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Custom_Launcher_mc/modpack/_upload/objects/79/0e/790ea099e8dad784870bfe45ae073ac8cf5146a2
felden.r@grenoble.archi.fr c280484561 first commit
2025-03-31 11:07:21 +02:00

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#Optional debt limit for colony debt. If > 0, colony revenue will not deduct more once the debt reaches this limit (i.e. the tax value wont drop below -DebtLimit). Set to 0 to disable.
#Range: > 0
DebtLimit = 0
["War Settings"]
#Grace period between declaring wars (minutes)
#Range: 1 ~ 1440
AttackerGracePeriodMinutes = 120
#Grace period between raids (minutes)
#Range: 1 ~ 1440
RaidGracePeriodMinutes = 1
#Maximum raid duration (minutes)
#Range: 1 ~ 1440
MaxRaidDurationMinutes = 20
#Interval between tax transfers during raids (seconds)
#Range: 5 ~ 3600
RaidTaxIntervalSeconds = 10
#Tax transfer percentages during raids (comma-separated decimals)
RaidTaxPercentages = [0.1, 0.3, 0.5, 0.7]
#War duration (minutes)
#Range: 1 ~ 1440
WarDurationMinutes = 10
#Minimum guards required to declare war
#Range: 1 ~ 100
MinGuardsToWageWar = 5
#Duration of the join phase in minutes
#Range: 1 ~ 30
JoinPhaseDurationMinutes = 5
#If true, war requests must be accepted manually; if false, wars are auto-started if conditions are met.
WarAcceptanceRequired = true
#Allow players to raid colonies even if the colony owner is offline.
AllowOfflineRaids = true
#Penalty percentage applied when a raider is killed by a defender during a raid (0.0 - 1.0)
#Range: 0.0 ~ 1.0
RaidPenaltyPercentage = 0.25
#Number of Guard Towers required to activate a tax boost for all buildings in a colony.
#Range: 1 ~ 100
RequiredGuardTowersForBoost = 5
#Percentage increase in tax revenue for all buildings when required Guard Towers are built.
#Range: 0.0 ~ 1.0
GuardTowerTaxBoostPercentage = 0.1
["Building Taxes"]
#Base tax for Alchemist
#Range: 0.0 ~ 1.7976931348623157E308
alchemist = 12.0
#Tax increase per level for Alchemist
#Range: 0.0 ~ 1.7976931348623157E308
alchemistUpgrade = 5.0
#Base tax for Concrete Mixer
#Range: 0.0 ~ 1.7976931348623157E308
concretemixer = 10.0
#Tax increase per level for Concrete Mixer
#Range: 0.0 ~ 1.7976931348623157E308
concretemixerUpgrade = 4.0
#Base tax for Fletcher
#Range: 0.0 ~ 1.7976931348623157E308
fletcher = 9.0
#Tax increase per level for Fletcher
#Range: 0.0 ~ 1.7976931348623157E308
fletcherUpgrade = 3.0
#Base tax for Lumberjack
#Range: 0.0 ~ 1.7976931348623157E308
lumberjack = 11.0
#Tax increase per level for Lumberjack
#Range: 0.0 ~ 1.7976931348623157E308
lumberjackUpgrade = 5.0
#Base tax for Rabbit Hutch
#Range: 0.0 ~ 1.7976931348623157E308
rabbithutch = 8.0
#Tax increase per level for Rabbit Hutch
#Range: 0.0 ~ 1.7976931348623157E308
rabbithutchUpgrade = 2.0
#Base tax for Shepherd
#Range: 0.0 ~ 1.7976931348623157E308
shepherd = 9.0
#Tax increase per level for Shepherd
#Range: 0.0 ~ 1.7976931348623157E308
shepherdUpgrade = 3.0
#Base tax for Smeltery
#Range: 0.0 ~ 1.7976931348623157E308
smeltery = 15.0
#Tax increase per level for Smeltery
#Range: 0.0 ~ 1.7976931348623157E308
smelteryUpgrade = 6.0
#Base tax for Swine Herder
#Range: 0.0 ~ 1.7976931348623157E308
swineherder = 10.0
#Tax increase per level for Swine Herder
#Range: 0.0 ~ 1.7976931348623157E308
swineherderUpgrade = 4.0
#Base tax for Town Hall
#Range: 0.0 ~ 1.7976931348623157E308
townhall = 20.0
#Tax increase per level for Town Hall
