#Optional debt limit for colony debt. If > 0, colony revenue will not deduct more once the debt reaches this limit (i.e. the tax value won’t drop below -DebtLimit). Set to 0 to disable. #Range: > 0 DebtLimit = 0 ["War Settings"] #Grace period between declaring wars (minutes) #Range: 1 ~ 1440 AttackerGracePeriodMinutes = 120 #Grace period between raids (minutes) #Range: 1 ~ 1440 RaidGracePeriodMinutes = 1 #Maximum raid duration (minutes) #Range: 1 ~ 1440 MaxRaidDurationMinutes = 20 #Interval between tax transfers during raids (seconds) #Range: 5 ~ 3600 RaidTaxIntervalSeconds = 10 #Tax transfer percentages during raids (comma-separated decimals) RaidTaxPercentages = [0.1, 0.3, 0.5, 0.7] #War duration (minutes) #Range: 1 ~ 1440 WarDurationMinutes = 10 #Minimum guards required to declare war #Range: 1 ~ 100 MinGuardsToWageWar = 5 #Duration of the join phase in minutes #Range: 1 ~ 30 JoinPhaseDurationMinutes = 5 #If true, war requests must be accepted manually; if false, wars are auto-started if conditions are met. WarAcceptanceRequired = true #Allow players to raid colonies even if the colony owner is offline. AllowOfflineRaids = true #Penalty percentage applied when a raider is killed by a defender during a raid (0.0 - 1.0) #Range: 0.0 ~ 1.0 RaidPenaltyPercentage = 0.25 #Number of Guard Towers required to activate a tax boost for all buildings in a colony. #Range: 1 ~ 100 RequiredGuardTowersForBoost = 5 #Percentage increase in tax revenue for all buildings when required Guard Towers are built. #Range: 0.0 ~ 1.0 GuardTowerTaxBoostPercentage = 0.1 ["Building Taxes"] #Base tax for Alchemist #Range: 0.0 ~ 1.7976931348623157E308 alchemist = 12.0 #Tax increase per level for Alchemist #Range: 0.0 ~ 1.7976931348623157E308 alchemistUpgrade = 5.0 #Base tax for Concrete Mixer #Range: 0.0 ~ 1.7976931348623157E308 concretemixer = 10.0 #Tax increase per level for Concrete Mixer #Range: 0.0 ~ 1.7976931348623157E308 concretemixerUpgrade = 4.0 #Base tax for Fletcher #Range: 0.0 ~ 1.7976931348623157E308 fletcher = 9.0 #Tax increase per level for Fletcher #Range: 0.0 ~ 1.7976931348623157E308 fletcherUpgrade = 3.0 #Base tax for Lumberjack #Range: 0.0 ~ 1.7976931348623157E308 lumberjack = 11.0 #Tax increase per level for Lumberjack #Range: 0.0 ~ 1.7976931348623157E308 lumberjackUpgrade = 5.0 #Base tax for Rabbit Hutch #Range: 0.0 ~ 1.7976931348623157E308 rabbithutch = 8.0 #Tax increase per level for Rabbit Hutch #Range: 0.0 ~ 1.7976931348623157E308 rabbithutchUpgrade = 2.0 #Base tax for Shepherd #Range: 0.0 ~ 1.7976931348623157E308 shepherd = 9.0 #Tax increase per level for Shepherd #Range: 0.0 ~ 1.7976931348623157E308 shepherdUpgrade = 3.0 #Base tax for Smeltery #Range: 0.0 ~ 1.7976931348623157E308 smeltery = 15.0 #Tax increase per level for Smeltery #Range: 0.0 ~ 1.7976931348623157E308 smelteryUpgrade = 6.0 #Base tax for Swine Herder #Range: 0.0 ~ 1.7976931348623157E308 swineherder = 10.0 #Tax increase per level for Swine Herder #Range: 0.0 ~ 1.7976931348623157E308 swineherderUpgrade = 4.0 #Base tax for Town Hall #Range: 0.0 ~ 1.7976931348623157E308 townhall = 20.0 #Tax increase per level for Town Hall #Range: 0.0 ~ 1.7976931348623157E308 townhallUpgrade = 8.0 #Base tax for Warehouse Deliveryman #Range: 0.0 ~ 1.7976931348623157E308 warehousedeliveryman = 12.0 #Tax increase per level for Warehouse