresCommand.java # Commande /ores pour détecter les minerais
├── KubeJSIntegration.java # Création automatique du script KubeJS
├── ShardDiamondArmorMaterial.java # Classe de matériau d'armure Diamond Shard
├── block/ # Classes des blocs (15 minerais)
│ ├── SharddiamondblockoreBlock.java
@@ -661,8 +623,9 @@ net.mcreator.customoregen/
### Classes Principales
- **CustomOreGenMod** : Point d'entrée du mod, gère l'initialisation et le réseau
- **KubeJSIntegration** : Crée automatiquement le script KubeJS de suppression des minerais vanilla au premier lancement du jeu
- **CustomOreGenMod** : Point d'entrée du mod, enregistre les DeferredRegister (blocs, items, armour, loot modifiers, worldgen codecs) et la config commune
- **LatitudeBiomeSource** : `BiomeSource` personnalisé distribuant les biomes par latitude (axe Z) avec un modèle souterrain à 3 zones
- **ConfigGatedFeaturesModifier** : `BiomeModifier` qui n'injecte les features d'ores que si leur toggle de config est activé
- **ShardDiamondArmorMaterial** : Classe de matériau d'armure Diamond Shard avec gestion des textures
- **OresCommand** : Commande `/ores` pour identifier les minerais du biome actuel
- **OreBiomeFinderItem** : Item utilisable pour détecter les minerais du biome (clic droit)
@@ -676,12 +639,12 @@ net.mcreator.customoregen/
Custom Ore Gen est conçu pour :
- **Modifier la distribution des ressources** Minecraft avec de nouvelles variantes de minerais basées sur la température des biomes
- **Fournir une dépendance obligatoire à KubeJS** avec création automatique du script de suppression des minerais vanilla
- **Redéfinir la distribution mondiale des biomes** en bandes climatiques par latitude (axe Z) avec biomes très grands pour encourager l'exploration
- **Introduire une progression intermédiaire** à travers les Diamond Shards (outils et armure entre fer et diamant)
- **Offrir des outils d'exploration** avec l'Ore Biome Finder et la commande `/ores`
- **Proposer un outil tout-en-un** avec le Paxel en Diamond Shard (1000 durabilité)
- **Fournir une armure intermédiaire** entre fer et diamant (17 protection, 1060 durabilité)
- **Faciliter l'installation** avec création automatique des scripts KubeJS nécessaires
- **Faciliter l'installation** (mod autonome, suppression native des minerais vanilla via biome modifier)
- **Supporter Biomes O' Plenty** avec 69 biomes supplémentaires classés par température
- **Fournir un onglet créatif dédié** regroupant tous les items du mod
@@ -691,11 +654,10 @@ Custom Ore Gen est conçu pour :
- ✅ Ajout de l'armure complète Diamond Shard (casque, plastron, jambières, bottes)
- ✅ Ajout du Paxel Diamond Shard (outil tout-en-un : pioche + pelle + hache)
- ✅ Création d'un onglet créatif personnalisé "Custom Ore Gen"
- KubeJS est maintenant une dépendance obligatoire (le mod refuse de se lancer sans KubeJS)
- ✅ Création automatique du script KubeJS de suppression des minerais vanilla au premier lancement
- ⚠️ (Anciennement 2.1.5) KubeJS n'est plus une dépendance : la suppression des minerais vanilla est désormais native (biome modifier NeoForge), à partir de la migration NeoForge 1.21.1
- ✅ Nouvelle texture Diamond Shard (32x32 pixels)
- ✅ Correction des textures d'armure (plus de texture violette)
- ✅ Désactivation du minerai Shard Diamond en surface (seulement la version deepslate reste disponible)
- ️ Le minerai Shard Diamond existe en deux variantes (surface Y 015 et deepslate Y -64 à -40), toutes deux générées partout et contrôlées par le toggle `shardDiamondOre`
- ✅ Amélioration du système de matériau d'armure avec `ShardDiamondArmorMaterial`
## Crédits
@@ -703,7 +665,7 @@ Custom Ore Gen est conçu pour :
- **Auteur** : Aulyrius
- **Outil de développement** : MCreator (https://mcreator.net/about)
- **Site web** : https://lanro.eu
- **Framework** : Minecraft Forge 1.20.1 (version 47.3.0)
- **Framework** : NeoForge 1.21.1 (version 21.1.219)
---
+6 -3
View File
@@ -73,6 +73,12 @@ neoForge {
sourceSet(sourceSets.main)
}
}
// Expose Minecraft + NeoForge classes to the 'test' source set so that pure
// unit tests can assert on worldgen types (e.g. BiomeBand, Biomes, TagKey)
