Nettoyage
This commit is contained in:
@@ -1,19 +0,0 @@
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#Config to adjust general mod settings
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[General]
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#Enables the debug mode. Only enable it if needed.
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enableDebugMode = false
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[Core]
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#Enables initial cooldown on peripheral initialization
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isInitialCooldownEnabled = true
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#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
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#Range: > 0
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initialCooldownSensitiveLevel = 6000
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[Unsafe]
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#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
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enableUnsafe = false
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#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
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ignoreTurtlePeripheralItemNBT = false
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@@ -1,32 +0,0 @@
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#Config for metaphysics
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[Metaphysics]
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#Defines energy to fuel rate
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#Range: > 575
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energyToFuelRate = 575
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enableWeakAutomataCore = true
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enableEndAutomataCore = true
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enableHusbandryAutomataCore = true
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#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
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#Range: > 1
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endAutomataCoreWarpPointLimit = 64
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#Chance that overpowered automata will break after rotation cycle
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#Range: 0.0 ~ 1.0
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overpoweredAutomataBreakChance = 0.002
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#Range: 1 ~ 64
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tier1AutomataCoreInteractionRadius = 2
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#Range: 1 ~ 32
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tier1AutomataCoreMaxFuelConsumptionRate = 2
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#Range: 1 ~ 64
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tier2AutomataCoreInteractionRadius = 4
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#Range: 1 ~ 32
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tier2AutomataCoreMaxFuelConsumptionRate = 3
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#Range: 1 ~ 64
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overpoweredTier1AutomataCoreInteractionRadius = 4
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#Range: 1 ~ 32
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overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
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#Range: 1 ~ 64
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overpoweredTier2AutomataCoreInteractionRadius = 6
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#Range: 1 ~ 32
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overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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@@ -1,177 +0,0 @@
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#Peripherals config
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[Peripherals]
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[Peripherals.Player_Detector]
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#Enable the Player Detector or not.
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enablePlayerDetector = true
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#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
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#Range: > -1
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playerDetMaxRange = -1
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#Activates the "getPlayerPos" function of the Player Detector
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enablePlayerPosFunction = true
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#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
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morePlayerInformation = true
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#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
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chatBoxMultiDimensional = true
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#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
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enablePlayerPosRandomError = false
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#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
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#Range: > 0
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playerPosRandomErrorAmount = 1000
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#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
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#Range: > 0
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playerPosPreciseMaxRange = 100
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[Peripherals.Energy_Detector]
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#Enable the Energy Detector or not.
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enableEnergyDetector = true
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#Defines the maximum energy flow of the energy detector.
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#Range: > 1
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energyDetectorMaxFlow = 2147483647
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[Peripherals.NBT_Storage]
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#Enable the nbt storage block or not
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enableNBTStorage = true
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#Defines max nbt string length that can be stored in nbt storage
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#Range: > 0
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nbtStorageMaxSize = 1048576
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[Peripherals.Chunky_Turtle]
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#Enable the Chunky Turtle or not.
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enableChunkyTurtle = true
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#Time in seconds, while loaded chunk can be consider as valid without touch
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#Range: > 60
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chunkLoadValidTime = 600
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#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
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#Range: 0 ~ 16
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chunkyTurtleRadius = 0
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[Peripherals.Chat_Box]
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#Enable the Chat Box or not.
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enableChatBox = true
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#Defines default chatbox prefix
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defaultChatBoxPrefix = "AP"
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#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
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#Range: -1 ~ 30000000
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chatBoxMaxRange = -1
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#If true, the chat box is able to send messages to other dimensions than its own
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chatBoxMultiDimensional = true
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#If true, the chat box cannot use 'run_command' action
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chatBoxPreventRunCommand = false
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#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
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chatBoxWrapCommand = true
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#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
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chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
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[Peripherals.ME_Bridge]
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#Enable the Me Bridge or not.
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enableMeBridge = true
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#Power consumption per tick.
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#Range: > 0
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mePowerConsumption = 10
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[Peripherals.RS_Bridge]
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#Enable the Rs Bridge or not.
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enableRsBridge = true
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#Power consumption per tick.
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#Range: > 0
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rsPowerConsumption = 10
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[Peripherals.Environment_Detector]
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#Enable the Environment Detector or not.
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enableEnvironmentDetector = true
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[Peripherals.AR_Controller]
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#Enable the AR goggles or not.
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enableARGoggles = true
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[Peripherals.Inventory_Manager]
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#Enable the inventory manager or not.
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enableInventoryManager = true
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[Peripherals.Redstone_Integrator]
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#Enable the redstone integrator or not.
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enableRedstoneIntegrator = true
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[Peripherals.Block_Reader]
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#Enable the block reader or not.
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enableBlockReader = true
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[Peripherals.Geo_Scanner]
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#Enable the geo scanner or not.
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enableGeoScanner = true
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[Peripherals.Colony_Integrator]
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#Enable the colony integrator or not.
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enableColonyIntegrator = true
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[Peripherals.Compass_Turtle]
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#Enable the compass turtle or not.
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enableCompassTurtle = true
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#The maximum distance the compass can locate accurately with in each axis.
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#Range: 0 ~ 8
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compassAccurePlaceRadius = 3
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#The free distance the compass can locate accurately with in each axis.
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#Range: 0 ~ 4
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compassAccurePlaceFreeRadius = 1
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[Peripherals.Powered_Peripherals]
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#Enable RF storage for peripherals, that could use it
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enablePoweredPeripherals = false
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#Defines max energy storage in any powered peripheral
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#Range: > 1000000
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poweredPeripheralMaxEnergyStored = 100000000
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[Peripherals.Pocket_Peripherals]
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#If true, pockets will have infinite fuel
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disablePocketFuelConsumption = true
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[Peripherals.Operations]
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#Range: > 1000
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digCooldown = 1000
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#Range: > 0
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digCost = 1
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#Range: > 1000
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useOnBlockCooldown = 5000
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#Range: > 0
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useOnBlockCost = 1
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#Range: > 1000
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suckCooldown = 1000
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#Range: > 0
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suckCost = 1
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#Range: > 1000
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useOnAnimalCooldown = 2500
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#Range: > 0
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useOnAnimalCost = 10
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#Range: > 1000
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captureAnimalCooldown = 50000
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#Range: > 0
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captureAnimalCost = 100
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#Range: > 1000
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warpCooldown = 1000
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#Range: > 0
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warpCost = 1
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#Range: > 1000
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accurePlaceCooldown = 1000
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#Range: > 0
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accurePlaceCost = 1
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#Range: > 1000
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scanBlocksCooldown = 2000
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#Range: > 1
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scanBlocksMaxFreeRadius = 8
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#Range: > 1
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scanBlocksMaxCostRadius = 16
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#Range: 0.1 ~ 1.7976931348623157E308
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scanBlocksExtraBlockCost = 0.17
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#Range: > 1000
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scanEntitiesCooldown = 2000
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#Range: > 1
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scanEntitiesMaxFreeRadius = 8
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#Range: > 1
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scanEntitiesMaxCostRadius = 16
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#Range: 0.1 ~ 1.7976931348623157E308
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scanEntitiesExtraBlockCost = 0.17
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#Range: > 1000
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chatMessageCooldown = 1000
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@@ -1,13 +0,0 @@
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#Config to adjust world settings
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[World]
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = true
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#The weight of the villager structures.
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#Range: 0 ~ 16000
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villagerStructureWeight = 10
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#Enable new wandering trader trades.
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enableWanderingTraderTrades = true
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@@ -1,10 +0,0 @@
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#General mod settings
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[general]
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#logging
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useLoggingLog = true
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#-
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useLoggingDebug = false
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#-
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useLoggingError = true
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@@ -1,780 +0,0 @@
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_version = 3
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[client]
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#
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# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
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showDhOptionsButtonInMinecraftUi = true
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[client.advanced]
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[client.advanced.graphics]
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[client.advanced.graphics.quality]
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#
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# The radius of the mod's render distance. (measured in chunks)
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lodChunkRenderDistanceRadius = 256
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#
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# This indicates how quickly LODs decrease in quality the further away they are.
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# Higher settings will render higher quality fake chunks farther away,
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# but will increase memory and GPU usage.
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horizontalQuality = "MEDIUM"
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#
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# What is the maximum detail LODs should be drawn at?
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# Higher settings will increase memory and GPU usage.
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#
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# CHUNK: render 1 LOD for each Chunk.
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# HALF_CHUNK: render 4 LODs for each Chunk.
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# FOUR_BLOCKS: render 16 LODs for each Chunk.
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# TWO_BLOCKS: render 64 LODs for each Chunk.
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# BLOCK: render 256 LODs for each Chunk (width of one block).
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#
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# Lowest Quality: CHUNK
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# Highest Quality: BLOCK
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maxHorizontalResolution = "BLOCK"
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#
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# This indicates how well LODs will represent
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# overhangs, caves, floating islands, etc.
