- Replace custom LatitudeBiomeSource/BiomeBand system with LatitudeSignalDensityFunction + LatitudeZonePlacement (mixin-based) - Add mandatory Lithosphere (mr_lithosphere) dependency + mixin config - Override overworld/large_biomes noise_settings for ultra-wide terrain - Rename remove_vanilla_ores -> z_remove_vanilla_ores (load order) - Merge cold/hot/tempered biome tags into latitude_*_surface tags - Rework OresCommand, OreBiomeFinderItem, ModConfigs for new system - Remove obsolete latitude classes, tests & world preset overrides - Bump mod_version 3.2 -> 4.1
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Custom Ore Gen — 4.1
A hotfix release that removes developer-only diagnostics that could destabilise dedicated servers. No gameplay changes — all ore generation, the Diamond Shard tier, the Deep Dark lock and mod compatibility are identical to 4.0.
🐛 Bug Fixes
- Removed world/server-corrupting code — Three developer-only diagnostic classes were accidentally shipped in 4.0. They have been removed entirely:
OreAuditHandler— contained aSystem.exit(0)hard-kill that would terminate the server process, and forced chunk generation from a separate thread (a classic cause of chunk corruption).SpawnRelocator— forced synchronous chunk generation on the main server thread during startup, causing deadlocks and hang.GenerationStabilityTest— a GameTest utility that had no place in a release build.
- None of these classes were referenced by any gameplay code; removing them has zero impact on how the mod plays.
🔄 Changes
- Spawn-point behaviour reverts to vanilla (the removed
SpawnRelocatorno longer moves the spawn). Since the temperate band is 16,000 blocks wide, the vast majority of spawns still land in a balanced ore zone.
✅ Verification
- No
System.exit,Runtime.halt, forced chunk loading (getChunkAt/getChunk), manual threads orsetBlockcalls remain anywhere in the codebase. - Build and unit tests pass.
Full build: Minecraft 1.21.1 · NeoForge 21.1.x · Lithosphere 1.7+ (required)