323 lines
10 KiB
Plaintext
323 lines
10 KiB
Plaintext
#Optional debt limit for colony debt. If > 0, colony revenue will not deduct more once the debt reaches this limit (i.e. the tax value won’t drop below -DebtLimit). Set to 0 to disable.
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#Range: > 0
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DebtLimit = 0
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["War Settings"]
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#Grace period between declaring wars (minutes)
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#Range: 1 ~ 1440
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AttackerGracePeriodMinutes = 120
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#Grace period between raids (minutes)
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#Range: 1 ~ 1440
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RaidGracePeriodMinutes = 1
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#Maximum raid duration (minutes)
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#Range: 1 ~ 1440
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MaxRaidDurationMinutes = 20
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#Interval between tax transfers during raids (seconds)
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#Range: 5 ~ 3600
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RaidTaxIntervalSeconds = 10
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#Tax transfer percentages during raids (comma-separated decimals)
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RaidTaxPercentages = [0.1, 0.3, 0.5, 0.7]
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#War duration (minutes)
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#Range: 1 ~ 1440
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WarDurationMinutes = 10
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#Minimum guards required to declare war
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#Range: 1 ~ 100
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MinGuardsToWageWar = 5
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#Duration of the join phase in minutes
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#Range: 1 ~ 30
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JoinPhaseDurationMinutes = 5
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#If true, war requests must be accepted manually; if false, wars are auto-started if conditions are met.
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WarAcceptanceRequired = true
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#Allow players to raid colonies even if the colony owner is offline.
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AllowOfflineRaids = true
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#Penalty percentage applied when a raider is killed by a defender during a raid (0.0 - 1.0)
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#Range: 0.0 ~ 1.0
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RaidPenaltyPercentage = 0.25
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#Number of Guard Towers required to activate a tax boost for all buildings in a colony.
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#Range: 1 ~ 100
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RequiredGuardTowersForBoost = 5
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#Percentage increase in tax revenue for all buildings when required Guard Towers are built.
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#Range: 0.0 ~ 1.0
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GuardTowerTaxBoostPercentage = 0.1
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["Building Taxes"]
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#Base tax for Alchemist
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#Range: 0.0 ~ 1.7976931348623157E308
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alchemist = 12.0
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#Tax increase per level for Alchemist
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#Range: 0.0 ~ 1.7976931348623157E308
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alchemistUpgrade = 5.0
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#Base tax for Concrete Mixer
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#Range: 0.0 ~ 1.7976931348623157E308
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concretemixer = 10.0
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#Tax increase per level for Concrete Mixer
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#Range: 0.0 ~ 1.7976931348623157E308
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concretemixerUpgrade = 4.0
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#Base tax for Fletcher
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#Range: 0.0 ~ 1.7976931348623157E308
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fletcher = 9.0
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#Tax increase per level for Fletcher
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#Range: 0.0 ~ 1.7976931348623157E308
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fletcherUpgrade = 3.0
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#Base tax for Lumberjack
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#Range: 0.0 ~ 1.7976931348623157E308
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lumberjack = 11.0
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#Tax increase per level for Lumberjack
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#Range: 0.0 ~ 1.7976931348623157E308
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lumberjackUpgrade = 5.0
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#Base tax for Rabbit Hutch
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#Range: 0.0 ~ 1.7976931348623157E308
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rabbithutch = 8.0
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#Tax increase per level for Rabbit Hutch
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#Range: 0.0 ~ 1.7976931348623157E308
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rabbithutchUpgrade = 2.0
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#Base tax for Shepherd
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#Range: 0.0 ~ 1.7976931348623157E308
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shepherd = 9.0
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#Tax increase per level for Shepherd
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#Range: 0.0 ~ 1.7976931348623157E308
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shepherdUpgrade = 3.0
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#Base tax for Smeltery
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#Range: 0.0 ~ 1.7976931348623157E308
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smeltery = 15.0
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#Tax increase per level for Smeltery
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#Range: 0.0 ~ 1.7976931348623157E308
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smelteryUpgrade = 6.0
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#Base tax for Swine Herder
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#Range: 0.0 ~ 1.7976931348623157E308
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swineherder = 10.0
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#Tax increase per level for Swine Herder
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#Range: 0.0 ~ 1.7976931348623157E308
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swineherderUpgrade = 4.0
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#Base tax for Town Hall
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#Range: 0.0 ~ 1.7976931348623157E308
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townhall = 20.0
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#Tax increase per level for Town Hall
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#Range: 0.0 ~ 1.7976931348623157E308
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townhallUpgrade = 8.0
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#Base tax for Warehouse Deliveryman
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#Range: 0.0 ~ 1.7976931348623157E308
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warehousedeliveryman = 12.0
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#Tax increase per level for Warehouse Deliveryman
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#Range: 0.0 ~ 1.7976931348623157E308
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warehousedeliverymanUpgrade = 5.0
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#Base tax for Bakery
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#Range: 0.0 ~ 1.7976931348623157E308