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# Higher options will make the world more accurate, butwill increase memory and GPU usage.
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#
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# Lowest Quality: HEIGHT_MAP
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# Highest Quality: EXTREME
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verticalQuality = "MEDIUM"
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#
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# How should LOD transparency be handled.
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#
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# COMPLETE: LODs will render transparent.
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# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
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# DISABLED: LODs will be opaque.
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transparency = "COMPLETE"
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#
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# What blocks shouldn't be rendered as LODs?
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#
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# NONE: Represent all blocks in the LODs
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# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
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blocksToIgnore = "NON_COLLIDING"
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#
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# Should the blocks underneath avoided blocks gain the color of the avoided block?
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#
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# True: a red flower will tint the grass below it red.
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# False: skipped blocks will not change color of surface below them.
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tintWithAvoidedBlocks = true
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#
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# What the value should vanilla Minecraft's texture LodBias be?
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# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
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lodBias = "0.0"
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#
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# How should LODs be shaded?
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#
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# AUTO: Uses the same side shading as vanilla Minecraft blocks.
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# ENABLED: Simulates Minecraft's block shading for LODs.
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# Can be used to force LOD shading when using some shaders.
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# DISABLED: All LOD sides will be rendered with the same brightness.
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lodShading = "AUTO"
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#
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# How should the sides and bottom of grass block LODs render?
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#
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# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
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# FADE_TO_DIRT: sides fade from grass to dirt.
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# AS_DIRT: sides render entirely as dirt.
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grassSideRendering = "FADE_TO_DIRT"
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#
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# If true LODs will fade away as you get closer to them.
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# If false LODs will cut off abruptly at a set distance from the camera.
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# This setting is affected by the vanilla overdraw prevention config.
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ditherDhFade = true
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#
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# How should vanilla Minecraft fade into Distant Horizons LODs?
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#
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# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
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# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
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# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
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vanillaFadeMode = "DOUBLE_PASS"
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#
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# How bright LOD colors are.
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#
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# 0 = black
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# 1 = normal
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# 2 = near white
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brightnessMultiplier = "1.0"
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#
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# How saturated LOD colors are.
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#
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# 0 = black and white
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# 1 = normal
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# 2 = very saturated
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saturationMultiplier = "1.0"
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[client.advanced.graphics.ssao]
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#
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# Enable Screen Space Ambient Occlusion
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enableSsao = true
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#
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||||||
# Determines how many points in space are sampled for the occlusion test.
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# Higher numbers will improve quality and reduce banding, but will increase GPU load.
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sampleCount = 6
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#
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||||||
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
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||||||
radius = "4.0"
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#
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||||||
# Determines how dark the Screen Space Ambient Occlusion effect will be.
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||||||
strength = "0.2"
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||||||
#
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||||||
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
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||||||
bias = "0.02"
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||||||
#
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||||||
# Determines how dark the occlusion shadows can be.
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|
||||||
# 0 = totally black at the corners
|
|
||||||
# 1 = no shadow
|
|
||||||
minLight = "0.25"
|
|
||||||
#
|
|
||||||
# The radius, measured in pixels, that blurring is calculated for the SSAO.
|
|
||||||
# Higher numbers will reduce banding at the cost of GPU performance.
|
|
||||||
blurRadius = 2
|
|
||||||
|
|
||||||
[client.advanced.graphics.genericRendering]
|
|
||||||
#
|
|
||||||
# If true non terrain objects will be rendered in DH's terrain.
|
|
||||||
# This includes beacon beams and clouds.
|
|
||||||
enableGenericRendering = true
|
|
||||||
#
|
|
||||||
# If true LOD beacon beams will be rendered.
|
|
||||||
enableBeaconRendering = true
|
|
||||||
#
|
|
||||||
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
|
|
||||||
beaconRenderHeight = 6000
|
|
||||||
#
|
|
||||||
# If true LOD clouds will be rendered.
|
|
||||||
enableCloudRendering = false
|
|
||||||
#
|
|
||||||
# Can be disabled to use much slower but more compatible direct rendering.
|
|
||||||
# Disabling this can be used to fix some crashes on Mac.
|
|
||||||
enableInstancedRendering = true
|
|
||||||
|
|
||||||
[client.advanced.graphics.fog]
|
|
||||||
#
|
|
||||||
# Determines if fog is drawn on DH LODs.
|
|
||||||
enableDhFog = true
|
|
||||||
#
|
|
||||||
# What color should fog use?
|
|
||||||
#
|
|
||||||
# USE_WORLD_FOG_COLOR: Use the world's fog color.
|
|
||||||
# USE_SKY_COLOR: Use the sky's color.
|
|
||||||
colorMode = "USE_WORLD_FOG_COLOR"
|
|
||||||
#
|
|
||||||
# Should Minecraft's fog render?
|
|
||||||
# Note: Other mods may conflict with this setting.
|
|
||||||
enableVanillaFog = false
|
|
||||||
#
|
|
||||||
# At what distance should the far fog start?
|
|
||||||
#
|
|
||||||
# 0.0: Fog starts at the player's position.
|
|
||||||
# 1.0: Fog starts at the closest edge of the vanilla render distance.
|
|
||||||
# 1.414: Fog starts at the corner of the vanilla render distance.
|
|
||||||
farFogStart = "0.4"
|
|
||||||
#
|
|
||||||
# Where should the far fog end?
|
|
||||||
#
|
|
||||||
# 0.0: Fog ends at player's position.
|
|
||||||
# 1.0: Fog ends at the closest edge of the vanilla render distance.
|
|
||||||
# 1.414: Fog ends at the corner of the vanilla render distance.
|
|
||||||
farFogEnd = "1.0"
|
|
||||||
#
|
|
||||||
# What is the minimum fog thickness?
|
|
||||||
#
|
|
||||||
# 0.0: No fog.
|
|
||||||
# 1.0: Fully opaque fog.
|
|
||||||
farFogMin = "0.0"
|
|
||||||
#
|
|
||||||
# What is the maximum fog thickness?
|
|
||||||
#
|
|
||||||
# 0.0: No fog.
|
|
||||||
# 1.0: Fully opaque fog.
|
|
||||||
farFogMax = "1.0"
|
|
||||||
#
|
|
||||||
# How should the fog thickness should be calculated?
|
|
||||||
#
|
|
||||||
# LINEAR: Linear based on distance (will ignore 'density')
|
|
||||||
# EXPONENTIAL: 1/(e^(distance*density))
|
|
||||||
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
|
|
||||||
farFogFalloff = "EXPONENTIAL_SQUARED"
|
|
||||||
#
|
|
||||||
# Used in conjunction with the Fog Falloff.
|
|
||||||
farFogDensity = "2.5"
|
|
||||||
|
|
||||||
[client.advanced.graphics.fog.heightFog]
|
|
||||||
#
|
|
||||||
# How should height effect the fog thickness?
|
|
||||||
# Note: height fog is combined with the other fog settings.
|
|
||||||
#
|
|
||||||
# SPHERICAL: Fog is calculated based on camera distance.
|
|
||||||
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
|
|
||||||
#
|
|
||||||
# MAX: max(heightFog, farFog)
|
|
||||||
# ADDITION: heightFog + farFog
|
|
||||||
# MULTIPLY: heightFog * farFog
|
|
||||||
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
|
|
||||||
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
|
|
||||||
# MULTIPLY_ADDITION: farFog + farFog * heightFog
|
|
||||||
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
|
|
||||||
# AVERAGE: farFog*0.5 + heightFog*0.5
|
|
||||||
heightFogMixMode = "SPHERICAL"
|
|
||||||
#
|
|
||||||
# Where should the height fog start?
|
|
||||||
#
|
|
||||||
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
|
|
||||||
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
|
|
||||||
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
|
|
||||||
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
|
|
||||||
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
|
|
||||||
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
|
|
||||||
heightFogDirection = "BELOW_SET_HEIGHT"
|
|
||||||
#
|
|
||||||
# If the height fog is calculated around a set height, what is that height position?
|
|
||||||
heightFogBaseHeight = "80.0"
|
|
||||||
#
|
|
||||||
# Should the start of the height fog be offset?
|
|
||||||
#
|
|
||||||
# 0.0: Fog start with no offset.
|
|
||||||
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
|
|
||||||
heightFogStart = "0.0"
|
|
||||||
#
|
|
||||||
# Should the end of the height fog be offset?
|
|
||||||
#
|
|
||||||
# 0.0: Fog end with no offset.
|
|
||||||
# 1.0: Fog end with offset of the entire world's height. (Include depth)
|
|
||||||
heightFogEnd = "0.6"
|
|
||||||
#
|
|
||||||
# What is the minimum fog thickness?
|
|
||||||
#
|
|
||||||
# 0.0: No fog.
|
|
||||||
# 1.0: Fully opaque fog.
|
|
||||||
heightFogMin = "0.0"
