Run `./gradlew runGameTestServer` to validate the latitude biome system
without manual in-game testing. Boots a headless game server (full biome
registry), samples a 32000x32000 grid through LatitudeBiomeSource, renders a
PNG map and writes a distribution report, then asserts climate invariants:
- spawn on a safe biome (plains/forest)
- FROZEN band dominated by cold/frozen biomes (>60%)
- HOT band dominated by warm/hot biomes (>60%)
- swamp remains rare in the temperate band (<15%)
Outputs land in run/gametest-results/latitude/ (latitude_map.png +
latitude_report.txt). Sampling is BiomeSource-only (no chunk generation),
so it runs in ~35s regardless of installed mods.
- LatitudeGameTest: @GameTestHolder + @PrefixGameTestTemplate(false)
- structure/empty_1x1.nbt: minimal 1x1x1 air structure required by GameTest
- build.gradle: add gameTestServer run configuration
- Add CustomOreLootModifier (Global Loot Modifier) handling all ore drops,
ensuring compatibility with machines (Create drill/contraptions) and avoiding
duplication. Handles silk touch (vanilla block / shard diamond block) and
fortune via config-driven min/max drops.
- Register GLM serializer via DeferredRegister in CustomOreGenMod (user code block)
- Rewrite OreBreakEventHandler: remove direct drops mutation that caused
UnsupportedOperationException on immutable list when broken by Create drill.
Drops are now fully GLM-driven; handler only triggers XP/procedure logic.
- Migrate loot tables from loot_table/ (singular, 1.20) to loot_tables/
(plural, NeoForge 1.21 format) for all 16 ore blocks.
- Declare GLM in data/neoforge/loot_modifiers/global_loot_modifiers.json
- Add Create crushing + milling recipes for diamond -> diamond shards
- Config tweaks: tool durabilities (pickaxe/axe/shovel 450, paxel 800),
Pure Golden Ore maxHeight 256 -> 320
- Refresh shard diamond armor/item textures
- Simplify unit tests for new drop system
- Fixed paxel recipe: now requires 1 pickaxe + 2 sticks (instead of 3 pickaxes)
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <[email protected]>
- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <[email protected]>