Files
AudiOhm/frontend/linux/CMakeLists.txt
T
root 85dad89d5b feat: Modernisation UI/UX et configuration Flutter multi-plateforme
Phase 1 - Corrections Critiques:
- Fixed memory leaks dans music_provider.dart (stream subscriptions)
- Fixed race conditions dans search_provider.dart (stale results)
- Fixed token refresh errors dans api_service.dart
- Improved error handling avec messages utilisateur
- Changed API URL to HTTPS by default

Phase 2 - Améliorations UX Desktop:
- Ajouté cursor pointers sur tous les éléments cliquables
- Implémenté hover states avec effets néon glow (200ms transitions)
- Créé skeleton loading states avec shimmer animation
- Ajouté widgets: ClickableWrapper, ErrorDisplay, SkeletonLoading
- Enhanced visual feedback pour desktop users

Phase 3 - Configuration Flutter:
- Configuré Android (Gradle 8.1.0, Kotlin 1.9.0, minSdk 21, targetSdk 34)
- Créé launcher icons cyberpunk néon (5 densités)
- Configuré Windows desktop (structure complète)
- Activé Linux desktop support
- Ajouté package équatable pour entités de domaine
- Corrigé imports (colors.dart, auth_provider.dart)
- Fixed Dio API compatibility (RequestOptions)

Documentation:
- STYLE_GUIDE.md: Guide complet (100+ pages)
- DESIGN_IMPLEMENTATION_GUIDE.md: Implémentation Flutter
- BUILD_STATUS.md: Status builds + troubleshooting
- QUICKSTART_BUILDS.md: Guide rapide
- BUILD_INDEX.md: Index documentation
- PHASE_1_CORRECTIONS.md: Corrections Phase 1
- PHASE_2_UX_IMPROVEMENTS.md: Améliorations Phase 2
- PR_REVIEW_SUMMARY.md: Revue code complète
- CODE_ANALYSIS_AND_PRIORITIES.md: Analyse code

Scripts & Builds:
- BUILD_ALL.sh: Script automatisé builds multi-plateforme
- builds/: Structure avec README par plateforme
- design-system/: Système de design complet

Backend:
- Ajouté streaming HTTP Range pour audio progressif
- Enhanced YouTube service avec métadonnées complètes
- Improved error handling et validation

Generated with [Claude Code](https://claude.com/claude-code)
via [Happy](https://happy.engineering)

Co-Authored-By: Claude <noreply@anthropic.com>
Co-Authored-By: Happy <yesreply@happy.engineering>
2026-01-19 07:44:40 +00:00

107 lines
4.0 KiB
CMake

# Project-level configuration.
cmake_minimum_required(VERSION 3.10)
project(audiOhm LANGUAGES CXX)
# The name of the executable created for the application. Change this to change
# the on-disk name of your application.
set(BINARY_NAME "audiOhm")
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
# versions of CMake.
cmake_policy(SET CMP0063 NEW)
# Define build configuration option.
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTICONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
CACHE STRING "" FORCE)
else()
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
endif()
# Define settings for the Profile build mode.
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
# Use Unicode for all projects.
add_definitions(-DUNICODE -D_UNICODE)
# Compilation settings that should be applied to most targets.
#
# Be cautious about adding new options here, as plugins use this function by
# default. In most cases, you should add new options to specific targets instead
# of modifying this function.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_17)
target_compile_options(${TARGET} PRIVATE
-Wall -W -Wpointer-arith -Wimplicit-fallthrough -Wno-unused-parameter)
target_compile_options(${TARGET} PRIVATE "$<$<CONFIG:Debug>:-O0 -g>")
target_compile_options(${TARGET} PRIVATE "$<$<CONFIG:Release>:-O3>")
target_compile_options(${TARGET} PRIVATE "$<$<CONFIG:Profile>:-O2>")
endfunction()
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
# Flutter library and tool build rules.
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
add_subdirectory(${FLUTTER_MANAGED_DIR})
# Application build; see runner/CMakeLists.txt.
add_subdirectory("runner")
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# Support files are copied into place next to the executable, so that it can
# run in place. This is done instead of making a separate bundle (as on Linux)
# so that building and running from within Visual Studio will work.
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
# Make the "install" step default, as it's required to run.
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
CONFIGURATIONS Profile;Release
COMPONENT Runtime)