|
|
||||||
#
|
|
||||||
# What is the maximum fog thickness?
|
|
||||||
#
|
|
||||||
# 0.0: No fog.
|
|
||||||
# 1.0: Fully opaque fog.
|
|
||||||
heightFogMax = "1.0"
|
|
||||||
#
|
|
||||||
# How should the height fog thickness should be calculated?
|
|
||||||
#
|
|
||||||
# LINEAR: Linear based on height (will ignore 'density')
|
|
||||||
# EXPONENTIAL: 1/(e^(height*density))
|
|
||||||
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
|
|
||||||
heightFogFalloff = "EXPONENTIAL_SQUARED"
|
|
||||||
#
|
|
||||||
# What is the height fog's density?
|
|
||||||
heightFogDensity = "20.0"
|
|
||||||
|
|
||||||
[client.advanced.graphics.noiseTexture]
|
|
||||||
#
|
|
||||||
# Should a noise texture be applied to LODs?
|
|
||||||
#
|
|
||||||
# This is done to simulate textures and make the LODs appear more detailed.
|
|
||||||
enableNoiseTexture = true
|
|
||||||
#
|
|
||||||
# How many steps of noise should be applied to LODs?
|
|
||||||
noiseSteps = 4
|
|
||||||
#
|
|
||||||
# How intense should the noise should be?
|
|
||||||
noiseIntensity = "5.0"
|
|
||||||
#
|
|
||||||
# Defines how far should the noise texture render before it fades away. (in blocks)
|
|
||||||
# Set to 0 to disable noise from fading away
|
|
||||||
noiseDropoff = 1024
|
|
||||||
|
|
||||||
[client.advanced.graphics.culling]
|
|
||||||
#
|
|
||||||
# Determines how far from the camera Distant Horizons will start rendering.
|
|
||||||
# Measured as a percentage of the vanilla render distance.
|
|
||||||
#
|
|
||||||
# 0 = auto, overdraw will change based on the vanilla render distance.
|
|
||||||
#
|
|
||||||
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
|
|
||||||
# but may cause holes in the world.
|
|
||||||
# Holes are most likely to appear when flying through unloaded terrain.
|
|
||||||
#
|
|
||||||
# Increasing the vanilla render distance increases the effectiveness of this setting.
|
|
||||||
overdrawPrevention = "0.0"
|
|
||||||
#
|
|
||||||
# If enabled caves won't be rendered.
|
|
||||||
#
|
|
||||||
# Note: for some world types this can cause
|
|
||||||
# overhangs or walls for floating objects.
|
|
||||||
# Tweaking the caveCullingHeight, can resolve some
|
|
||||||
# of those issues.
|
|
||||||
enableCaveCulling = false
|
|
||||||
#
|
|
||||||
# At what Y value should cave culling start?
|
|
||||||
# Lower this value if you get walls for areas with 0 light.
|
|
||||||
caveCullingHeight = 60
|
|
||||||
#
|
|
||||||
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
|
|
||||||
# If true all beacons will be rendered.
|
|
||||||
#
|
|
||||||
# Generally this should be left as true. It's main purpose is for debugging
|
|
||||||
# beacon updating/rendering.
|
|
||||||
disableBeaconDistanceCulling = true
|
|
||||||
#
|
|
||||||
# If true LODs outside the player's camera
|
|
||||||
# aren't drawn, increasing GPU performance.
|
|
||||||
#
|
|
||||||
# If false all LODs are drawn, even those behind
|
|
||||||
# the player's camera, decreasing GPU performance.
|
|
||||||
#
|
|
||||||
# Disable this if you see LODs disappearing at the corners of your vision.
|
|
||||||
disableFrustumCulling = false
|
|
||||||
#
|
|
||||||
# Identical to the other frustum culling option
|
|
||||||
# only used when a shader mod is present using the DH API
|
|
||||||
# and the shadow pass is being rendered.
|
|
||||||
#
|
|
||||||
# Disable this if shadows render incorrectly.
|
|
||||||
disableShadowPassFrustumCulling = false
|
|
||||||
#
|
|
||||||
# A comma separated list of block resource locations that won't be rendered by DH.
|
|
||||||
# Air is always included in this list.
|
|
||||||
# Requires a restart to change.
|
|
||||||
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
|
|
||||||
#
|
|
||||||
# A comma separated list of block resource locations that shouldn't be rendered
|
|
||||||
# if they are in a 0 sky light underground area.
|
|
||||||
# Air is always included in this list.
|
|
||||||
# Requires a restart to change.
|
|
||||||
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
|
|
||||||
|
|
||||||
[client.advanced.graphics.experimental]
|
|
||||||
#
|
|
||||||
# This is the earth size ratio when applying the curvature shader effect.
|
|
||||||
# Note: Enabling this feature may cause rendering bugs.
|
|
||||||
#
|
|
||||||
# 0 = flat/disabled
|
|
||||||
# 1 = 1 to 1 (6,371,000 blocks)
|
|
||||||
# 100 = 1 to 100 (63,710 blocks)
|
|
||||||
# 10000 = 1 to 10000 (637.1 blocks)
|
|
||||||
#
|
|
||||||
# Note: Due to current limitations, the min value is 50
|
|
||||||
# and the max value is 5000. Any values outside this range
|
|
||||||
# will be set to 0 (disabled).
|
|
||||||
earthCurveRatio = 0
|
|
||||||
|
|
||||||
[client.advanced.multiplayer]
|
|
||||||
#
|
|
||||||
# How should multiplayer save folders should be named?
|
|
||||||
#
|
|
||||||
# NAME_ONLY: Example: "Minecraft Server"
|
|
||||||
# IP_ONLY: Example: "192.168.1.40"
|
|
||||||
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
|
|
||||||
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
|
|
||||||
serverFolderNameMode = "NAME_ONLY"
|
|
||||||
|
|
||||||
[client.advanced.autoUpdater]
|
|
||||||
#
|
|
||||||
# Automatically check for updates on game launch?
|
|
||||||
enableAutoUpdater = true
|
|
||||||
#
|
|
||||||
# Should Distant Horizons silently, automatically download and install new versions?
|
|
||||||
# This setting is force disabled on dedicated servers for stability reasons.
|
|
||||||
enableSilentUpdates = false
|
|
||||||
#
|
|
||||||
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
|
|
||||||
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
|
|
||||||
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
|
|
||||||
updateBranch = "AUTO"
|
|
||||||
|
|
||||||
[client.advanced.debugging]
|
|
||||||
#
|
|
||||||
# What renderer is active?
|
|
||||||
#
|
|
||||||
# DEFAULT: Default lod renderer
|
|
||||||
# DEBUG: Debug testing renderer
|
|
||||||
# DISABLED: Disable rendering
|
|
||||||
rendererMode = "DEFAULT"
|
|
||||||
#
|
|
||||||
# Should specialized colors/rendering modes be used?
|
|
||||||
#
|
|
||||||
# OFF: LODs will be drawn with their normal colors.
|
|
||||||
# SHOW_DETAIL: LODs' color will be based on their detail level.
|
|
||||||
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
|
|
||||||
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
|
|
||||||
debugRendering = "OFF"
|
|
||||||
#
|
|
||||||
# If enabled this will disable (most) vanilla Minecraft rendering.
|
|
||||||
#
|
|
||||||
# NOTE: Do not report any issues when this mode is on!
|
|
||||||
# This setting is only for fun and debugging.
|
|
||||||
# Mod compatibility is not guaranteed.
|
|
||||||
lodOnlyMode = false
|
|
||||||
#
|
|
||||||
# If enabled the LODs will render as wireframe.
|
|
||||||
renderWireframe = false
|
|
||||||
#
|
|
||||||
# If true the F8 key can be used to cycle through the different debug modes.
|
|
||||||
# and the F6 key can be used to enable and disable LOD rendering.
|
|
||||||
enableDebugKeybindings = false
|
|
||||||
#
|
|
||||||
# Stops vertex colors from being passed.
|
|
||||||
# Useful for debugging shaders
|
|
||||||
enableWhiteWorld = false
|
|
||||||
#
|
|
||||||
# If true overlapping quads will be rendered as bright red for easy identification.
|
|
||||||
# If false the quads will be rendered normally.
|
|
||||||
showOverlappingQuadErrors = false
|
|
||||||
#
|
|
||||||
# If true OpenGL Buffer garbage collection will be logged
|
|
||||||
# this also includes the number of live buffers.
|
|
||||||
logBufferGarbageCollection = false
|
|
||||||
|
|
||||||
[client.advanced.debugging.debugWireframe]
