1 Commits

Author SHA1 Message Date
root ee1b203a7f feat: Add latitude-based world generation with extra-large biomes
- Custom BiomeSource distributes biomes by Z coordinate (north=cold, south=hot)
- Extra-large biomes (~3000 blocks, 8x vanilla)
- Underground biomes follow surface temperature logic
- Always spawn in plains near Z=0
- Welcome message explaining latitude mechanics
- Uses amplified noise settings for higher mountains
- BOP biomes integrated in temperature bands
- Selectable as 'Large Latitude' world type in world creation
- New config section 'world_generation'
- Version bumped to 2.2.0
2026-05-13 10:05:09 +00:00
14507 changed files with 1342048 additions and 4794 deletions
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@@ -16,26 +16,7 @@
"Bash(git add:*)",
"Bash(git commit:*)",
"Bash(git push)",
"Bash(wc:*)",
"Bash(git checkout:*)",
"mcp__zread__read_file",
"Bash(del:*)",
"Bash(export:*)",
"Bash(unset:*)",
"Bash(\"/c/Program Files/JetBrains/CLion 2025.2.1/jbr/bin/java.exe\" -version)",
"Bash(java:*)",
"Bash(where:*)",
"Bash(taskkill:*)",
"Bash(dir:*)",
"Bash(dir \"C:\\\\Program Files\\\\Eclipse Adoptium\")",
"Bash(\"C:\\\\Program Files\\\\Java\\\\latest\\\\bin\\\\java.exe\":*)",
"Bash(/c/Program Files/Java/latest/bin/java.exe:*)",
"Bash(/c/Program Files/Java/jdk-24/bin/java.exe:*)",
"Bash(git show:*)",
"Bash(git fetch:*)",
"Bash(git pull:*)",
"Bash(set:*)",
"Bash(JAVA_HOME=/c/Program Files/Java/jdk-24 ./gradlew:*)"
"Bash(wc:*)"
]
}
}
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@@ -1,8 +1,9 @@
run/
build/
.gradle/
bin/
build/
run/
*.iml
.idea/
*.class
*.log
*.log.gz
.DS_Store
nul
*.lock
*.bin
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@@ -1,2 +1,2 @@
#Mon Feb 02 10:25:07 CET 2026
gradle.version=8.11.1
#Fri Jan 02 13:19:24 CET 2026
gradle.version=8.8
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>custom_ore_gem</name>
<comment>Project custom_ore_gem created by Buildship.</comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
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<arguments>node_modules|\.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription>
@@ -1,13 +0,0 @@
arguments=--init-script C\:\\Users\\felden.r\\.local\\share\\opencode\\bin\\jdtls\\config_win\\org.eclipse.osgi\\58\\0\\.cp\\gradle\\init\\init.gradle
auto.sync=false
build.scans.enabled=false
connection.gradle.distribution=GRADLE_DISTRIBUTION(WRAPPER)
connection.project.dir=
eclipse.preferences.version=1
gradle.user.home=
java.home=C\:/Program Files/Java/jdk-1.8
jvm.arguments=
offline.mode=false
override.workspace.settings=true
show.console.view=true
show.executions.view=true
-172
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@@ -1,172 +0,0 @@
# Custom Ore Gem - Developer Guide for Agents
This repository is a Minecraft **NeoForge 1.21.1** mod created with **MCreator**. Agents must follow these strict guidelines to ensure build stability and code preservation.
## 1. Build & Test Commands
Use the Gradle wrapper for all operations. Ensure you are using Java 21 (NeoForge 1.21.1 requirement).
- **Build Mod:**
```bash
./gradlew build
```
- Generates the mod JAR in `build/libs/`.
- Always run this after making changes to verify compilation.
- **Run Client:**
```bash
./gradlew runClient
```
- **Run Server:**
```bash
./gradlew runServer
```
- **Run Data Generation:**
```bash
./gradlew runData
```
- This generates resources (blockstates, models, loot tables) into `src/generated/resources`.
