Commit Graph

9 Commits

Author SHA1 Message Date
feldenr 11d596b788 Version 2.1.5 - Major update with armor, creative tab, KubeJS integration
Features:
- Added Diamond Shard armor set (helmet, chestplate, leggings, boots)
- Added Diamond Shard tools (pickaxe, shovel, axe, paxel)
- Created custom creative tab "Custom Ore Gen" with all mod items
- Fixed armor texture loading with proper ArmorMaterial implementation
- Updated diamond shard item texture to 32x32
- Fixed diamond shard ore textures (swapped surface/deepslate)
- Disabled surface diamond shard ore generation (only deepslate remains)
- Added KubeJS as mandatory dependency
- Auto-create KubeJS startup script to remove vanilla ores

Technical changes:
- Created ShardDiamondArmorMaterial class with proper getName() format
- Created KubeJSIntegration class for automatic script creation
- Updated mods.toml with KubeJS dependency and version 2.1.5
- Removed ModArmorMaterials enum (replaced by class-based approach)
- Updated CreativeTab to include all mod items in custom tab

Textures:
- New armor textures from new_armor folder
- New diamond shard item texture
- Fixed armor layer textures for proper rendering

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 13:52:01 +01:00
feldenr 3f199c1bdf Creation d'un menu dans le creatif, Rework image de l'ore du Diamond shard et de l'items 2026-01-07 12:51:24 +01:00
feldenr 1876805803 Fix armor textures and implement new armor material system
- Created ShardDiamondArmorMaterial class with proper getName() returning "custom_ore_gen:shard_diamond"
- Updated all armor items to use the new material instance
- Added new armor textures from new_armor folder
- Fixed armor texture loading by using correct modid:name format in getName()
- Added CLAUDE.md for project documentation
- Added armor crafting recipes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 11:24:12 +01:00
feldenr 919980cb34 Version 2.0.8 - Correction armure et craft paxel
- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-05 21:44:03 +01:00
felden.r@grenoble.archi.fr c59fbf7a34 Ajout armure et paxel en Diamond Shard + désactivation minerai surface
Nouvelles fonctionnalités :
- Armure complète en Diamond Shard (casque, plastron, jambières, bottes)
- Paxel en Diamond Shard (outil combiné pioche+pelle+hache, 1000 durabilité)
- Désactivation du Shard Diamond Ore de surface (deepslate uniquement)
- Mise à jour README.md avec toutes les nouvelles fonctionnalités

Fichiers ajoutés :
- Classes d'armure : Sharddiamondhelmet/chestplate/leggings/bootsItem.java
- Classe paxel : SharddiamondpaxelItem.java
- Recettes de craft pour armure et paxel
- Modèles et textures pour tous les nouveaux items
- Textures d'armure (layer 1 et 2)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-05 15:39:24 +01:00
feldenr e388fb6ad1 Changement global + ajout item et commande 2026-01-04 22:08:42 +01:00
Roman 23a8b11147 Actualiser README.md
modif
2025-12-30 13:19:00 +00:00
Roman ace3ec118b MAJ .md 2025-12-30 14:13:54 +01:00
Roman ea4bcfbbeb Correction texture diamond shard ore 2025-12-30 14:03:14 +01:00