|
|
||||||
#
|
|
||||||
# If enabled, various wireframes for debugging internal functions will be drawn.
|
|
||||||
#
|
|
||||||
# NOTE: There WILL be performance hit!
|
|
||||||
# Additionally, only stuff that's loaded after you enable this
|
|
||||||
# will render their debug wireframes.
|
|
||||||
enableRendering = false
|
|
||||||
#
|
|
||||||
# Render queued world gen tasks?
|
|
||||||
showWorldGenQueue = false
|
|
||||||
#
|
|
||||||
# Render queued network sync on load tasks?
|
|
||||||
showNetworkSyncOnLoadQueue = false
|
|
||||||
#
|
|
||||||
# Render LOD section status?
|
|
||||||
showRenderSectionStatus = false
|
|
||||||
#
|
|
||||||
# A white box will be drawn when an LOD starts rendering
|
|
||||||
# and a purple box when an LOD stops rendering.
|
|
||||||
#
|
|
||||||
# This can be used to debug Quad Tree holes.
|
|
||||||
showRenderSectionToggling = false
|
|
||||||
#
|
|
||||||
# Render Quad Tree Rendering status?
|
|
||||||
showQuadTreeRenderStatus = false
|
|
||||||
#
|
|
||||||
# Render full data update/lock status?
|
|
||||||
showFullDataUpdateStatus = false
|
|
||||||
|
|
||||||
[client.advanced.debugging.openGl]
|
|
||||||
#
|
|
||||||
# Requires a reboot to change.
|
|
||||||
overrideVanillaGLLogger = true
|
|
||||||
#
|
|
||||||
# Defines how OpenGL errors are handled.
|
|
||||||
# May incorrectly catch OpenGL errors thrown by other mods.
|
|
||||||
#
|
|
||||||
# IGNORE: Do nothing.
|
|
||||||
# LOG: write an error to the log.
|
|
||||||
# LOG_THROW: write to the log and throw an exception.
|
|
||||||
# Warning: this should only be enabled when debugging the LOD renderer
|
|
||||||
# as it may break Minecraft's renderer when an exception is thrown.
|
|
||||||
glErrorHandlingMode = "IGNORE"
|
|
||||||
#
|
|
||||||
# Massively reduces FPS.
|
|
||||||
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
|
|
||||||
validateBufferIdsBeforeRendering = false
|
|
||||||
|
|
||||||
[client.advanced.debugging.f3Screen]
|
|
||||||
#
|
|
||||||
# Shows info about each thread pool.
|
|
||||||
showPlayerPos = true
|
|
||||||
#
|
|
||||||
# Defines what internal detail level the player position will be shown as.
|
|
||||||
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
|
|
||||||
playerPosSectionDetailLevel = 6
|
|
||||||
#
|
|
||||||
# Shows info about each thread pool.
|
|
||||||
showThreadPools = true
|
|
||||||
#
|
|
||||||
# Shows the combined memory use and array counts for all DH pooled objects.
|
|
||||||
showCombinedObjectPools = false
|
|
||||||
#
|
|
||||||
# Shows the memory use and array counts for each DH object pool.
|
|
||||||
showSeparatedObjectPools = false
|
|
||||||
#
|
|
||||||
# Shows how many chunks are queud for processing and the max count that can be queued.
|
|
||||||
showQueuedChunkUpdateCount = true
|
|
||||||
#
|
|
||||||
# Shows what levels are loaded and world gen/rendering info about those levels.
|
|
||||||
showLevelStatus = true
|
|
||||||
|
|
||||||
[client.advanced.debugging.exampleConfigScreen]
|
|
||||||
boolTest = false
|
|
||||||
byteTest = "8"
|
|
||||||
intTest = 69420
|
|
||||||
doubleTest = "420.69"
|
|
||||||
shortTest = "69"
|
|
||||||
longTest = "42069"
|
|
||||||
floatTest = "0.42069"
|
|
||||||
stringTest = "Test input box"
|
|
||||||
listTest = ["option 1", "option 2", "option 3"]
|
|
||||||
mapTest = "{}"
|
|
||||||
linkableTest = 420
|
|
||||||
|
|
||||||
[common]
|
|
||||||
|
|
||||||
[common.worldGenerator]
|
|
||||||
#
|
|
||||||
# Should Distant Horizons slowly generate LODs
|
|
||||||
# outside the vanilla render distance?
|
|
||||||
# Depending on the generator mode, this will import existing chunks
|
|
||||||
# and/or generating missing chunks.
|
|
||||||
enableDistantGeneration = true
|
|
||||||
#
|
|
||||||
# How detailed should LODs be generated outside the vanilla render distance?
|
|
||||||
#
|
|
||||||
# PRE_EXISTING_ONLY
|
|
||||||
# Only create LOD data for already generated chunks.
|
|
||||||
#
|
|
||||||
#
|
|
||||||
# SURFACE
|
|
||||||
# Generate the world surface,
|
|
||||||
# this does NOT include trees,
|
|
||||||
# or structures.
|
|
||||||
#
|
|
||||||
# FEATURES
|
|
||||||
# Generate everything except structures.
|
|
||||||
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
|
|
||||||
#
|
|
||||||
# INTERNAL_SERVER
|
|
||||||
# Ask the local server to generate/load each chunk.
|
|
||||||
# This is the most compatible and will generate structures correctly,
|
|
||||||
# but may cause server/simulation lag.
|
|
||||||
# Note: unlike other modes this option DOES save generated chunks to
|
|
||||||
# Minecraft's region files.
|
|
||||||
distantGeneratorMode = "FEATURES"
|
|
||||||
#
|
|
||||||
# How should distant generator progress be displayed?
|
|
||||||
#
|
|
||||||
# OVERLAY: may be the same as CHAT for some Minecraft versions
|
|
||||||
# CHAT
|
|
||||||
# LOG
|
|
||||||
# DISABLED
|
|
||||||
showGenerationProgress = "OVERLAY"
|
|
||||||
#
|
|
||||||
# How often should the distant generator progress be displayed?
|
|
||||||
generationProgressDisplayIntervalInSeconds = 5
|
|
||||||
#
|
|
||||||
# For how many seconds should instructions for disabling the distant generator progress be displayed?
|
|
||||||
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
|
|
||||||
generationProgressDisableMessageDisplayTimeInSeconds = 20
|
|
||||||
|
|
||||||
[common.lodBuilding]
|
|
||||||
#
|
|
||||||
# Enabling this will drastically increase chunk processing time
|
|
||||||
# and you may need to increase your CPU load to handle it.
|
|
||||||
#
|
|
||||||
# Normally DH will attempt to skip creating LODs for chunks it's already seen
|
|
||||||
# and that haven't changed.
|
|
||||||
#
|
|
||||||
# However sometimes that logic incorrectly prevents LODs from being updated.
|
|
||||||
# Disabling this check may fix issues where LODs aren't updated after
|
|
||||||
# blocks have been changed.
|
|
||||||
disableUnchangedChunkCheck = false
|
|
||||||
#
|
|
||||||
# What algorithm should be used to compress new LOD data?
|
|
||||||
# This setting will only affect new or updated LOD data,
|
|
||||||
# any data already generated when this setting is changed will be
|
|
||||||
# unaffected until it needs to be re-written to the database.
|
|
||||||
#
|
|
||||||
# UNCOMPRESSED
|
|
||||||
# Should only be used for testing, is worse in every way vs [LZ4].
|
|
||||||
# Expected Compression Ratio: 1.0
|
|
||||||
# Estimated average DTO read speed: 1.64 milliseconds
|
|
||||||
# Estimated average DTO write speed: 12.44 milliseconds
|
|
||||||
#
|
|
||||||
# LZ4
|
|
||||||
# A good option if you're CPU limited and have plenty of hard drive space.
|
|
||||||
# Expected Compression Ratio: 0.36
|
|
||||||
# Estimated average DTO read speed: 1.85 ms
|
|
||||||
# Estimated average DTO write speed: 9.46 ms
|
|
||||||
#
|
|
||||||
# LZMA2
|
|
||||||
# Slow but very good compression.
|
|
||||||
# Expected Compression Ratio: 0.14
|
|
||||||
# Estimated average DTO read speed: 11.89 ms
|
|
||||||
# Estimated average DTO write speed: 192.01 ms
|
|
||||||
dataCompression = "LZMA2"
|
|
||||||
#
|
|
||||||
# How should block data be compressed when creating LOD data?
|
|
||||||
# This setting will only affect new or updated LOD data,
|
|
||||||
# any data already generated when this setting is changed will be
|
|
||||||
# unaffected until it is modified or re-loaded.
|
|
||||||
#
|
|
||||||
# MERGE_SAME_BLOCKS
|
|
||||||
# Every block/biome change is recorded in the database.
|
|
||||||
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
|
|
||||||
# Expected Compression Ratio: 1.0
|
|
||||||
#
|
|
||||||
# VISUALLY_EQUAL
|
|
||||||
# Only visible block/biome changes are recorded in the database.
|
|
||||||
# Hidden blocks (IE ores) are ignored.
|
|
||||||
# Expected Compression Ratio: 0.7
|
|
||||||
worldCompression = "VISUALLY_EQUAL"