- **Run All Tests:**
```bash
./gradlew test
```
- **Run Single Test Class:**
```bash
./gradlew test --tests "net.mcreator.customoregen.OresCommandTest"
```
- **Run Single Test Method:**
```bash
./gradlew test --tests "net.mcreator.customoregen.OresCommandTest.testCommandRegistration_ShouldRegisterOresCommand"
```
- **Clean Project:**
```bash
./gradlew clean
```
## 2. MCreator & Code Preservation
**CRITICAL:** This project is partially generated by MCreator.
- **Generated Files:** Many files in `src/main/java` are regenerated on every build or MCreator export.
- **User Code Blocks:** You **MUST** only edit code within designated user code blocks in these files.
```java
// Start of user code block [block_name]
// ... YOUR CODE HERE ...
// End of user code block [block_name]
```
- If a file does not have these blocks, assume it is **UNSAFE** to edit unless you created it yourself.
- **Safe Files:**
- Files strictly created by you (e.g., in `src/test/java`).
- New utility classes or event handlers not managed by MCreator.
- **Do NOT** directly modify the following unless inside a user block:
- `CustomOreGenModBlocks.java`
- `CustomOreGenModItems.java`
- `CustomOreGenModTabs.java`
- Any file in `net.mcreator.customoregen.procedures` (unless explicitly safe).
## 3. Code Style & Conventions
### Formatting
- **Indentation:**
- **Source Code (`src/main`):** Use **TABS** (default MCreator style).
- **Tests (`src/test`):** Use **4 SPACES** (typical for JUnit tests).
- **Consistency:** Always check the current file's indentation before editing.
- **Encoding:** UTF-8.
### Naming
- **Classes:** PascalCase (e.g., `CustomOreGenMod`).
- **Methods:** camelCase (e.g., `queueServerWork`).
- **Constants:** UPPER_SNAKE_CASE (e.g., `MODID`, `COLD_BIOMES_TAG`).
- **Fields:** camelCase (e.g., `workQueue`, `oreGenConfig`).
- **Packages:** `net.mcreator.customoregen` (lowercase).
### Imports
- Group imports in this specific order:
1. Java/Standard Libraries (`java.*`, `javax.*`)
2. Third-party Libraries (e.g., `org.apache.logging.log4j.*`)
3. Minecraft/NeoForge (`net.minecraft.*`, `net.neoforged.*`)
4. Project Classes (`net.mcreator.customoregen.*`)
- Avoid `import *` unless there are many imports from the same package (e.g., `java.util.*` is acceptable if heavily used, but explicit imports are preferred for clarity).
### Logging
- Use `LogManager.getLogger(Class.class)` for loggers.
- Field name: `LOGGER`.
- Log levels: Use `debug` for dev info, `info` for general status, `error` for exceptions.
## 4. Architecture & Patterns
- **Framework:** NeoForge 1.21.1 (Java 21).
- **Registries:** Use `DeferredRegister` for all registries (Blocks, Items, Tabs, SoundEvents).
- Example: `public static final DeferredRegister.Blocks REGISTRY = DeferredRegister.createBlocks(CustomOreGenMod.MODID);`
- **Event Bus:**
- The `@Mod` class registers the `IEventBus`.
- Use `@SubscribeEvent` for event handling.
- Event handlers often reside in `net.mcreator.customoregen.event` or static inner classes annotated with `@EventBusSubscriber`.
- **Configuration:**
- Located in `net.mcreator.customoregen.config.ModConfigs`.
- Uses `ModConfig.Type.COMMON` built with `ModConfigSpec`.
- Access configs via the public static fields (e.g., `ModConfigs.ORE_GEN.shardDiamondOreCount.get()`).
- **Commands:**
- Registered via `RegisterCommandsEvent`.
- Use Brigadier (`CommandDispatcher`, `CommandContext`).
- See `OresCommand.java` for the reference implementation.
## 5. Testing Guidelines
- **Framework:** JUnit 5 (Jupiter) + Mockito.