#Range: 0.0 ~ 1.7976931348623157E308
townhallUpgrade = 8.0
#Base tax for Warehouse Deliveryman
#Range: 0.0 ~ 1.7976931348623157E308
warehousedeliveryman = 12.0
#Tax increase per level for Warehouse Deliveryman
#Range: 0.0 ~ 1.7976931348623157E308
warehousedeliverymanUpgrade = 5.0
#Base tax for Bakery
#Range: 0.0 ~ 1.7976931348623157E308
bakery = 10.0
#Tax increase per level for Bakery
#Range: 0.0 ~ 1.7976931348623157E308
bakeryUpgrade = 4.0
#Base tax for Blacksmith
#Range: 0.0 ~ 1.7976931348623157E308
blacksmith = 18.0
#Tax increase per level for Blacksmith
#Range: 0.0 ~ 1.7976931348623157E308
blacksmithUpgrade = 8.0
#Base tax for Builder
#Range: 0.0 ~ 1.7976931348623157E308
builder = 8.0
#Tax increase per level for Builder
#Range: 0.0 ~ 1.7976931348623157E308
builderUpgrade = 4.0
#Base tax for Chicken Herder
#Range: 0.0 ~ 1.7976931348623157E308
chickenherder = 9.0
#Tax increase per level for Chicken Herder
#Range: 0.0 ~ 1.7976931348623157E308
chickenherderUpgrade = 3.0
#Base tax for Composter
#Range: 0.0 ~ 1.7976931348623157E308
composter = 6.0
#Tax increase per level for Composter
#Range: 0.0 ~ 1.7976931348623157E308
composterUpgrade = 2.0
#Base tax for Cook
#Range: 0.0 ~ 1.7976931348623157E308
cook = 12.0
#Tax increase per level for Cook
#Range: 0.0 ~ 1.7976931348623157E308
cookUpgrade = 5.0
#Base tax for Cowboy
#Range: 0.0 ~ 1.7976931348623157E308
cowboy = 9.0
#Tax increase per level for Cowboy
#Range: 0.0 ~ 1.7976931348623157E308
cowboyUpgrade = 4.0
#Base tax for Crusher
#Range: 0.0 ~ 1.7976931348623157E308
crusher = 13.0
#Tax increase per level for Crusher
#Range: 0.0 ~ 1.7976931348623157E308
crusherUpgrade = 6.0
#Base tax for Deliveryman
#Range: 0.0 ~ 1.7976931348623157E308
deliveryman = 12.0
#Tax increase per level for Deliveryman
#Range: 0.0 ~ 1.7976931348623157E308
deliverymanUpgrade = 5.0
#Base tax for Farmer
#Range: 0.0 ~ 1.7976931348623157E308
farmer = 11.0
#Tax increase per level for Farmer
#Range: 0.0 ~ 1.7976931348623157E308
farmerUpgrade = 5.0
#Base tax for Fisherman
#Range: 0.0 ~ 1.7976931348623157E308
fisherman = 10.0
#Tax increase per level for Fisherman
#Range: 0.0 ~ 1.7976931348623157E308
fishermanUpgrade = 4.0
#Base tax for Residence
#Range: 0.0 ~ 1.7976931348623157E308
home = 5.0
#Tax increase per level for Residence
#Range: 0.0 ~ 1.7976931348623157E308
homeUpgrade = 2.0
#Base tax for Library
#Range: 0.0 ~ 1.7976931348623157E308
library = 13.0
#Tax increase per level for Library
#Range: 0.0 ~ 1.7976931348623157E308
libraryUpgrade = 6.0
#Base tax for University
#Range: 0.0 ~ 1.7976931348623157E308
university = 20.0
#Tax increase per level for University
#Range: 0.0 ~ 1.7976931348623157E308
universityUpgrade = 10.0
#Base tax for Warehouse
#Range: 0.0 ~ 1.7976931348623157E308
warehouse = 10.0
#Tax increase per level for Warehouse
#Range: 0.0 ~ 1.7976931348623157E308
warehouseUpgrade = 4.0
#Base tax for Tavern
#Range: 0.0 ~ 1.7976931348623157E308
tavern = 14.0
#Tax increase per level for Tavern
#Range: 0.0 ~ 1.7976931348623157E308
tavernUpgrade = 6.0
#Base tax for Miner
#Range: 0.0 ~ 1.7976931348623157E308
miner = 11.0
#Tax increase per level for Miner
#Range: 0.0 ~ 1.7976931348623157E308
minerUpgrade = 5.0
#Base tax for Sawmill
#Range: 0.0 ~ 1.7976931348623157E308
sawmill = 10.0
#Tax increase per level for Sawmill
#Range: 0.0 ~ 1.7976931348623157E308
sawmillUpgrade = 3.0
#Base tax for Stonemason
#Range: 0.0 ~ 1.7976931348623157E308
stonemason = 12.0