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bakery = 10.0
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#Tax increase per level for Bakery
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#Range: 0.0 ~ 1.7976931348623157E308
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bakeryUpgrade = 4.0
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#Base tax for Blacksmith
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#Range: 0.0 ~ 1.7976931348623157E308
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blacksmith = 18.0
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#Tax increase per level for Blacksmith
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#Range: 0.0 ~ 1.7976931348623157E308
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blacksmithUpgrade = 8.0
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#Base tax for Builder
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#Range: 0.0 ~ 1.7976931348623157E308
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builder = 8.0
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#Tax increase per level for Builder
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#Range: 0.0 ~ 1.7976931348623157E308
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builderUpgrade = 4.0
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#Base tax for Chicken Herder
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#Range: 0.0 ~ 1.7976931348623157E308
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chickenherder = 9.0
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#Tax increase per level for Chicken Herder
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#Range: 0.0 ~ 1.7976931348623157E308
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chickenherderUpgrade = 3.0
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#Base tax for Composter
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#Range: 0.0 ~ 1.7976931348623157E308
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composter = 6.0
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#Tax increase per level for Composter
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#Range: 0.0 ~ 1.7976931348623157E308
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composterUpgrade = 2.0
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#Base tax for Cook
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#Range: 0.0 ~ 1.7976931348623157E308
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cook = 12.0
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#Tax increase per level for Cook
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#Range: 0.0 ~ 1.7976931348623157E308
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cookUpgrade = 5.0
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#Base tax for Cowboy
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#Range: 0.0 ~ 1.7976931348623157E308
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cowboy = 9.0
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#Tax increase per level for Cowboy
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#Range: 0.0 ~ 1.7976931348623157E308
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cowboyUpgrade = 4.0
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#Base tax for Crusher
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#Range: 0.0 ~ 1.7976931348623157E308
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crusher = 13.0
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#Tax increase per level for Crusher
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#Range: 0.0 ~ 1.7976931348623157E308
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crusherUpgrade = 6.0
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#Base tax for Deliveryman
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#Range: 0.0 ~ 1.7976931348623157E308
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deliveryman = 12.0
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#Tax increase per level for Deliveryman
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#Range: 0.0 ~ 1.7976931348623157E308
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deliverymanUpgrade = 5.0
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#Base tax for Farmer
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#Range: 0.0 ~ 1.7976931348623157E308
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farmer = 11.0
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#Tax increase per level for Farmer
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#Range: 0.0 ~ 1.7976931348623157E308
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farmerUpgrade = 5.0
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#Base tax for Fisherman
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#Range: 0.0 ~ 1.7976931348623157E308
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fisherman = 10.0
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#Tax increase per level for Fisherman
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#Range: 0.0 ~ 1.7976931348623157E308
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fishermanUpgrade = 4.0
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#Base tax for Residence
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#Range: 0.0 ~ 1.7976931348623157E308
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home = 5.0
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#Tax increase per level for Residence
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#Range: 0.0 ~ 1.7976931348623157E308
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homeUpgrade = 2.0
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#Base tax for Library
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#Range: 0.0 ~ 1.7976931348623157E308
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library = 13.0
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#Tax increase per level for Library
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#Range: 0.0 ~ 1.7976931348623157E308
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libraryUpgrade = 6.0
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#Base tax for University
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#Range: 0.0 ~ 1.7976931348623157E308
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university = 20.0
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#Tax increase per level for University
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#Range: 0.0 ~ 1.7976931348623157E308
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universityUpgrade = 10.0
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#Base tax for Warehouse
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#Range: 0.0 ~ 1.7976931348623157E308
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warehouse = 10.0
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#Tax increase per level for Warehouse
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#Range: 0.0 ~ 1.7976931348623157E308
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warehouseUpgrade = 4.0
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#Base tax for Tavern
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#Range: 0.0 ~ 1.7976931348623157E308
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tavern = 14.0
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#Tax increase per level for Tavern
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#Range: 0.0 ~ 1.7976931348623157E308
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tavernUpgrade = 6.0
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#Base tax for Miner
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#Range: 0.0 ~ 1.7976931348623157E308
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miner = 11.0
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#Tax increase per level for Miner
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#Range: 0.0 ~ 1.7976931348623157E308
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minerUpgrade = 5.0
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#Base tax for Sawmill
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#Range: 0.0 ~ 1.7976931348623157E308
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sawmill = 10.0
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#Tax increase per level for Sawmill
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#Range: 0.0 ~ 1.7976931348623157E308
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sawmillUpgrade = 3.0
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#Base tax for Stonemason
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#Range: 0.0 ~ 1.7976931348623157E308
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stonemason = 12.0
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#Tax increase per level for Stonemason
