Version 2.1.5 - Major update with armor, creative tab, KubeJS integration
Features: - Added Diamond Shard armor set (helmet, chestplate, leggings, boots) - Added Diamond Shard tools (pickaxe, shovel, axe, paxel) - Created custom creative tab "Custom Ore Gen" with all mod items - Fixed armor texture loading with proper ArmorMaterial implementation - Updated diamond shard item texture to 32x32 - Fixed diamond shard ore textures (swapped surface/deepslate) - Disabled surface diamond shard ore generation (only deepslate remains) - Added KubeJS as mandatory dependency - Auto-create KubeJS startup script to remove vanilla ores Technical changes: - Created ShardDiamondArmorMaterial class with proper getName() format - Created KubeJSIntegration class for automatic script creation - Updated mods.toml with KubeJS dependency and version 2.1.5 - Removed ModArmorMaterials enum (replaced by class-based approach) - Updated CreativeTab to include all mod items in custom tab Textures: - New armor textures from new_armor folder - New diamond shard item texture - Fixed armor layer textures for proper rendering 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -3,7 +3,7 @@ plugins {
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id 'net.minecraftforge.gradle' version '[6.0.16,6.2)'
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}
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version = '2.1.0'
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version = '2.1.5'
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group = 'com.aulyrius.custom_ore_gen'
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archivesBaseName = 'custom_ore_gen'
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