|
|
||||||
#
|
|
||||||
# True: Recalculate chunk height maps before chunks can be used by DH.
|
|
||||||
# This can fix problems with worlds created by World Painter or
|
|
||||||
# other external tools where the heightmap format may be incorrect.
|
|
||||||
# False: Assume any height maps handled by Minecraft are correct.
|
|
||||||
#
|
|
||||||
# Fastest: False
|
|
||||||
# Most Compatible: True
|
|
||||||
recalculateChunkHeightmaps = false
|
|
||||||
#
|
|
||||||
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
|
|
||||||
# saved in Minecraft's Region files.
|
|
||||||
# If false DH will pull in chunks without lighting and re-light them.
|
|
||||||
#
|
|
||||||
# Setting this to true will result in faster LOD generation
|
|
||||||
# for already generated worlds, but is broken by most lighting mods.
|
|
||||||
#
|
|
||||||
# Set this to false if LODs are black.
|
|
||||||
pullLightingForPregeneratedChunks = false
|
|
||||||
#
|
|
||||||
# When DH pulls in pre-existing chunks it will attempt to
|
|
||||||
# run any missing world generation steps; for example:
|
|
||||||
# if a chunk has the status SURFACE, DH will skip BIOMES
|
|
||||||
# and SURFACE, but will run FEATURES.
|
|
||||||
#
|
|
||||||
# However if for some reason the chunks are malformed
|
|
||||||
# or there's some other issue that causes the status
|
|
||||||
# to be incorrect that can either cause world gen
|
|
||||||
# lock-ups and/or crashes.
|
|
||||||
# If either of those happen try setting this to True.
|
|
||||||
assumePreExistingChunksAreFinished = false
|
|
||||||
|
|
||||||
[common.lodBuilding.experimental]
|
|
||||||
#
|
|
||||||
# When active DH will attempt to fill missing LOD data
|
|
||||||
# with any data that is present in the tree, preventing holes when moving
|
|
||||||
# when a N-sized generator (or server) is active.
|
|
||||||
#
|
|
||||||
# This is only used when N-sized world generation is available
|
|
||||||
# and/or when on a server where [generateOnlyInHighestDetail] is false.
|
|
||||||
#
|
|
||||||
# Experimental:
|
|
||||||
# Enabling this option will increase CPU and harddrive use
|
|
||||||
# and may cause rendering bugs.
|
|
||||||
upsampleLowerDetailLodsToFillHoles = false
|
|
||||||
|
|
||||||
[common.multiThreading]
|
|
||||||
#
|
|
||||||
# How many threads should be used by Distant Horizons?
|
|
||||||
numberOfThreads = 8
|
|
||||||
#
|
|
||||||
# A value between 1.0 and 0.0 that represents the percentage
|
|
||||||
# of time each thread can run before going idle.
|
|
||||||
#
|
|
||||||
# This can be used to reduce CPU usage if the thread count
|
|
||||||
# is already set to 1 for the given option, or more finely
|
|
||||||
# tune CPU performance.
|
|
||||||
threadRunTimeRatio = "1.0"
|
|
||||||
|
|
||||||
[common.logging]
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log information about the world generation process.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log performance about the world generation process.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log information about the world generation process.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log information about the renderer buffer process.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logRendererBufferEvent = "DISABLED"
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log information about the renderer OpenGL process.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logRendererGLEvent = "DISABLED"
|
|
||||||
#
|
|
||||||
# If enabled, the mod will log information about network operations.
|
|
||||||
# This can be useful for debugging.
|
|
||||||
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
|
|
||||||
|
|
||||||
[common.logging.warning]
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed if Java doesn't have enough
|
|
||||||
# memory allocated to run DH well.
|
|
||||||
showLowMemoryWarningOnStartup = true
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed if DH detects
|
|
||||||
# that any pooled objects have been garbage collected.
|
|
||||||
showPoolInsufficientMemoryWarning = true
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed if vanilla MC's
|
|
||||||
# render distance is higher than the recommended amount.
|
|
||||||
showHighVanillaRenderDistanceWarning = true
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed when a replay is started
|
|
||||||
# giving some basic information about how DH will function.
|
|
||||||
showReplayWarningOnStartup = true
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed when DH has too many chunks
|
|
||||||
# queued for updating.
|
|
||||||
showUpdateQueueOverloadedChatWarning = false
|
|
||||||
#
|
|
||||||
# If enabled, a chat message will be displayed when a potentially problematic
|
|
||||||
# mod is installed alongside DH.
|
|
||||||
showModCompatibilityWarningsOnStartup = true
|
|
||||||
|
|
||||||
[server]
|
|
||||||
#
|
|
||||||
# Makes the server send level keys for each world.
|
|
||||||
# Disable this if you use alternative ways to send level keys.
|
|
||||||
sendLevelKeys = true
|
|
||||||
#
|
|
||||||
# Prefix of the level keys sent to the clients.
|
|
||||||
# If the mod is running behind a proxy, each backend should use a unique value.
|
|
||||||
# If this value is empty, level key will be based on the server's seed hash.
|
|
||||||
levelKeyPrefix = ""
|
|
||||||
#
|
|
||||||
# How many LOD generation requests per second should a client send?
|
|
||||||
# Also limits the number of client requests allowed to stay in the server's queue.
|
|
||||||
generationRequestRateLimit = 20
|
|
||||||
#
|
|
||||||
# Defines the distance allowed to generate around the player.
|
|
||||||
maxGenerationRequestDistance = 4096
|
|
||||||
#
|
|
||||||
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
|
|
||||||
generationBoundsX = 0
|
|
||||||
#
|
|
||||||
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
|
|
||||||
generationBoundsZ = 0
|
|
||||||
#
|
|
||||||
# Defines the radius around the central point within which generation is allowed, in blocks.
|
|
||||||
# If this value is set to 0, generation bounds are disabled.
|
|
||||||
generationBoundsRadius = 0
|
|
||||||
#
|
|
||||||
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
|
|
||||||
enableRealTimeUpdates = true
|
|
||||||
#
|
|
||||||
# Defines the distance the player will receive updates around.
|
|
||||||
realTimeUpdateDistanceRadiusInChunks = 256
|
|
||||||
#
|
|
||||||
# If true, clients will receive updated LODs when joining or loading new LODs.
|
|
||||||
synchronizeOnLoad = true
|
|
||||||
#
|
|
||||||
# How many LOD sync requests per second should a client send?
|
|
||||||
# Also limits the amount of player's requests allowed to stay in the server's queue.
|
|
||||||
syncOnLoadRateLimit = 50
|
|
||||||
#
|
|
||||||
# Defines the distance allowed to be synchronized around the player.
|
|
||||||
# Should be the same or larger than maxGenerationRequestDistance in most cases.
|
|
||||||
maxSyncOnLoadRequestDistance = 4096
|
|
||||||
#
|
|
||||||
# Maximum speed for uploading LODs to the clients, in KB/s.
|
|
||||||
# Value of 0 disables the limit.
|
|
||||||
maxDataTransferSpeed = 500
|
|
||||||
|
|
||||||
[server.experimental]
|
|
||||||
#
|
|
||||||
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
|
|
||||||
# This must also be enabled on the server; otherwise, it will have no effect.
|
|
||||||
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
|
|
||||||
enableNSizedGeneration = false
|
|
||||||
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
# The RegistryName for the Item to lock EnderChests and Tanks.
|
|
||||||
S:"personalItem"="minecraft:diamond"