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#Range: 0.0 ~ 1.7976931348623157E308
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stonemasonUpgrade = 4.0
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#Base tax for Florist
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#Range: 0.0 ~ 1.7976931348623157E308
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florist = 8.0
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#Tax increase per level for Florist
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#Range: 0.0 ~ 1.7976931348623157E308
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floristUpgrade = 2.0
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#Base tax for Enchanter
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#Range: 0.0 ~ 1.7976931348623157E308
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enchanter = 15.0
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#Tax increase per level for Enchanter
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#Range: 0.0 ~ 1.7976931348623157E308
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enchanterUpgrade = 5.0
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#Base tax for Hospital
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#Range: 0.0 ~ 1.7976931348623157E308
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hospital = 20.0
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#Tax increase per level for Hospital
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#Range: 0.0 ~ 1.7976931348623157E308
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hospitalUpgrade = 8.0
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#Base tax for Glassblower
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#Range: 0.0 ~ 1.7976931348623157E308
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glassblower = 10.0
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#Tax increase per level for Glassblower
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#Range: 0.0 ~ 1.7976931348623157E308
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glassblowerUpgrade = 3.0
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#Base tax for Dyer
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#Range: 0.0 ~ 1.7976931348623157E308
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dyer = 9.0
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#Tax increase per level for Dyer
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#Range: 0.0 ~ 1.7976931348623157E308
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dyerUpgrade = 3.0
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#Base tax for Mechanic
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#Range: 0.0 ~ 1.7976931348623157E308
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mechanic = 11.0
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#Tax increase per level for Mechanic
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#Range: 0.0 ~ 1.7976931348623157E308
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mechanicUpgrade = 4.0
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#Base tax for Plantation
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#Range: 0.0 ~ 1.7976931348623157E308
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plantation = 12.0
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#Tax increase per level for Plantation
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#Range: 0.0 ~ 1.7976931348623157E308
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plantationUpgrade = 4.0
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#Base tax for Graveyard
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#Range: 0.0 ~ 1.7976931348623157E308
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graveyard = 7.0
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#Tax increase per level for Graveyard
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#Range: 0.0 ~ 1.7976931348623157E308
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graveyardUpgrade = 2.0
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#Base tax for Beekeeper
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#Range: 0.0 ~ 1.7976931348623157E308
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beekeeper = 9.0
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#Tax increase per level for Beekeeper
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#Range: 0.0 ~ 1.7976931348623157E308
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beekeeperUpgrade = 3.0
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#Base tax for Nether Worker
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#Range: 0.0 ~ 1.7976931348623157E308
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netherworker = 15.0
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#Tax increase per level for Nether Worker
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#Range: 0.0 ~ 1.7976931348623157E308
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netherworkerUpgrade = 6.0
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[General]
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#Tax generation interval in minutes
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#Range: 1 ~ 1440
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TaxIntervalMinutes = 60
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#Maximum tax revenue a colony can store before it stops generating further taxes
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#Range: > 1
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MaxTaxRevenue = 5000
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#Enable SDMShop conversion (true = enable, false = disable).
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EnableSDMShopConversion = true
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#The item name for the custom currency (e.g., 'minecraft:emerald').
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CurrencyItemName = "minecraft:emerald"
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["Military Maintenance Costs"]
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#Base maintenance cost per hour for Barracks
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#Range: 0.0 ~ 1.7976931348623157E308
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barracksMaintenance = 15.0
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#Additional maintenance per level for Barracks
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#Range: 0.0 ~ 1.7976931348623157E308
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barracksMaintenanceUpgrade = 5.0
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#Base maintenance cost per hour for Guard Tower
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#Range: 0.0 ~ 1.7976931348623157E308
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guardtowerMaintenance = 10.0
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#Additional maintenance per level for Guard Tower
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#Range: 0.0 ~ 1.7976931348623157E308
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guardtowerMaintenanceUpgrade = 3.0
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#Base maintenance cost per hour for Barracks Tower
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#Range: 0.0 ~ 1.7976931348623157E308
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barrackstowerMaintenance = 14.0
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#Additional maintenance per level for Barracks Tower
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#Range: 0.0 ~ 1.7976931348623157E308
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barrackstowerMaintenanceUpgrade = 6.0
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#Base tax for Archery
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#Range: 0.0 ~ 1.7976931348623157E308
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archeryMaintenance = 12.0
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#Base maintenance cost per hour for Archery
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#Range: 0.0 ~ 1.7976931348623157E308
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archeryMaintenanceUpgrade = 6.0
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#Base maintenance cost per hour for Combat Academy
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#Range: 0.0 ~ 1.7976931348623157E308
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combatacademyMaintenance = 14.0
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#Additional maintenance per level for Combat Academy
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#Range: 0.0 ~ 1.7976931348623157E308
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combatacademyMaintenanceUpgrade = 6.0
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