50 lines
2.4 KiB
Plaintext
50 lines
2.4 KiB
Plaintext
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[Monobank]
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#Maximum amount of items that can be stored in Monobank.
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#Range: > 1
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Capacity = 8192
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[Ownership]
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#Owners can unlock their Monobank without combination.
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OwnerCanUnlockWithoutCombination = true
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#If enabled - players will be able to break other player's banks.
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#If disabled - monobank will be indestructible if other player owns it.
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CanRelocateOtherPlayersBanks = false
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#If enabled - players will be able to change locks in other player's banks.
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CanReplaceOtherPlayersLocks = false
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[Thief]
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#Player will be marked as Thief if it was seen stealing from a village.
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#Entities with tag 'monobank:theft_haters' should be a witness of a theft to mark a player as Thief.
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ThiefEnabled = true
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#Base duration (in seconds) of a 'Thief' debuff.
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#Range: > 1
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ThiefDurationSeconds = 360
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#Opening, unlocking or breaking player-owned Monobank is considered a crime (same as the npc-owned ones).
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OpeningPlayerOwnedBankCountsAsTheft = false
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#Opening or breaking containers (chests, barrels, etc..) is also counts as a crime.
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#Player is marked as Thief only when container has a LootTable and has not been opened before. (Only on first open)
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StealingFromContainersIsACrime = true
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#Player is marked as Thief only near 'protected' structures. Defined in a 'monobank:theft_protected' structure tag.
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#If disabled - you will be marked as a Thief anywhere in the world, as long as there's a witness of your crime.
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ThiefOnlyNearProtectedStructures = true
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#Distance to nearest protected structure in blocks that defines 'being near a protected structure'.
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#Distance is measured same as in /locate command. Not to the border of a village, but to the center.
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#Same as with /locate command structure coordinates will only have x and z values. Y value will be the highest surface point.
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#This is fine for villages (they spawn on a surface) but can have an effect if the structure is deep underground.
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#Range: > 1
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ProtectedStructureRange = 128
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#Villagers will refuse to trade with a player marked as Thief.
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VillagersHateThieves = true
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#Villagers will check if they are near a protected structure before refusing to trade with a player marked as Thief.
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#This setting will have no effect if 'ThiefOnlyNearProtectedStructures' is disabled.
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VillagersCheckRangeBeforeHatingThieves = false
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[StructureGeneration]
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#Vault buildings will generate in villages.
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GenerateVaults = true
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#Vault building generation weight. Larger number = more chances to generate.
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#Range: > 1
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VaultWeight = 15
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