// without needing a full game server. This mirrors how the 'main' source set
// is configured by the plugin. Run with: ./gradlew test
addModdingDependenciesTo(sourceSets.test)
}
sourceSets.main.resources { srcDir 'src/generated/resources' }
@@ -82,9 +88,6 @@ configurations {
}
dependencies {
// KubeJS dependency - version will need to be updated for 1.21
// localRuntime "dev.latvian.mods:kubejs-neoforge:${kubejs_version}"
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.8.2'
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.8.2'
testImplementation 'org.mockito:mockito-core:4.5.1'
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/concentratedcoalore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/copperhighore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/copperlowerore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslatediamondore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslateironore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslatelapisore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslatepuregoldenore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslateredstoneore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/deepslatesharddiamondore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/highemeraldore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/ironore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/lapisore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/loweremeraldore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/puregoldenore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/redstoneore"
}
}
}
@@ -1,7 +0,0 @@
{
"variants": {
"": {
"model": "custom_ore_gen:block/sharddiamondblockore"
}
}
}
@@ -1,31 +0,0 @@
{
"block.custom_ore_gen.lapisore": "Lapis ore",
"block.custom_ore_gen.sharddiamondblockore": "Shard diamond block ore",
"block.custom_ore_gen.concentratedcoalore": "Concentrated coal ore",
"block.custom_ore_gen.ironore": "Iron ore",
"block.custom_ore_gen.redstoneore": "Redstone ore",
"block.custom_ore_gen.deepslatelapisore": "Deepslate lapis ore",
"item.custom_ore_gen.sharddiamondpickaxe": "Shard diamond pickaxe",
"item.custom_ore_gen.diamondshard.description_0": "Diamond sparkle, to create tools or to create a diamond ",
"block.custom_ore_gen.copperhighore": "Copper high ore",
"block.custom_ore_gen.copperlowerore": "deepslate copper ore",
"block.custom_ore_gen.loweremeraldore": "Loweremeraldore",
"block.custom_ore_gen.deepslateredstoneore": "Deepslate redstone ore",
"block.custom_ore_gen.deepslateironore": "Deepslate iron ore",
"item.custom_ore_gen.sharddiamondaxe": "Sharddiamondaxe",
"block.custom_ore_gen.deepslatesharddiamondore": "Deepslate shard diamond ore",
"block.custom_ore_gen.deepslatediamondore": "Deepslate diamond ore",
"item.custom_ore_gen.shardironore": "Shard iron ore",
"item.custom_ore_gen.diamondshard": "Diamond shard",
"block.custom_ore_gen.deepslatepuregoldenore": "Deepslate pure golden ore",
"block.custom_ore_gen.puregoldenore": "Pure golden ore",
"block.custom_ore_gen.highemeraldore": "emerald ore",
"item.custom_ore_gen.sharddiamondshovel": "Shard diamond shovel",
"item.custom_ore_gen.ore_biome_finder": "Ore Biome Finder",
"item.custom_ore_gen.sharddiamondhelmet": "Shard Diamond Helmet",
"item.custom_ore_gen.sharddiamondchestplate": "Shard Diamond Chestplate",
"item.custom_ore_gen.sharddiamondleggings": "Shard Diamond Leggings",
"item.custom_ore_gen.sharddiamondboots": "Shard Diamond Boots",
"item.custom_ore_gen.sharddiamondpaxel": "Shard Diamond Paxel",
"itemGroup.custom_ore_gen": "Custom Ore Gen"
}
@@ -1,31 +0,0 @@
{
"block.custom_ore_gen.lapisore": "Minerai de lapis",
"block.custom_ore_gen.sharddiamondblockore": "Bloc de minerai d'éclat de diamant",
"block.custom_ore_gen.concentratedcoalore": "Minerai de charbon concentré",
"block.custom_ore_gen.ironore": "Minerai de fer",
"block.custom_ore_gen.redstoneore": "Minerai de redstone",
"block.custom_ore_gen.deepslatelapisore": "Minerai de lapis des abîmes",
"item.custom_ore_gen.sharddiamondpickaxe": "Pioche en éclat de diamant",
"item.custom_ore_gen.diamondshard.description_0": "Éclat de diamant, pour créer des outils ou assembler un diamant",
