Files
Custom_Launcher_mc/modpack/_upload/objects/85/a4/85a436ed2992a2ec46146c2102301cbe665504b6
felden.r@grenoble.archi.fr c280484561 first commit
2025-03-31 11:07:21 +02:00

50 lines
2.4 KiB
Plaintext

[Monobank]
#Maximum amount of items that can be stored in Monobank.
#Range: > 1
Capacity = 8192
[Ownership]
#Owners can unlock their Monobank without combination.
OwnerCanUnlockWithoutCombination = true
#If enabled - players will be able to break other player's banks.
#If disabled - monobank will be indestructible if other player owns it.
CanRelocateOtherPlayersBanks = false
#If enabled - players will be able to change locks in other player's banks.
CanReplaceOtherPlayersLocks = false
[Thief]
#Player will be marked as Thief if it was seen stealing from a village.
#Entities with tag 'monobank:theft_haters' should be a witness of a theft to mark a player as Thief.
ThiefEnabled = true
#Base duration (in seconds) of a 'Thief' debuff.
#Range: > 1
ThiefDurationSeconds = 360
#Opening, unlocking or breaking player-owned Monobank is considered a crime (same as the npc-owned ones).
OpeningPlayerOwnedBankCountsAsTheft = false
#Opening or breaking containers (chests, barrels, etc..) is also counts as a crime.
#Player is marked as Thief only when container has a LootTable and has not been opened before. (Only on first open)
StealingFromContainersIsACrime = true
#Player is marked as Thief only near 'protected' structures. Defined in a 'monobank:theft_protected' structure tag.
#If disabled - you will be marked as a Thief anywhere in the world, as long as there's a witness of your crime.
ThiefOnlyNearProtectedStructures = true
#Distance to nearest protected structure in blocks that defines 'being near a protected structure'.
#Distance is measured same as in /locate command. Not to the border of a village, but to the center.
#Same as with /locate command structure coordinates will only have x and z values. Y value will be the highest surface point.
#This is fine for villages (they spawn on a surface) but can have an effect if the structure is deep underground.
#Range: > 1
ProtectedStructureRange = 128
#Villagers will refuse to trade with a player marked as Thief.
VillagersHateThieves = true
#Villagers will check if they are near a protected structure before refusing to trade with a player marked as Thief.
#This setting will have no effect if 'ThiefOnlyNearProtectedStructures' is disabled.
VillagersCheckRangeBeforeHatingThieves = false
[StructureGeneration]
#Vault buildings will generate in villages.
GenerateVaults = true
#Vault building generation weight. Larger number = more chances to generate.
#Range: > 1
VaultWeight = 15