Deliveryman #Range: 0.0 ~ 1.7976931348623157E308 warehousedeliverymanUpgrade = 5.0 #Base tax for Bakery #Range: 0.0 ~ 1.7976931348623157E308 bakery = 10.0 #Tax increase per level for Bakery #Range: 0.0 ~ 1.7976931348623157E308 bakeryUpgrade = 4.0 #Base tax for Blacksmith #Range: 0.0 ~ 1.7976931348623157E308 blacksmith = 18.0 #Tax increase per level for Blacksmith #Range: 0.0 ~ 1.7976931348623157E308 blacksmithUpgrade = 8.0 #Base tax for Builder #Range: 0.0 ~ 1.7976931348623157E308 builder = 8.0 #Tax increase per level for Builder #Range: 0.0 ~ 1.7976931348623157E308 builderUpgrade = 4.0 #Base tax for Chicken Herder #Range: 0.0 ~ 1.7976931348623157E308 chickenherder = 9.0 #Tax increase per level for Chicken Herder #Range: 0.0 ~ 1.7976931348623157E308 chickenherderUpgrade = 3.0 #Base tax for Composter #Range: 0.0 ~ 1.7976931348623157E308 composter = 6.0 #Tax increase per level for Composter #Range: 0.0 ~ 1.7976931348623157E308 composterUpgrade = 2.0 #Base tax for Cook #Range: 0.0 ~ 1.7976931348623157E308 cook = 12.0 #Tax increase per level for Cook #Range: 0.0 ~ 1.7976931348623157E308 cookUpgrade = 5.0 #Base tax for Cowboy #Range: 0.0 ~ 1.7976931348623157E308 cowboy = 9.0 #Tax increase per level for Cowboy #Range: 0.0 ~ 1.7976931348623157E308 cowboyUpgrade = 4.0 #Base tax for Crusher #Range: 0.0 ~ 1.7976931348623157E308 crusher = 13.0 #Tax increase per level for Crusher #Range: 0.0 ~ 1.7976931348623157E308 crusherUpgrade = 6.0 #Base tax for Deliveryman #Range: 0.0 ~ 1.7976931348623157E308 deliveryman = 12.0 #Tax increase per level for Deliveryman #Range: 0.0 ~ 1.7976931348623157E308 deliverymanUpgrade = 5.0 #Base tax for Farmer #Range: 0.0 ~ 1.7976931348623157E308 farmer = 11.0 #Tax increase per level for Farmer #Range: 0.0 ~ 1.7976931348623157E308 farmerUpgrade = 5.0 #Base tax for Fisherman #Range: 0.0 ~ 1.7976931348623157E308 fisherman = 10.0 #Tax increase per level for Fisherman #Range: 0.0 ~ 1.7976931348623157E308 fishermanUpgrade = 4.0 #Base tax for Residence #Range: 0.0 ~ 1.7976931348623157E308 home = 5.0 #Tax increase per level for Residence #Range: 0.0 ~ 1.7976931348623157E308 homeUpgrade = 2.0 #Base tax for Library #Range: 0.0 ~ 1.7976931348623157E308 library = 13.0 #Tax increase per level for Library #Range: 0.0 ~ 1.7976931348623157E308 libraryUpgrade = 6.0 #Base tax for University #Range: 0.0 ~ 1.7976931348623157E308 university = 20.0 #Tax increase per level for University #Range: 0.0 ~ 1.7976931348623157E308 universityUpgrade = 10.0 #Base tax for Warehouse #Range: 0.0 ~ 1.7976931348623157E308 warehouse = 10.0 #Tax increase per level for Warehouse #Range: 0.0 ~ 1.7976931348623157E308 warehouseUpgrade = 4.0 #Base tax for Tavern #Range: 0.0 ~ 1.7976931348623157E308 tavern = 14.0 #Tax increase per level for Tavern #Range: 0.0 ~ 1.7976931348623157E308 tavernUpgrade = 6.0 #Base tax for Miner #Range: 0.0 ~ 1.7976931348623157E308 miner = 11.0 #Tax increase per level for Miner #Range: 0.0 ~ 1.7976931348623157E308 minerUpgrade = 5.0 #Base tax for Sawmill #Range: 0.0 ~ 1.7976931348623157E308 sawmill = 10.0 #Tax increase per level for Sawmill #Range: 0.0 ~ 1.7976931348623157E308 sawmillUpgrade = 3.0 #Base tax for Stonemason #Range: 0.0 ~ 1.7976931348623157E308 stonemason = 12.0 #Tax increase per level for Stonemason #Range: 0.0 ~ 1.7976931348623157E308 stonemasonUpgrade = 