- **Location:** `src/test/java`.
- **Mocking Strategy:**
- Since a full Minecraft environment is not available in unit tests, you **MUST** mock Minecraft classes.
- Use `@ExtendWith(MockitoExtension.class)`.
- Mock critical classes: `@Mock ServerPlayer player`, `@Mock Level level`, `@Mock BlockPos pos`.
- Stub methods: `when(level.getBiome(pos)).thenReturn(biomeHolder);`.
- **Assertions:** Use `org.junit.jupiter.api.Assertions` (e.g., `assertEquals`, `assertDoesNotThrow`).
## 6. Common Tasks
- **Adding a New Ore:**
1. Create Block & Item (MCreator/Manual).
2. Add JSONs: Loot Table, Configured Feature, Placed Feature, Biome Modifier.
3. Register in `CustomOreGenModBlocks` and `CustomOreGenModItems`.
4. Update `OresCommand.java` lists (e.g., `COLD_ORES`, `HOT_ORES`) to make it discoverable.
5. Update `OreBreakEventHandler.java` if it has custom drops logic.
6. Add to `ModConfigs.java` for generation parameters (vein size, count, etc.).
- **Modifying Logic:**
- Check `procedures/` for game logic (often MCreator generated).
- Check `event/` for event-driven logic.
- Always verify if logic changes need a corresponding test update.
## 7. Safety & Verification
- **Backups:** If you are unsure about MCreator regeneration, backup the file before editing.
- **Verification:**
- Always run `./gradlew build` after changes to ensure no compilation errors.
- If you touch config files, ensure `ModConfigsTest` still passes.
- If you touch commands, ensure `OresCommandTest` still passes.
## 8. Directory Structure
```
src/
├── main/
│ ├── java/net/mcreator/customoregen/
│ │ ├── block/ # Block definitions
│ │ ├── config/ # Configuration classes
│ │ ├── event/ # Event handlers
│ │ ├── init/ # Registration (Blocks, Items, Tabs)
│ │ ├── item/ # Item definitions
│ │ └── procedures/ # Game logic procedures
│ └── resources/ # Assets and data (textures, models, lang)
└── test/
└── java/net/mcreator/customoregen/ # Unit tests
```
+31 -149
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@@ -4,9 +4,9 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
## Project Overview
Custom Ore Gem is a Minecraft **NeoForge** 1.21.1 mod (mod ID: `custom_ore_gen`) that modifies ore distribution and adds Diamond Shard-tier tools and armor. This is an **MCreator project** - code in `src/main/java` is partially regenerated on each build.
Custom Ore Gem is a Minecraft Forge 1.20.1 mod (mod ID: `custom_ore_gen`) that modifies ore distribution and adds Diamond Shard-tier tools and armor. This is an **MCreator project** - code in `src/main/java` is partially regenerated on each build.
**Note**: This mod replaces vanilla ore distribution with custom biome-based ore generation. For full functionality, it's recommended to use with KubeJS to remove vanilla ores (manual setup required).
**Key**: This mod is designed to work with KubeJS and is not meant to be used standalone.
## Build Commands
@@ -22,9 +22,6 @@ Custom Ore Gem is a Minecraft **NeoForge** 1.21.1 mod (mod ID: `custom_ore_gen`)
# Clean build artifacts
./gradlew clean
# Generate resources (data generation for assets/resources)
./gradlew runData
```
The built JAR is named `custom_ore_gen-{version}.jar` and appears in `build/libs/`.
@@ -33,19 +30,14 @@ The built JAR is named `custom_ore_gen-{version}.jar` and appears in `build/libs
### MCreator Workflow
This project uses MCreator. Files marked with `MCreator note: This file will be REGENERATED on each build.` at the top will be completely overwritten on each build. These include:
- `src/main/java/net/mcreator/customoregen/init/CustomOreGenModBlocks.java`
- `src/main/java/net/mcreator/customoregen/init/CustomOreGenModItems.java`
- `src/main/java/net/mcreator/customoregen/init/CustomOreGenModTabs.java`
**Protected User Code Blocks**: Only `CustomOreGenModItems.java` contains protected user code blocks:
This project uses MCreator. Important files contain regeneration markers:
```java
// Start of user code block custom items
// End of user code block custom items
// Start of user code block [name]
// End of user code block [name]
```
**Always preserve code between these markers** when editing. All custom items (Ore Biome Finder, Shard Diamond armor, Paxel) are registered in this section.