"block.custom_ore_gen.copperhighore": "Minerai de cuivre riche",
"block.custom_ore_gen.copperlowerore": "Minerai de cuivre des abîmes",
"block.custom_ore_gen.loweremeraldore": "Minerai d'émeraude pauvre",
"block.custom_ore_gen.deepslateredstoneore": "Minerai de redstone des abîmes",
"block.custom_ore_gen.deepslateironore": "Minerai de fer des abîmes",
"item.custom_ore_gen.sharddiamondaxe": "Hache en éclat de diamant",
"block.custom_ore_gen.deepslatesharddiamondore": "Minerai d'éclat de diamant des abîmes",
"block.custom_ore_gen.deepslatediamondore": "Minerai de diamant des abîmes",
"item.custom_ore_gen.shardironore": "Minerai d'éclat de fer",
"item.custom_ore_gen.diamondshard": "Éclat de diamant",
"block.custom_ore_gen.deepslatepuregoldenore": "Minerai d'or pur des abîmes",
"block.custom_ore_gen.puregoldenore": "Minerai d'or pur",
"block.custom_ore_gen.highemeraldore": "Minerai d'émeraude",
"item.custom_ore_gen.sharddiamondshovel": "Pelle en éclat de diamant",
"item.custom_ore_gen.ore_biome_finder": "Détecteur de minerai",
"item.custom_ore_gen.sharddiamondhelmet": "Casque en éclat de diamant",
"item.custom_ore_gen.sharddiamondchestplate": "Plastron en éclat de diamant",
"item.custom_ore_gen.sharddiamondleggings": "Jambières en éclat de diamant",
"item.custom_ore_gen.sharddiamondboots": "Bottes en éclat de diamant",
"item.custom_ore_gen.sharddiamondpaxel": "Paxel en éclat de diamant",
"itemGroup.custom_ore_gen": "Custom Ore Gen"
}
@@ -1,13 +0,0 @@
{
"parent": "block/cube",
"textures": {
"down": "minecraft:block/coal_ore",
"up": "minecraft:block/coal_ore",
"north": "minecraft:block/coal_ore",
"east": "minecraft:block/coal_ore",
"south": "minecraft:block/coal_ore",
"west": "minecraft:block/coal_ore",
"particle": "minecraft:block/coal_ore"
},
"render_type": "solid"
}
@@ -1,13 +0,0 @@
{
"parent": "block/cube",
"textures": {
"down": "minecraft:block/copper_ore",
"up": "minecraft:block/copper_ore",
"north": "minecraft:block/copper_ore",
"east": "minecraft:block/copper_ore",
"south": "minecraft:block/copper_ore",
"west": "minecraft:block/copper_ore",
"particle": "minecraft:block/copper_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_copper_ore",
"particle": "minecraft:block/deepslate_copper_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_diamond_ore",
"particle": "minecraft:block/deepslate_diamond_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_iron_ore",
"particle": "minecraft:block/deepslate_iron_ore"
},
"render_type": "solid"
}
@@ -1,13 +0,0 @@
{
"parent": "block/cube",
"textures": {
"down": "minecraft:block/deepslate_lapis_ore",
"up": "minecraft:block/deepslate_lapis_ore",
"north": "minecraft:block/deepslate_lapis_ore",
"east": "minecraft:block/deepslate_lapis_ore",
"south": "minecraft:block/deepslate_lapis_ore",
"west": "minecraft:block/deepslate_lapis_ore",
"particle": "minecraft:block/deepslate_lapis_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_gold_ore",
"particle": "minecraft:block/deepslate_gold_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_redstone_ore",
"particle": "minecraft:block/deepslate_redstone_ore"
},
"render_type": "solid"
}
@@ -1,13 +0,0 @@
{
"parent": "block/cube",
"textures": {
"down": "custom_ore_gen:block/shard_diamond_ore_2",
"up": "custom_ore_gen:block/shard_diamond_ore_2",
"north": "custom_ore_gen:block/shard_diamond_ore_2",
"east": "custom_ore_gen:block/shard_diamond_ore_2",
"south": "custom_ore_gen:block/shard_diamond_ore_2",
"west": "custom_ore_gen:block/shard_diamond_ore_2",
"particle": "custom_ore_gen:block/shard_diamond_ore_2"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/emerald_ore",
"particle": "minecraft:block/emerald_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/iron_ore",
"particle": "minecraft:block/iron_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/lapis_ore",
"particle": "minecraft:block/lapis_ore"
},
"render_type": "solid"
}
@@ -1,8 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "minecraft:block/deepslate_emerald_ore",
"particle": "minecraft:block/deepslate_emerald_ore"
},
"render_type": "solid"
}

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