4.0 #Base tax for Florist #Range: 0.0 ~ 1.7976931348623157E308 florist = 8.0 #Tax increase per level for Florist #Range: 0.0 ~ 1.7976931348623157E308 floristUpgrade = 2.0 #Base tax for Enchanter #Range: 0.0 ~ 1.7976931348623157E308 enchanter = 15.0 #Tax increase per level for Enchanter #Range: 0.0 ~ 1.7976931348623157E308 enchanterUpgrade = 5.0 #Base tax for Hospital #Range: 0.0 ~ 1.7976931348623157E308 hospital = 20.0 #Tax increase per level for Hospital #Range: 0.0 ~ 1.7976931348623157E308 hospitalUpgrade = 8.0 #Base tax for Glassblower #Range: 0.0 ~ 1.7976931348623157E308 glassblower = 10.0 #Tax increase per level for Glassblower #Range: 0.0 ~ 1.7976931348623157E308 glassblowerUpgrade = 3.0 #Base tax for Dyer #Range: 0.0 ~ 1.7976931348623157E308 dyer = 9.0 #Tax increase per level for Dyer #Range: 0.0 ~ 1.7976931348623157E308 dyerUpgrade = 3.0 #Base tax for Mechanic #Range: 0.0 ~ 1.7976931348623157E308 mechanic = 11.0 #Tax increase per level for Mechanic #Range: 0.0 ~ 1.7976931348623157E308 mechanicUpgrade = 4.0 #Base tax for Plantation #Range: 0.0 ~ 1.7976931348623157E308 plantation = 12.0 #Tax increase per level for Plantation #Range: 0.0 ~ 1.7976931348623157E308 plantationUpgrade = 4.0 #Base tax for Graveyard #Range: 0.0 ~ 1.7976931348623157E308 graveyard = 7.0 #Tax increase per level for Graveyard #Range: 0.0 ~ 1.7976931348623157E308 graveyardUpgrade = 2.0 #Base tax for Beekeeper #Range: 0.0 ~ 1.7976931348623157E308 beekeeper = 9.0 #Tax increase per level for Beekeeper #Range: 0.0 ~ 1.7976931348623157E308 beekeeperUpgrade = 3.0 #Base tax for Nether Worker #Range: 0.0 ~ 1.7976931348623157E308 netherworker = 15.0 #Tax increase per level for Nether Worker #Range: 0.0 ~ 1.7976931348623157E308 netherworkerUpgrade = 6.0 [General] #Tax generation interval in minutes #Range: 1 ~ 1440 TaxIntervalMinutes = 60 #Maximum tax revenue a colony can store before it stops generating further taxes #Range: > 1 MaxTaxRevenue = 5000 #Enable SDMShop conversion (true = enable, false = disable). EnableSDMShopConversion = true #The item name for the custom currency (e.g., 'minecraft:emerald'). CurrencyItemName = "minecraft:emerald" ["Military Maintenance Costs"] #Base maintenance cost per hour for Barracks #Range: 0.0 ~ 1.7976931348623157E308 barracksMaintenance = 15.0 #Additional maintenance per level for Barracks #Range: 0.0 ~ 1.7976931348623157E308 barracksMaintenanceUpgrade = 5.0 #Base maintenance cost per hour for Guard Tower #Range: 0.0 ~ 1.7976931348623157E308 guardtowerMaintenance = 10.0 #Additional maintenance per level for Guard Tower #Range: 0.0 ~ 1.7976931348623157E308 guardtowerMaintenanceUpgrade = 3.0 #Base maintenance cost per hour for Barracks Tower #Range: 0.0 ~ 1.7976931348623157E308 barrackstowerMaintenance = 14.0 #Additional maintenance per level for Barracks Tower #Range: 0.0 ~ 1.7976931348623157E308 barrackstowerMaintenanceUpgrade = 6.0 #Base tax for Archery #Range: 0.0 ~ 1.7976931348623157E308 archeryMaintenance = 12.0 #Base maintenance cost per hour for Archery #Range: 0.0 ~ 1.7976931348623157E308 archeryMaintenanceUpgrade = 6.0 #Base maintenance cost per hour for Combat Academy #Range: 0.0 ~ 1.7976931348623157E308 combatacademyMaintenance = 14.0 #Additional maintenance per level for Combat Academy #Range: 0.0 ~ 1.7976931348623157E308 combatacademyMaintenanceUpgrade = 6.0