feldenr
734f89a720
feat: Add FR translation and Mekanism/Create compatibility + Bump version to 2.1.8
2026-01-23 14:27:15 +01:00
feldenr
d64792d3d3
feat: Version 2.1.7 - Mekanism Compatibility & Ore Rebalance
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- Added Forge tags (forge:ores/*) for all ores
- Added Shik Mekanism Enrichment recipe for Shard Diamond
- Rebalanced Lapis (0-32, 2x) and Diamond (Deepslate 6x) to match Vanilla
- Reduced Shard Diamond vein sizes for rarity
- Updated Biome Scanner & /ores to display Y-levels
- Fixed Shard Diamond Boots crafting recipe
2026-01-22 22:20:48 +01:00
feldenr
140b1f9111
Version 2.1.6 - Bug fixes
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- Fixed paxel recipe: now requires 1 pickaxe + 2 sticks (instead of 3 pickaxes)
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2026-01-07 17:09:36 +01:00
feldenr
11d596b788
Version 2.1.5 - Major update with armor, creative tab, KubeJS integration
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Features:
- Added Diamond Shard armor set (helmet, chestplate, leggings, boots)
- Added Diamond Shard tools (pickaxe, shovel, axe, paxel)
- Created custom creative tab "Custom Ore Gen" with all mod items
- Fixed armor texture loading with proper ArmorMaterial implementation
- Updated diamond shard item texture to 32x32
- Fixed diamond shard ore textures (swapped surface/deepslate)
- Disabled surface diamond shard ore generation (only deepslate remains)
- Added KubeJS as mandatory dependency
- Auto-create KubeJS startup script to remove vanilla ores
Technical changes:
- Created ShardDiamondArmorMaterial class with proper getName() format
- Created KubeJSIntegration class for automatic script creation
- Updated mods.toml with KubeJS dependency and version 2.1.5
- Removed ModArmorMaterials enum (replaced by class-based approach)
- Updated CreativeTab to include all mod items in custom tab
Textures:
- New armor textures from new_armor folder
- New diamond shard item texture
- Fixed armor layer textures for proper rendering
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2026-01-07 13:52:01 +01:00
feldenr
3f199c1bdf
Creation d'un menu dans le creatif, Rework image de l'ore du Diamond shard et de l'items
2026-01-07 12:51:24 +01:00
feldenr
919980cb34
Version 2.0.8 - Correction armure et craft paxel
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- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude <noreply@anthropic.com >
2026-01-05 21:44:03 +01:00
feldenr
e388fb6ad1
Changement global + ajout item et commande
2026-01-04 22:08:42 +01:00
Roman
ea4bcfbbeb
Correction texture diamond shard ore
2025-12-30 14:03:14 +01:00