|
|
||||||
|
|
||||||
# Causes chests to lose personal settings and drop the diamond on break.
|
|
||||||
B:"anarchyMode"=false
|
|
||||||
|
|
||||||
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
|
|
||||||
I:"item_storage_size"=1
|
|
||||||
|
|
||||||
# Disables the tank on top of creators heads.
|
|
||||||
B:"disableCreatorVisuals"=false
|
|
||||||
|
|
||||||
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
|
|
||||||
B:"useVanillaEnderChestsSounds"=false
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
{
|
|
||||||
"Day Counter Variables": {
|
|
||||||
"Variables": {
|
|
||||||
"Player days": "$player_days$",
|
|
||||||
"Server days": "$server_days$"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
{
|
|
||||||
"Hud Texts Formatting": {
|
|
||||||
"Colors": {
|
|
||||||
"White": "$f$",
|
|
||||||
"Black": "$0$",
|
|
||||||
"Dark Gray": "$8$",
|
|
||||||
"Gray": "$7$",
|
|
||||||
"Dark Blue": "$1$",
|
|
||||||
"Blue": "$9$",
|
|
||||||
"Dark Green": "$2$",
|
|
||||||
"Green": "$a$",
|
|
||||||
"Dark Aqua": "$3$",
|
|
||||||
"Aqua": "$b$",
|
|
||||||
"Dark Red": "$4$",
|
|
||||||
"Red": "$c$",
|
|
||||||
"Dark Purple": "$5$",
|
|
||||||
"Light Purple": "$d$",
|
|
||||||
"Gold": "$6$",
|
|
||||||
"Yellow": "$e$"
|
|
||||||
},
|
|
||||||
"Formats": {
|
|
||||||
"Underline": "$u$",
|
|
||||||
"Bold": "$l$",
|
|
||||||
"Italic": "$o$",
|
|
||||||
"Strikethrough": "$m$",
|
|
||||||
"Mass": "$k$",
|
|
||||||
"Reset": "$r$"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
{
|
|
||||||
"Hud Texts": {
|
|
||||||
"Variables": {
|
|
||||||
"Name": "$player_name$",
|
|
||||||
"Health": "$player_health$",
|
|
||||||
"Max Health": "$player_max_health$",
|
|
||||||
"Armor": "$player_armor$",
|
|
||||||
"Food Level": "$player_food_level$",
|
|
||||||
"Food Saturation": "$player_food_saturation$",
|
|
||||||
"Air": "$player_air$",
|
|
||||||
"Height": "$player_height$",
|
|
||||||
"Width": "$player_width$",
|
|
||||||
"Ticks Frozen": "$player_ticks_frozen$",
|
|
||||||
"Game FPS": "$game_fps$",
|
|
||||||
"Game FPS Colored": "$game_fps_colored$"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
|
|
||||||
[Gamplay]
|
|
||||||
ConfigMusic = true
|
|
||||||
ConfigWind = true
|
|
||||||
ConfigInventory = true
|
|
||||||
ConfigCave = true
|
|
||||||
ConfigNether = true
|
|
||||||
ConfigWater = true
|
|
||||||
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
RMBTweak=1
|
|
||||||
LMBTweakWithItem=1
|
|
||||||
LMBTweakWithoutItem=1
|
|
||||||
WheelTweak=1
|
|
||||||
WheelSearchOrder=1
|
|
||||||
WheelScrollDirection=0
|
|
||||||
ScrollItemScaling=0
|
|
||||||
Debug=0
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
# General settings
|
|
||||||
"general" {
|
|
||||||
# If set to false, logic gates will not make sounds
|
|
||||||
B:"gate_sounds"=true
|
|
||||||
|
|
||||||
# If set to false, logic gates will not emit light
|
|
||||||
B:"gate_lights"=true
|
|
||||||
|
|
||||||
# Minimum amount of ticks the timer gates can be set to (min 4)
|
|
||||||
I:"gate_min_timer_ticks"=4
|
|
||||||
|
|
||||||
# If set to true, the basic screwdriver will not take damage
|
|
||||||
B:"infinite_screwdriver"=false
|
|
||||||
}
|
|
||||||
|
|
||||||
# Settings related to machines and devices
|
|
||||||
"machines" {
|
|
||||||
# Allow the Diamond Block Breaker to be crafted
|
|
||||||
B:"diamond_block_breaker"=false
|
|
||||||
|
|
||||||
# Max blocks in a moving frame structure
|
|
||||||
I:"frame_move_limit"=1024
|
|
||||||
}
|
|
||||||
|
|
||||||
# Client render settings
|
|
||||||
"rendering" {
|
|
||||||
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
|
|
||||||
B:"gate_3d_wires"=true
|
|
||||||
|
|
||||||
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
|
|
||||||
B:"static_wire_renderer"=true
|
|
||||||
|
|
||||||
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
|
|
||||||
B:"static_gate_renderer"=true
|
|
||||||
|
|
||||||
# Max lights on screen at a time, -1 for unlimited
|
|
||||||
I:"max_lights"=-1
|
|
||||||
|
|
||||||
# Use fabulous shader pipeline for lights when on Fabulous Graphics mode
|
|
||||||
B:"fabulous_lights"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
# World gen settings
|
|
||||||
"world_gen" {
|
|
||||||
B:"ruby_ore"=true
|
|
||||||
|
|
||||||
B:"sapphire_ore"=true
|
|
||||||
|
|
||||||
B:"peridot_ore"=true
|
|
||||||
|
|
||||||
B:"tin_ore"=true
|
|
||||||
|
|
||||||
B:"silver_ore"=true
|
|
||||||
|
|
||||||
B:"electrotine_ore"=true
|
|
||||||
|
|
||||||
B:"marble_cave"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
|
|
||||||
"compatibility" {
|
|
||||||
# This allows computers to connect to bundled cables with the RS API.
|
|
||||||
B:"computercraft"=true
|
|
||||||
}
|
|
||||||
|
|
||||||
# Settings for Fabrication circuit compilation
|
|
||||||
"fabrication" {
|
|
||||||
# Tile count before auto-compile becomes disallowed (-1 to always allow, 0 to never allow). Recommended to keep this very low on servers.
|
|
||||||
I:"auto_compile_tile_limit"=20
|
|
||||||
}
|
|
||||||
@@ -1,43 +0,0 @@
|
|||||||
|
|
||||||
["Workbench Textures"]
|
|
||||||
#Anvil Texture
|
|
||||||
anvil = true
|
|
||||||
#Beacon Texture
|
|
||||||
beacon = true
|
|
||||||
#Blast Furnace Texture
|
|
||||||
blast_furnace = true
|
|
||||||
#Brewing Stand Texture
|
|
||||||
brewing_stand = true
|
|
||||||
#Chest Texture
|
|
||||||
generic = true
|
|
||||||
#Crafting Table Texture
|
|
||||||
crafting_table = true
|
|
||||||
#Cartography Table Texture
|
|
||||||
cartography_tablea = true
|
|
||||||
#Dispenser Texture
|
|
||||||
dispenser = true
|
|
||||||
#Enchanting Table Texture
|
|
||||||
enchanting_table = true
|
|
||||||
#Furnace
|
|
||||||
furnace = true
|
|
||||||
#Grindstone Texture
|
|
||||||
grindstone = true
|
|
||||||
#Hopper Texture
|
|
||||||
hopper = true
|
|
||||||
#Loom Texture
|
|
||||||
loom = true
|
|
||||||
#Shulker Box Texture
|
|
||||||
shulker_box = true
|
|
||||||
#Smithing Table Texture
|
|
||||||
smithing = true
|
|
||||||
#Stone Cutter Texture
|
|
||||||
stone_cutter = true
|
|
||||||
#Smoker Texture
|
|
||||||
smoker = true
|
|
||||||
|
|
||||||
[Extra]
|
|
||||||
#Recipe Book Texture
|
|
||||||
recipe_book = true
|
|
||||||
#Survival Inventory Texture
|
|
||||||
survival_inventory = true
|
|
||||||
|
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
{
|
|
||||||
"clientData": {
|
|
||||||
"showGroupTabs": true,
|
|
||||||
"showUniqueRendering": false,
|
|
||||||
"inventoryButtonXOffset": 66,
|
|
||||||
"inventoryButtonYOffset": 9,
|
|
||||||
"creativeInventoryButtonXOffset": 96,
|
|
||||||
"creativeInventoryButtonYOffset": 7,
|
|
||||||
"forceNullRenderReplacement": false,
|
|
||||||
"disableEmptySlotScreenError": false,
|
|
||||||
"allowSlotScrolling": true,
|
|
||||||
"showUnusedSlots": false,
|
|
||||||
"equipControl": "MUST_NOT_CROUCH",
|
|
||||||
"hoverOptions": {
|
|
||||||
"hoveredOptions": {
|
|
||||||
"brightenHovered": true,
|
|
||||||
"cycleBrightness": true,
|
|
||||||
"line": false,
|
|
||||||
"clickbait": false
|
|
||||||
},
|
|
||||||
"unHoveredOptions": {
|
|
||||||
"renderUnHovered": true,
|
|
||||||
"darkenUnHovered": true,
|
|
||||||
"darkenedBrightness": 0.5,
|
|
||||||
"darkenedOpacity": 1.0
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"disabledDefaultRenders": []
|
|
||||||
},
|
|
||||||
"modifiers": []
|
|
||||||
}
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
|
|
||||||
[Smoke]
|
|
||||||
#Affects probability of coloring smoke by chimneys
|
|
||||||
#Range: 0.0 ~ 1.0
|
|
||||||
coloringFactor = 0.1
|
|
||||||
#Maximum smoke particles that can be rendered at scene.
|
|
||||||
#If exceeded, smoke amount will be reduced proportionally for each rendered chimney
|
|
||||||
#Range: 0 ~ 2000
|
|
||||||
maxRenderedParticlesAmount = 800
|
|
||||||
#If true, smoke particles will collide with obstacles
|
|
||||||
canCollide = true
|
|
||||||
#If true, all emitters will produce smoke even without connected chimneys
|
|
||||||
emitWithoutChimney = true
|
|
||||||
#Use vanilla smoke particles for compatibility with some mods.
