[Monobank] #Maximum amount of items that can be stored in Monobank. #Range: > 1 Capacity = 8192 [Ownership] #Owners can unlock their Monobank without combination. OwnerCanUnlockWithoutCombination = true #If enabled - players will be able to break other player's banks. #If disabled - monobank will be indestructible if other player owns it. CanRelocateOtherPlayersBanks = false #If enabled - players will be able to change locks in other player's banks. CanReplaceOtherPlayersLocks = false [Thief] #Player will be marked as Thief if it was seen stealing from a village. #Entities with tag 'monobank:theft_haters' should be a witness of a theft to mark a player as Thief. ThiefEnabled = true #Base duration (in seconds) of a 'Thief' debuff. #Range: > 1 ThiefDurationSeconds = 360 #Opening, unlocking or breaking player-owned Monobank is considered a crime (same as the npc-owned ones). OpeningPlayerOwnedBankCountsAsTheft = false #Opening or breaking containers (chests, barrels, etc..) is also counts as a crime. #Player is marked as Thief only when container has a LootTable and has not been opened before. (Only on first open) StealingFromContainersIsACrime = true #Player is marked as Thief only near 'protected' structures. Defined in a 'monobank:theft_protected' structure tag. #If disabled - you will be marked as a Thief anywhere in the world, as long as there's a witness of your crime. ThiefOnlyNearProtectedStructures = true #Distance to nearest protected structure in blocks that defines 'being near a protected structure'. #Distance is measured same as in /locate command. Not to the border of a village, but to the center. #Same as with /locate command structure coordinates will only have x and z values. Y value will be the highest surface point. #This is fine for villages (they spawn on a surface) but can have an effect if the structure is deep underground. #Range: > 1 ProtectedStructureRange = 128 #Villagers will refuse to trade with a player marked as Thief. VillagersHateThieves = true #Villagers will check if they are near a protected structure before refusing to trade with a player marked as Thief. #This setting will have no effect if 'ThiefOnlyNearProtectedStructures' is disabled. VillagersCheckRangeBeforeHatingThieves = false [StructureGeneration] #Vault buildings will generate in villages. GenerateVaults = true #Vault building generation weight. Larger number = more chances to generate. #Range: > 1 VaultWeight = 15