**Always preserve code between these markers** when editing. The file header notes which files are regenerated (e.g., `CustomOreGenModItems.java`).
### Package Structure
@@ -53,11 +45,9 @@ This project uses MCreator. Files marked with `MCreator note: This file will be
net.mcreator.customoregen/
├── CustomOreGenMod.java # Main mod class, registers event bus
├── OresCommand.java # /ores command implementation
├── ShardDiamondArmorMaterial.java # Armor material class for Shard Diamond armor
├── block/ # Ore block classes (17 blocks)
├── block/ # Ore block classes (16 blocks)
├── item/ # Items (Diamond Shard, tools, armor, Paxel, OreBiomeFinder)
├── config/ # NeoForge configuration system (ModConfigs.java)
├── event/ # Event handlers (OreBreakEventHandler, EnchantabilityFix)
├── config/ # Forge configuration system (ModConfigs.java)
├── procedures/ # Game logic (ConfigurableOreDropsProcedure, OreexperienceProcedure)
└── init/
├── CustomOreGenModBlocks.java # Block registry (deferred register)
@@ -67,7 +57,7 @@ net.mcreator.customoregen/
### Ore Generation System
The mod uses **NeoForge** biome modifiers to distribute ores based on biome temperature tags. The architecture:
The mod uses Forge biome modifiers to distribute ores based on biome temperature tags. The architecture:
1. **Biome Tags** (`src/main/resources/data/custom_ore_gen/tags/worldgen/biome/`):
- `cold_biomes.json` - Cold biomes (lapis, concentrated diamond)
@@ -75,24 +65,14 @@ The mod uses **NeoForge** biome modifiers to distribute ores based on biome temp
- `mountain_biomes.json` - Mountain biomes (high emerald)
- `rare_biomes.json` - Rare biomes (lower emerald)
- `tempered_biomes.json` - Temperate biomes (iron, concentrated coal)
- BOP biomes are included with `"required": false` for optional compatibility
2. **Biome Modifiers** (`src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/`):
2. **Biome Modifiers** (`src/main/resources/data/custom_ore_gen/forge/biome_modifier/`):
- Each ore has a JSON file linking it to biome tags
- Special case: `deepslatesharddiamondore_biome_modifier.json` uses `"type": "forge:any"` for all biomes
- **JSON Structure**:
```json
{
"type": "neoforge:add_features",
"biomes": "custom_ore_gen:cold_biomes", // or {"type": "forge:any"} for all biomes
"features": "custom_ore_gen:deepslatesharddiamondore",
"step": "underground_ores"
}
```
- Special case: `deepslatesharddiamondore_biome_modifier.json` uses `forge:any` for all biomes
3. **Worldgen Features** (`src/main/resources/data/custom_ore_gen/worldgen/`):
- `configured_feature/` - Defines ore vein size and height range
- `placed_feature/` - Places the feature in the world with vertical anchors
- `placed_feature/` - Places the feature in the world
### Diamond Shard Progression Tier
@@ -107,39 +87,29 @@ Diamond Shards are an intermediate tier between Iron and Diamond:
Located in `src/main/java/net/mcreator/customoregen/config/`:
- `ModConfigs.java` - NeoForge configuration with 4 nested config classes: `OreGenConfig`, `ToolStatsConfig`, `DropsConfig`, `FeatureToggleConfig`
- `ConfigHelper.java` - Utility class for accessing config values
- `ModConfigs.java` - Forge configuration with 4 sections: `ore_generation`, `tool_stats`, `drops`, `features`
- Generated config file: `config/custom_ore_gen-common.toml` (created on first run)
**Current Implementation Status**:
- **✅ Ore Drops**: Fully implemented via `OreBreakEventHandler.java` which listens to `BlockEvent.BreakEvent` and calls `ConfigurableOreDropsProcedure.execute()` for all custom ores
- **⚠️ Tool Stats**: Config classes exist in `ModConfigs.java`, but tools currently have hardcoded values (e.g., `SharddiamondpickaxeItem.java:18` has `return 200` for durability). Config reading not yet implemented.