#Tax increase per level for Stonemason
#Range: 0.0 ~ 1.7976931348623157E308
stonemasonUpgrade = 4.0
#Base tax for Florist
#Range: 0.0 ~ 1.7976931348623157E308
florist = 8.0
#Tax increase per level for Florist
#Range: 0.0 ~ 1.7976931348623157E308
floristUpgrade = 2.0
#Base tax for Enchanter
#Range: 0.0 ~ 1.7976931348623157E308
enchanter = 15.0
#Tax increase per level for Enchanter
#Range: 0.0 ~ 1.7976931348623157E308
enchanterUpgrade = 5.0
#Base tax for Hospital
#Range: 0.0 ~ 1.7976931348623157E308
hospital = 20.0
#Tax increase per level for Hospital
#Range: 0.0 ~ 1.7976931348623157E308
hospitalUpgrade = 8.0
#Base tax for Glassblower
#Range: 0.0 ~ 1.7976931348623157E308
glassblower = 10.0
#Tax increase per level for Glassblower
#Range: 0.0 ~ 1.7976931348623157E308
glassblowerUpgrade = 3.0
#Base tax for Dyer
#Range: 0.0 ~ 1.7976931348623157E308
dyer = 9.0
#Tax increase per level for Dyer
#Range: 0.0 ~ 1.7976931348623157E308
dyerUpgrade = 3.0
#Base tax for Mechanic
#Range: 0.0 ~ 1.7976931348623157E308
mechanic = 11.0
#Tax increase per level for Mechanic
#Range: 0.0 ~ 1.7976931348623157E308
mechanicUpgrade = 4.0
#Base tax for Plantation
#Range: 0.0 ~ 1.7976931348623157E308
plantation = 12.0
#Tax increase per level for Plantation
#Range: 0.0 ~ 1.7976931348623157E308
plantationUpgrade = 4.0
#Base tax for Graveyard
#Range: 0.0 ~ 1.7976931348623157E308
graveyard = 7.0
#Tax increase per level for Graveyard
#Range: 0.0 ~ 1.7976931348623157E308
graveyardUpgrade = 2.0
#Base tax for Beekeeper
#Range: 0.0 ~ 1.7976931348623157E308
beekeeper = 9.0
#Tax increase per level for Beekeeper
#Range: 0.0 ~ 1.7976931348623157E308
beekeeperUpgrade = 3.0
#Base tax for Nether Worker
#Range: 0.0 ~ 1.7976931348623157E308
netherworker = 15.0
#Tax increase per level for Nether Worker
#Range: 0.0 ~ 1.7976931348623157E308
netherworkerUpgrade = 6.0
[General]
#Tax generation interval in minutes
#Range: 1 ~ 1440
TaxIntervalMinutes = 60
#Maximum tax revenue a colony can store before it stops generating further taxes
#Range: > 1
MaxTaxRevenue = 5000
#Enable SDMShop conversion (true = enable, false = disable).
EnableSDMShopConversion = true
#The item name for the custom currency (e.g., 'minecraft:emerald').
CurrencyItemName = "minecraft:emerald"
["Military Maintenance Costs"]
#Base maintenance cost per hour for Barracks
#Range: 0.0 ~ 1.7976931348623157E308
barracksMaintenance = 15.0
#Additional maintenance per level for Barracks
#Range: 0.0 ~ 1.7976931348623157E308
barracksMaintenanceUpgrade = 5.0
#Base maintenance cost per hour for Guard Tower
#Range: 0.0 ~ 1.7976931348623157E308
guardtowerMaintenance = 10.0
#Additional maintenance per level for Guard Tower
#Range: 0.0 ~ 1.7976931348623157E308
guardtowerMaintenanceUpgrade = 3.0
#Base maintenance cost per hour for Barracks Tower
#Range: 0.0 ~ 1.7976931348623157E308
barrackstowerMaintenance = 14.0
#Additional maintenance per level for Barracks Tower
#Range: 0.0 ~ 1.7976931348623157E308
barrackstowerMaintenanceUpgrade = 6.0
#Base tax for Archery
#Range: 0.0 ~ 1.7976931348623157E308
archeryMaintenance = 12.0
#Base maintenance cost per hour for Archery
#Range: 0.0 ~ 1.7976931348623157E308
archeryMaintenanceUpgrade = 6.0
#Base maintenance cost per hour for Combat Academy
#Range: 0.0 ~ 1.7976931348623157E308
combatacademyMaintenance = 14.0
#Additional maintenance per level for Combat Academy
#Range: 0.0 ~ 1.7976931348623157E308
combatacademyMaintenanceUpgrade = 6.0