Commit Graph

15 Commits

Author SHA1 Message Date
feldenr d64792d3d3 feat: Version 2.1.7 - Mekanism Compatibility & Ore Rebalance
- Added Forge tags (forge:ores/*) for all ores

- Added Shik Mekanism Enrichment recipe for Shard Diamond

- Rebalanced Lapis (0-32, 2x) and Diamond (Deepslate 6x) to match Vanilla

- Reduced Shard Diamond vein sizes for rarity

- Updated Biome Scanner & /ores to display Y-levels

- Fixed Shard Diamond Boots crafting recipe
2026-01-22 22:20:48 +01:00
feldenr 8699a36294 Rename Concentrated Diamond Ore to Deepslate Diamond Ore
- Renamed ConcentrateddiamondoreBlock to DeepslatediamondoreBlock
- Updated registry references (CONCENTRATEDDIAMONDORE → DEEPSLATEDIAMONDORE)
- Renamed all JSON resource files
- Updated display name: "Concentrated diamond ore" → "Deepslate diamond ore"
- Updated minecraft tags and biome modifiers

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-14 13:31:36 +01:00
feldenr 0d3805f654 Version 2.1.6 - Bug fixes and recipe improvements
- Fixed paxel recipe: now requires 1 pickaxe + 1 shovel + 1 axe + 2 sticks
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE
- Added Sculk Catalyst recipe: 4 Diamond Shards + 4 Soul Sand + 1 Soul Soil
- Fixed Ore Biome Finder recipe: moved from recipe/ to recipes/ folder

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 17:44:37 +01:00
feldenr 613d679525 Add Sculk Catalyst recipe with Diamond Shards
- Added alternative recipe to craft Sculk Catalyst
- Recipe: 4 Diamond Shards + 4 Soul Sand + 1 Soul Soil
- Provides a way to craft Sculk Catalyst without Sculk Sensor

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 17:28:36 +01:00
feldenr 140b1f9111 Version 2.1.6 - Bug fixes
- Fixed paxel recipe: now requires 1 pickaxe + 2 sticks (instead of 3 pickaxes)
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 17:09:36 +01:00
feldenr 93cfa0dfe3 Mise à jour README.md version 2.1.5
- Documentation de la dépendance obligatoire KubeJS
- Création automatique du script de suppression des minerais vanilla
- Nouvel onglet créatif personnalisé
- Changelog complet de la version 2.1.5
- Architecture mise à jour avec KubeJSIntegration et ShardDiamondArmorMaterial

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 14:18:04 +01:00
feldenr 11d596b788 Version 2.1.5 - Major update with armor, creative tab, KubeJS integration
Features:
- Added Diamond Shard armor set (helmet, chestplate, leggings, boots)
- Added Diamond Shard tools (pickaxe, shovel, axe, paxel)
- Created custom creative tab "Custom Ore Gen" with all mod items
- Fixed armor texture loading with proper ArmorMaterial implementation
- Updated diamond shard item texture to 32x32
- Fixed diamond shard ore textures (swapped surface/deepslate)
- Disabled surface diamond shard ore generation (only deepslate remains)
- Added KubeJS as mandatory dependency
- Auto-create KubeJS startup script to remove vanilla ores

Technical changes:
- Created ShardDiamondArmorMaterial class with proper getName() format
- Created KubeJSIntegration class for automatic script creation
- Updated mods.toml with KubeJS dependency and version 2.1.5
- Removed ModArmorMaterials enum (replaced by class-based approach)
- Updated CreativeTab to include all mod items in custom tab

Textures:
- New armor textures from new_armor folder
- New diamond shard item texture
- Fixed armor layer textures for proper rendering

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 13:52:01 +01:00
feldenr 3f199c1bdf Creation d'un menu dans le creatif, Rework image de l'ore du Diamond shard et de l'items 2026-01-07 12:51:24 +01:00
feldenr 1876805803 Fix armor textures and implement new armor material system
- Created ShardDiamondArmorMaterial class with proper getName() returning "custom_ore_gen:shard_diamond"
- Updated all armor items to use the new material instance
- Added new armor textures from new_armor folder
- Fixed armor texture loading by using correct modid:name format in getName()
- Added CLAUDE.md for project documentation
- Added armor crafting recipes

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 11:24:12 +01:00
feldenr 919980cb34 Version 2.0.8 - Correction armure et craft paxel
- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-05 21:44:03 +01:00
felden.r@grenoble.archi.fr c59fbf7a34 Ajout armure et paxel en Diamond Shard + désactivation minerai surface
Nouvelles fonctionnalités :
- Armure complète en Diamond Shard (casque, plastron, jambières, bottes)
- Paxel en Diamond Shard (outil combiné pioche+pelle+hache, 1000 durabilité)
- Désactivation du Shard Diamond Ore de surface (deepslate uniquement)
- Mise à jour README.md avec toutes les nouvelles fonctionnalités

Fichiers ajoutés :
- Classes d'armure : Sharddiamondhelmet/chestplate/leggings/bootsItem.java
- Classe paxel : SharddiamondpaxelItem.java
- Recettes de craft pour armure et paxel
- Modèles et textures pour tous les nouveaux items
- Textures d'armure (layer 1 et 2)

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Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-05 15:39:24 +01:00
feldenr e388fb6ad1 Changement global + ajout item et commande 2026-01-04 22:08:42 +01:00
Roman 23a8b11147 Actualiser README.md
modif
2025-12-30 13:19:00 +00:00
Roman ace3ec118b MAJ .md 2025-12-30 14:13:54 +01:00
Roman ea4bcfbbeb Correction texture diamond shard ore 2025-12-30 14:03:14 +01:00