- **⚠️ Feature Toggles**: Defined in `FeatureToggleConfig` but not yet wired to block/item registration conditional logic
- **⚠️ Ore Generation**: Config values exist but worldgen JSON files still use hardcoded values
- **⚠️ Enchantability**: `EnchantabilityFix.java` exists but is commented out - enchantment values not yet applied to items
**Note**: As documented in `CONFIG_INTEGRATION_GUIDE.md`, the configuration system is partially implemented. Tool stats read from config, but ore drops require MCreator procedure integration to fully use config values.
### Ore Biome Finder
The `OreBiomeFinderItem` (`item/OreBiomeFinderItem.java`) and `/ores` command (`OresCommand.java`) detect which mod tags apply to the current biome and list findable ores.
**Implementation Details**:
- Uses `TagKey.create(Registries.BIOME, ResourceLocation.fromNamespaceAndPath("custom_ore_gen", "..."))` to define biome tags
- Checks `level.getBiome(pos()).is()` to test tag membership
- Displays biome ID, applicable tags, and ore list with height ranges
- Hardcoded ore lists by category (COLD_ORES, HOT_ORES, etc.) in `OreBiomeFinderItem.java`
The `OreBiomeFinderItem` (`item/OreBiomeFinderItem.java`) and `/ores` command (`OresCommand.java`) detect which mod tags apply to the current biome and list findable ores. This works by checking if the biome is in any of the custom biome tags.
## Adding a New Ore
To add a new ore type (requires MCreator for full integration):
1. **Create the block** in MCreator with proper properties (sound type, harvest level, etc.)
2. **Add loot table** at `src/main/resources/data/custom_ore_gen/loot_table/blocks/{orename}.json` (note: `loot_table` not `loot_tables`)
3. **Add configured_feature** JSON in `src/main/resources/data/custom_ore_gen/worldgen/configured_feature/`
4. **Add placed_feature** JSON in `src/main/resources/data/custom_ore_gen/worldgen/placed_feature/`
5. **Create biome_modifier** JSON in `src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/` linking to a biome tag (or create a new tag in `tags/worldgen/biome/`)
6. **Add BOP entries** (optional) to appropriate biome tag JSON files with `"required": false` wrapper
7. **Update `OreBiomeFinderItem.java`** to add the new ore to the appropriate category list
8. **Add ore type mapping** in `OreBreakEventHandler.java` if you want configurable drops via `ConfigurableOreDropsProcedure`
1. **Create the block** in MCreator
2. **Add loot table** at `src/main/resources/data/custom_ore_gen/loot_tables/blocks/{orename}.json`
3. **Add configured_feature** JSON in `worldgen/configured_feature/`
4. **Add placed_feature** JSON in `worldgen/placed_feature/`
5. **Create biome_modifier** JSON linking to a biome tag (or create a new tag in `tags/worldgen/biome/`)
6. **Register** in `CustomOreGenModBlocks.java`
## Biomes O' Plenty Integration
The mod includes BOP biome support through additional biome tags. When adding BOP biomes, add them to the appropriate category tag JSON files in `tags/worldgen/biome/`.