|
|
||||||
#Limitations: no wind, no coloring, no collisions
|
|
||||||
useVanillaSmokeParticles = false
|
|
||||||
#Whether to colorize smoke particles or not
|
|
||||||
colorize = true
|
|
||||||
|
|
||||||
@@ -1,48 +0,0 @@
|
|||||||
|
|
||||||
[Smoke]
|
|
||||||
#Default smoke color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb)
|
|
||||||
defaultColor = -1
|
|
||||||
#Maximum smoke particles amount per chimney
|
|
||||||
#Range: 1 ~ 100
|
|
||||||
maxAmount = 18
|
|
||||||
#Maximum smoke blow out distance
|
|
||||||
#Range: 0.0 ~ 20.0
|
|
||||||
maxIntencity = 4.0
|
|
||||||
#Maximum smoke particles scale
|
|
||||||
#Range: 1.0 ~ 10.0
|
|
||||||
maxScale = 2.5
|
|
||||||
#Maximum smoke particles render distance
|
|
||||||
#Range: 16 ~ 256
|
|
||||||
maxRenderDistance = 128
|
|
||||||
#Whether to replace vanilla smoke particles from a campfire or not
|
|
||||||
replaceVanillaCampfireSmoke = true
|
|
||||||
|
|
||||||
[Paint]
|
|
||||||
#Whether a bucket of water is required to be in the player's inventory in order to paint
|
|
||||||
requiresWaterBucket = true
|
|
||||||
#Whether a dye is required to be in the player's inventory in order to paint
|
|
||||||
requiresDye = true
|
|
||||||
|
|
||||||
[Pipe]
|
|
||||||
#Number of pipes that can be placed(when holding pipe items in both hands) / broken(when crouching) at once
|
|
||||||
#Range: 1 ~ 128
|
|
||||||
maxPipesAtOnce = 8
|
|
||||||
|
|
||||||
[Vent]
|
|
||||||
#All settings related to the ventilation system are shared between several mods and therefore located in forgeendertech-common.toml
|
|
||||||
"whereAreTheSettings?" = ["I've read the hint and understood"]
|
|
||||||
|
|
||||||
[Pump]
|
|
||||||
#If set to True, the redstone signal will turn the pump off instead of turning it on
|
|
||||||
invertedRedstoneSignal = false
|
|
||||||
|
|
||||||
[Pump.ForgeEnergy]
|
|
||||||
#Whether Forge Energy is required or not
|
|
||||||
enabled = false
|
|
||||||
#Maximum amount of energy that can be held
|
|
||||||
#Range: 0 ~ 100000
|
|
||||||
capacity = 10000
|
|
||||||
#Amount of energy consumed per operation or second
|
|
||||||
#Range: 0 ~ 1000
|
|
||||||
consumption = 50
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:brick_stove:*]
|
|
||||||
S:id=bakery:brick_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:cobblestone_stove:*]
|
|
||||||
S:id=bakery:cobblestone_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:deepslate_stove:*]
|
|
||||||
S:id=bakery:deepslate_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:end_stove:*]
|
|
||||||
S:id=bakery:end_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:granite_stove:*]
|
|
||||||
S:id=bakery:granite_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:mud_stove:*]
|
|
||||||
S:id=bakery:mud_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:quartz_stove:*]
|
|
||||||
S:id=bakery:quartz_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:red_nether_bricks_stove:*]
|
|
||||||
S:id=bakery:red_nether_bricks_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:sandstone_stove:*]
|
|
||||||
S:id=bakery:sandstone_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: bakery:stone_bricks_stove:*]
|
|
||||||
S:id=bakery:stone_bricks_stove:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:amethyst_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:amethyst_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
|
||||||
S:intensity=1.3
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:amethyst_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:amethyst_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.3]
|
|
||||||
S:intensity=1.3
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:copper_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:copper_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
|
||||||
S:intensity=1.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:copper_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:copper_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.1]
|
|
||||||
S:intensity=1.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:diamond_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:diamond_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
|
||||||
S:intensity=1.4
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:diamond_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:diamond_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.4]
|
|
||||||
S:intensity=1.4
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:extreme_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:extreme_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
|
||||||
S:amount=6.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
|
||||||
S:intensity=3.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:extreme_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:extreme_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 6.0]
|
|
||||||
S:amount=6.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 3.0]
|
|
||||||
S:intensity=3.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:gold_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:gold_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
|
||||||
S:intensity=1.2
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:gold_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:gold_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
|
||||||
S:intensity=1.2
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:iron_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:iron_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:iron_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:iron_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:netherhot_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:netherhot_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
|
||||||
S:amount=4.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
|
||||||
S:intensity=2.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:netherhot_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:netherhot_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 4.0]
|
|
||||||
S:amount=4.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 2.0]
|
|
||||||
S:intensity=2.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:platinum_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:platinum_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:platinum_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:platinum_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 3.0]
|
|
||||||
S:amount=3.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:steel_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:steel_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
|
||||||
S:intensity=1.2
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:steel_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:steel_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.2]
|
|
||||||
S:intensity=1.2
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:ultimate_forge:*]
|
|
||||||
S:id=betterfurnacesreforged:ultimate_forge:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
|
||||||
S:amount=8.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
|
||||||
S:intensity=4.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: betterfurnacesreforged:ultimate_furnace:*]
|
|
||||||
S:id=betterfurnacesreforged:ultimate_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 8.0]
|
|
||||||
S:amount=8.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 4.0]
|
|
||||||
S:intensity=4.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11553025]
|
|
||||||
S:color=0x11553025
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: brickfurnace:brick_blast_furnace:*]
|
|
||||||
S:id=brickfurnace:brick_blast_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11964f3d]
|
|
||||||
S:color=0x11964f3d
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: brickfurnace:brick_furnace:*]
|
|
||||||
S:id=brickfurnace:brick_furnace:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11985442]
|
|
||||||
S:color=0x11985442
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: brickfurnace:brick_smoker:*]
|
|
||||||
S:id=brickfurnace:brick_smoker:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: byg:boric_campfire:[lit=true, signal_fire=false]]
|
|
||||||
S:id=byg:boric_campfire:[lit=true, signal_fire=false]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
|
||||||
S:intensity=0.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xbb29b113]
|
|
||||||
S:color=0xbb29b113
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: byg:boric_campfire:[lit=true, signal_fire=true]]
|
|
||||||
S:id=byg:boric_campfire:[lit=true, signal_fire=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=false]]
|
|
||||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=false]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
|
||||||
S:intensity=0.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xbbdc1b27]
|
|
||||||
S:color=0xbbdc1b27
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: byg:cryptic_campfire:[lit=true, signal_fire=true]]
|
|
||||||
S:id=byg:cryptic_campfire:[lit=true, signal_fire=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11b4b4b4]
|
|
||||||
S:color=0x11b4b4b4
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: car:blastfurnace:[powered=true]]
|
|
||||||
S:id=car:blastfurnace:[powered=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11c46750]
|
|
||||||
S:color=0x11c46750
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: ceramics:kiln:[lit=true]]
|
|
||||||
S:id=ceramics:kiln:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: charcoal_pit:blast_furnace:[lit=true]]
|
|
||||||
S:id=charcoal_pit:blast_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: charcoal_pit:bloomeryy:[lit=true]]
|
|
||||||
S:id=charcoal_pit:bloomeryy:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: charcoal_pit:distillery:[lit=true]]
|
|
||||||
S:id=charcoal_pit:distillery:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: charcoal_pit:steam_press:[lit=true]]
|
|
||||||
S:id=charcoal_pit:steam_press:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: false]
|
|
||||||
B:emitWithoutChimney=false
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: clayworks:kiln:[lit=true]]
|
|
||||||
S:id=clayworks:kiln:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11191919]
|
|
||||||
S:color=0x11191919
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:black_oven:*]
|
|
||||||
S:id=cookingforblockheads:black_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11334cb2]
|
|
||||||
S:color=0x11334cb2
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:blue_oven:*]
|
|
||||||
S:id=cookingforblockheads:blue_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11664c33]
|
|
||||||
S:color=0x11664c33
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:brown_oven:*]
|
|
||||||
S:id=cookingforblockheads:brown_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x114c7f99]
|
|
||||||
S:color=0x114c7f99
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:cyan_oven:*]
|
|
||||||
S:id=cookingforblockheads:cyan_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x114c4c4c]
|
|
||||||
S:color=0x114c4c4c
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:gray_oven:*]
|
|
||||||
S:id=cookingforblockheads:gray_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11667f33]
|
|
||||||
S:color=0x11667f33
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:green_oven:*]
|
|
||||||