## User Code Sections
@@ -149,58 +119,12 @@ When editing MCreator-generated files, only modify code between:
// End of user code block [section_name]
```
For example, in `CustomOreGenModItems.java` (lines 67-78):
For example, in `CustomOreGenModItems.java`:
```java
// Start of user code block custom items
public static final Supplier<Item> ORE_BIOME_FINDER = REGISTRY.register("ore_biome_finder", () -> new OreBiomeFinderItem());
// ... armor, paxel registrations
// End of user code block custom items
```
**Important**: Custom items like the Ore Biome Finder, Shard Diamond armor, and Paxel are registered in this protected section and will survive MCreator rebuilds.
## Event Handlers
The mod uses NeoForge's event system for ore processing:
### OreBreakEventHandler
- Listens to `BlockEvent.BreakEvent` with `@SubscribeEvent`
- Maps custom ore blocks to ore type strings (`shard_diamond`, `concentrated_coal`, `pure_golden`, etc.)
- Calls `ConfigurableOreDropsProcedure.execute()` with ore type when player breaks ore with correct tool
- Supports 10 ore types: shard_diamond, concentrated_coal, pure_golden, impure_iron, concentrated_diamond, lapis, redstone, emerald, copper
### EnchantabilityFix
- Uses `ModifyDefaultComponentsEvent` to set enchantability values on tools and armor
- Currently **commented out** - enchantability not yet applied
- When active, should set `DataComponents.ENCHANTABLE` with value 9 (tools) or 14 (armor)
## Loot Table Format
NeoForge 1.21 uses `loot_table` (singular) instead of `loot_tables` (plural):
- Location: `src/main/resources/data/custom_ore_gen/loot_table/blocks/{orename}.json`
- Includes Silk Touch support via `match_tool` condition
- Uses `random_sequence` for loot table randomization
- Example structure in `deepslatesharddiamondore.json` shows Silk Touch → drop block, otherwise drops handled by `OreBreakEventHandler`
## Vanilla Ore Removal
The mod removes vanilla ores via NeoForge biome modifiers (NOT KubeJS anymore):
- `src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/remove_vanilla_ores.json`
- Uses `neoforge:remove_features` type to remove vanilla ore generation
- This replaces the old KubeJS automatic script system from Forge 1.20.1
## Biomes O' Plenty Integration
The mod includes BOP biome support through biome tag entries. BOP biomes are wrapped with:
```json
{
"id": "biomesoplenty:biome_name",
"required": false
}
```
The `"required": false` flag ensures the game doesn't crash if BOP isn't installed. When adding new BOP biomes, add them to the appropriate category tag JSON files in `tags/worldgen/biome/`.
## Testing
After making changes:
@@ -208,51 +132,9 @@ After making changes:
2. Run `./gradlew runClient` to test in-game
3. Check logs in `run/logs/` for errors
## Enchantment Tags
## Version Info
The mod includes enchantment tags at `src/main/resources/data/minecraft/tags/item/enchantable/`:
- **armor.json** - Marks Shard Diamond armor pieces as enchantable
- **durability.json** - Marks tools and armor for durability enchantments
- **mining.json** - Marks pickaxes, shovels, and paxel as mining tools
- **weapon.json** - Marks axes as weapons
These tags enable proper enchantment behavior for custom items in the enchanting table and anvil.
## Important Notes
### README Disclaimer
The `README.md` file contains outdated information referring to Forge 1.20.1. The current codebase uses **NeoForge 1.21.1**. Always trust `gradle.properties` and this file for accurate version information.
### Recipe Compatibility
The mod includes recipes for:
- **Mekanism**: Enriching recipes for concentrated ores and shard diamond
- **Create**: Crushing and milling recipes for ore processing
- **Sculk Catalyst**: Diamond shard to sculk catalyst conversion
### Version Information
- **Minecraft**: 1.21.1
- **NeoForge**: 21.1.219 (defined in `gradle.properties` as `neo_version`)
- **Java**: 21 (configured via Java toolchain in build.gradle)
- **Mod Version**: 3.0 (defined in `gradle.properties` as `mod_version`)
### Mod Registration Order
In `CustomOreGenMod` constructor, registration order is:
1. `CustomOreGenModBlocks.REGISTRY.register(modEventBus)` - Blocks must be registered first
2. `CustomOreGenModItems.REGISTRY.register(modEventBus)` - Items depend on blocks for BlockItems
3. `CustomOreGenModTabs.REGISTRY.register(modEventBus)` - Creative tabs depend on items
### Server Work Queue Pattern
The mod includes a server tick work queue (`CustomOreGenMod.java:52-69`) for deferring execution:
- `queueServerWork(int tick, Runnable action)` - Schedule work to run after N server ticks
- Only executes on server thread (`SidedThreadGroups.SERVER`)
- Processed during `ServerTickEvent.Post`
- Use this for operations that need to happen after a delay or during gameplay
### DeferredRegister Pattern
All registries use NeoForge's `DeferredRegister.create(Registries.X, CustomOreGenMod.MODID)` pattern. This is the modern NeoForge 1.21 registration method replacing the old Forge registry system.
### NeoForge 1.21 Tool Tier Implementation
When creating custom tool items (Tier), you must implement `getIncorrectBlocksForDrops()`:
- Returns `TagKey<Block>` or `null`
- If `null`, all blocks can be dropped (current implementation in `SharddiamondpickaxeItem.java:38-40`)
- This replaces the old Forge 1.20 `getTier()` and incorrect blocks logic
- Minecraft: 1.20.1
- Forge: 47.3.0
- Java: 17
- Current mod version: 2.0.8 (defined in `build.gradle`)
+27 -86
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@@ -1,113 +1,54 @@
plugins {
id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.moddev' version '2.0.123'
id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
}
tasks.named('wrapper', Wrapper).configure {
distributionType = Wrapper.DistributionType.BIN
}
version = '2.2.0'
group = 'com.aulyrius.custom_ore_gen'
archivesBaseName = 'custom_ore_gen'
version = mod_version
group = mod_group_id
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
repositories {
mavenLocal()
maven {
name = "Jared's maven"
url = "https://maven.blamejared.com/"
}
maven {
name = "ModMaven"
url = "https://modmaven.dev"
}
}
minecraft {
mappings channel: 'official', version: '1.20.1'
base {
archivesName = mod_id
}
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// NeoForge requires Java 21 - Gradle will automatically download it if needed
java {
toolchain {
languageVersion = JavaLanguageVersion.of(21)
}
}
copyIdeResources = true
neoForge {
version = project.neo_version
// Default run configurations.
runs {
client {
client()
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
def mcreatorJvmOptions = System.getenv('MCREATOR_JVM_OPTIONS')
if (mcreatorJvmOptions) {
jvmArgs += mcreatorJvmOptions.split("\\s+").findAll { it.trim() }.toList()
}
}
server {
server()
programArgument '--nogui'
systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
}
data {
data()
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
configureEach {
systemProperty 'forge.logging.markers', 'REGISTRIES'
logLevel = org.slf4j.event.Level.DEBUG
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
mods {
examplemod {
source sourceSets.main
}
}
}
}
mods {
"${mod_id}" {
sourceSet(sourceSets.main)
}
}
}
sourceSets.main.resources { srcDir 'src/generated/resources' }
configurations {
runtimeClasspath.extendsFrom localRuntime
}
dependencies {
// KubeJS dependency - version will need to be updated for 1.21
// localRuntime "dev.latvian.mods:kubejs-neoforge:${kubejs_version}"
}
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version,
minecraft_version_range : minecraft_version_range,
neo_version : neo_version,
neo_version_range : neo_version_range,
loader_version_range : loader_version_range,
mod_id : mod_id,
mod_name : mod_name,
mod_license : mod_license,
mod_version : mod_version,
mod_authors : mod_authors,
mod_description : mod_description
]
inputs.properties replaceProperties
filesMatching(['META-INF/neoforge.mods.toml']) {
expand replaceProperties
}
minecraft 'net.minecraftforge:forge:1.20.1-47.3.0'
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8'
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}
idea {
module {
downloadSources = true
downloadJavadoc = true
}
}
apply from: 'mcreator.gradle'

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