S:id=cookingforblockheads:green_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x116699d8]
|
|
||||||
S:color=0x116699d8
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:light_blue_oven:*]
|
|
||||||
S:id=cookingforblockheads:light_blue_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11999999]
|
|
||||||
S:color=0x11999999
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:light_gray_oven:*]
|
|
||||||
S:id=cookingforblockheads:light_gray_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x117fcc19]
|
|
||||||
S:color=0x117fcc19
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:lime_oven:*]
|
|
||||||
S:id=cookingforblockheads:lime_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11b24cd8]
|
|
||||||
S:color=0x11b24cd8
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:magenta_oven:*]
|
|
||||||
S:id=cookingforblockheads:magenta_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11d87f33]
|
|
||||||
S:color=0x11d87f33
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:orange_oven:*]
|
|
||||||
S:id=cookingforblockheads:orange_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11ffffff]
|
|
||||||
S:color=0x11ffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:oven:*]
|
|
||||||
S:id=cookingforblockheads:oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11f27fa5]
|
|
||||||
S:color=0x11f27fa5
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:pink_oven:*]
|
|
||||||
S:id=cookingforblockheads:pink_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x117f3fb2]
|
|
||||||
S:color=0x117f3fb2
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:purple_oven:*]
|
|
||||||
S:id=cookingforblockheads:purple_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11993333]
|
|
||||||
S:color=0x11993333
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:red_oven:*]
|
|
||||||
S:id=cookingforblockheads:red_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11ffffff]
|
|
||||||
S:color=0x11ffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:white_oven:*]
|
|
||||||
S:id=cookingforblockheads:white_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11e5e533]
|
|
||||||
S:color=0x11e5e533
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: cookingforblockheads:yellow_oven:*]
|
|
||||||
S:id=cookingforblockheads:yellow_oven:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
|
||||||
S:activeTag=burnTimeRemaining
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: create:blaze_burner:*]
|
|
||||||
S:id=create:blaze_burner:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
create:blaze_burner:*
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: create:lit_blaze_burner:*]
|
|
||||||
S:id=create:lit_blaze_burner:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
create:lit_blaze_burner:*
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: BLOCK]
|
|
||||||
S:type=BLOCK
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
|
||||||
S:intensity=0.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-64
@@ -1,64 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: burnTimeRemaining]
|
|
||||||
S:activeTag=burnTimeRemaining
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createaddition:liquid_blaze_burner:*]
|
|
||||||
S:id=createaddition:liquid_blaze_burner:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 2]
|
|
||||||
I:maxGapLength=2
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
createaddition:liquid_blaze_burner:*
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.5]
|
|
||||||
S:intensity=0.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
|
||||||
S:activeTag=#hardcoded_speed_check
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createdieselgenerators:diesel_engine:*]
|
|
||||||
S:id=createdieselgenerators:diesel_engine:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
|
||||||
S:activeTag=#hardcoded_speed_check
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createdieselgenerators:diesel_engine:[silenced=true]]
|
|
||||||
S:id=createdieselgenerators:diesel_engine:[silenced=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 0.1]
|
|
||||||
S:intensity=0.1
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 1.0]
|
|
||||||
S:scale=1.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
|
||||||
S:activeTag=#hardcoded_speed_check
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createdieselgenerators:diesel_engine:[turbocharged=true]]
|
|
||||||
S:id=createdieselgenerators:diesel_engine:[turbocharged=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.5]
|
|
||||||
S:intensity=1.5
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
|
||||||
S:activeTag=#hardcoded_speed_check
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
|
||||||
S:id=createdieselgenerators:large_diesel_engine:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: #hardcoded_speed_check]
|
|
||||||
S:activeTag=#hardcoded_speed_check
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: createdieselgenerators:large_diesel_engine:*]
|
|
||||||
S:id=createdieselgenerators:large_diesel_engine:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 1.0]
|
|
||||||
S:amount=1.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: Timer]
|
|
||||||
S:activeTag=Timer
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: tfmg:blast_furnace_output:*]
|
|
||||||
S:id=tfmg:blast_furnace_output:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
tfmg:fireproof_bricks:*
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11232327]
|
|
||||||
S:color=0x11232327
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: crossroads:firebox:[active=true]]
|
|
||||||
S:id=crossroads:firebox:[active=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:coalstone_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:coalstone_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11a61900]
|
|
||||||
S:color=0x11a61900
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:demon_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:demon_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11646a45]
|
|
||||||
S:color=0x11646a45
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:greenlight_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:greenlight_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x1178705e]
|
|
||||||
S:color=0x1178705e
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:molten_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:molten_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11575988]
|
|
||||||
S:color=0x11575988
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:moonlight_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:moonlight_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11437d9b]
|
|
||||||
S:color=0x11437d9b
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:oceanfire_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:oceanfire_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11c7c7c7]
|
|
||||||
S:color=0x11c7c7c7
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: divinerpg:whitefire_furnace:[lit=true]]
|
|
||||||
S:id=divinerpg:whitefire_furnace:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: bc_managed_data/active]
|
|
||||||
S:activeTag=bc_managed_data/active
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: draconicevolution:generator:*]
|
|
||||||
S:id=draconicevolution:generator:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: burnTime]
|
|
||||||
S:activeTag=burnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: electrodynamics:coalgenerator:*]
|
|
||||||
S:id=electrodynamics:coalgenerator:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-63
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: BurnTime]
|
|
||||||
S:activeTag=BurnTime
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: enderio:primitive_alloy_smelter:*]
|
|
||||||
S:id=enderio:primitive_alloy_smelter:*
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0xffffffff]
|
|
||||||
S:color=0xffffffff
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: enderio:stirling_generator:[powered=true]]
|
|
||||||
S:id=enderio:stirling_generator:[powered=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
# Configuration file
|
|
||||||
|
|
||||||
Emitter {
|
|
||||||
# Defines the name of the NBT tag that stores info about tile entity active state.
|
|
||||||
# Emitter is considered active if the return value is greater than 0 or true.
|
|
||||||
# Set to an empty string if you don't need this function. [default: ]
|
|
||||||
S:activeTag=
|
|
||||||
|
|
||||||
# If true, the smoke will be transferred to the chimneys directly connected from aside. [default: true]
|
|
||||||
B:canEmitAside=true
|
|
||||||
|
|
||||||
# Defines a color in ARGB (Alpha, Red, Green, Blue) hex format (0xaarrggbb) which will be applied to the smoke.
|
|
||||||
# The alpha channel of this color (aa) determines probability of applying (ff - always, 7f - 1/2, 00 - never).
|
|
||||||
# [default: 0x11674833]
|
|
||||||
S:color=0x11674833
|
|
||||||
|
|
||||||
# If true, the smoke particles will be generated even without connected chimney. [default: true]
|
|
||||||
B:emitWithoutChimney=true
|
|
||||||
|
|
||||||
# Id is a basic unit (block or item) identifier in <modId:unitName:meta> format.
|
|
||||||
# ModId can be omitted for vanilla items. Meta can be omitted too if it equals 0.
|
|
||||||
# UnitName must be lowercase, words separated by '_', words order - from private to common (example: black_iron_ore).
|
|
||||||
# Use '*' char or '[]' as meta value to specify all possible values (all block states).
|
|
||||||
# To define multiple block states, you can use block properties. The format is <modId:blockName:[prop1=value1, prop2=value2]>
|
|
||||||
# Also you may use tags. The format is <#modId:tagPath> (example: #forge:ores/copper).
|
|
||||||
# [default: environmental:kiln:[lit=true]]
|
|
||||||
S:id=environmental:kiln:[lit=true]
|
|
||||||
|
|
||||||
# This parameter is required only for those blocks that use NBT tags to fully identify themselves.
|
|
||||||
# The format is <tagKey>=<value>
|
|
||||||
# If the value is a string, it must be enclosed in double quotes. Example: id="ic2:generator"
|
|
||||||
# Leave this blank if you don't need it. [default: ]
|
|
||||||
S:identityTag=
|
|
||||||
|
|
||||||
# Defines the maximum allowable air gap between the emitter and the chimney located above. [range: 0 ~ 16, default: 0]
|
|
||||||
I:maxGapLength=0
|
|
||||||
|
|
||||||
# Defines a list of blocks which should be considered as part of this multiblock.
|
|
||||||
S:relatedBlocks <
|
|
||||||
>
|
|
||||||
|
|
||||||
# Defines the type of this emitter.
|
|
||||||
# Valid types (case insensitive):
|
|
||||||
# BLOCK - a simple Block without a Tile Entity that will be updated each time it receives a random tick.
|
|
||||||
# TILE - a Block with a Tile Entity that will be updated onces per second.
|
|
||||||
# ENTITY - a mobile Entity that will be updated onces per second.
|
|
||||||
# FUEL - a Tile Entity with a HARDCODED hook that will be updated each time it consumes fuel. [default: TILE]
|
|
||||||
S:type=TILE
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Smoke {
|
|
||||||
# Defines particles amount [range: 0.0 ~ 18.0, default: 2.0]
|
|
||||||
S:amount=2.0
|
|
||||||
|
|
||||||
# Defines smoke blow out distance. [range: 0.0 ~ 4.0, default: 1.0]
|
|
||||||
S:intensity=1.0
|
|
||||||
|
|
||||||
# Defines smoke particles scale. [range: 1.0 ~ 2.5, default: 2.0]
|
|
||||||
S:scale=2.0
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user