12 KiB
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
Custom Ore Gem is a Minecraft NeoForge 1.21.1 mod (mod ID: custom_ore_gen) that modifies ore distribution and adds Diamond Shard-tier tools and armor. This is an MCreator project - code in src/main/java is partially regenerated on each build.
Note: This mod replaces vanilla ore distribution with custom biome-based ore generation. For full functionality, it's recommended to use with KubeJS to remove vanilla ores (manual setup required).
Build Commands
# Build the mod (generates .jar in build/libs/)
./gradlew build
# Run client for testing
./gradlew runClient
# Run server for testing
./gradlew runServer
# Clean build artifacts
./gradlew clean
# Generate resources (data generation for assets/resources)
./gradlew runData
The built JAR is named custom_ore_gen-{version}.jar and appears in build/libs/.
Architecture
MCreator Workflow
This project uses MCreator. Files marked with MCreator note: This file will be REGENERATED on each build. at the top will be completely overwritten on each build. These include:
src/main/java/net/mcreator/customoregen/init/CustomOreGenModBlocks.javasrc/main/java/net/mcreator/customoregen/init/CustomOreGenModItems.javasrc/main/java/net/mcreator/customoregen/init/CustomOreGenModTabs.java
Protected User Code Blocks: Only CustomOreGenModItems.java contains protected user code blocks:
// Start of user code block custom items
// End of user code block custom items
Always preserve code between these markers when editing. All custom items (Ore Biome Finder, Shard Diamond armor, Paxel) are registered in this section.
Package Structure
net.mcreator.customoregen/
├── CustomOreGenMod.java # Main mod class, registers event bus
├── OresCommand.java # /ores command implementation
├── ShardDiamondArmorMaterial.java # Armor material class for Shard Diamond armor
├── block/ # Ore block classes (17 blocks)
├── item/ # Items (Diamond Shard, tools, armor, Paxel, OreBiomeFinder)
├── config/ # NeoForge configuration system (ModConfigs.java)
├── event/ # Event handlers (OreBreakEventHandler, EnchantabilityFix)
├── procedures/ # Game logic (ConfigurableOreDropsProcedure, OreexperienceProcedure)
└── init/
├── CustomOreGenModBlocks.java # Block registry (deferred register)
├── CustomOreGenModItems.java # Item registry (REGENERATED)
└── CustomOreGenModTabs.java # Creative tabs registry
Ore Generation System
The mod uses NeoForge biome modifiers to distribute ores based on biome temperature tags. The architecture:
-
Biome Tags (
src/main/resources/data/custom_ore_gen/tags/worldgen/biome/):cold_biomes.json- Cold biomes (lapis, concentrated diamond)hot_biomes.json- Hot biomes (pure gold, copper, redstone)mountain_biomes.json- Mountain biomes (high emerald)rare_biomes.json- Rare biomes (lower emerald)tempered_biomes.json- Temperate biomes (iron, concentrated coal)- BOP biomes are included with
"required": falsefor optional compatibility
-
Biome Modifiers (
src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/):- Each ore has a JSON file linking it to biome tags
- Special case:
deepslatesharddiamondore_biome_modifier.jsonuses"type": "forge:any"for all biomes - JSON Structure:
{ "type": "neoforge:add_features", "biomes": "custom_ore_gen:cold_biomes", // or {"type": "forge:any"} for all biomes "features": "custom_ore_gen:deepslatesharddiamondore", "step": "underground_ores" }
-
Worldgen Features (
src/main/resources/data/custom_ore_gen/worldgen/):configured_feature/- Defines ore vein size and height rangeplaced_feature/- Places the feature in the world with vertical anchors
Diamond Shard Progression Tier
Diamond Shards are an intermediate tier between Iron and Diamond:
- Items: Diamond Shard (
diamondshard) - craft 9 shards into 1 diamond - Tools: Pickaxe, Shovel, Axe (200 durability), Paxel (1000 durability, combines all three)
- Armor: Helmet (3), Chestplate (7), Leggings (5), Boots (2) - Total 17 protection, 1060 durability
- Repair: All Diamond Shard equipment uses Diamond Shards
Configuration System
Located in src/main/java/net/mcreator/customoregen/config/:
ModConfigs.java- NeoForge configuration with 4 nested config classes:OreGenConfig,ToolStatsConfig,DropsConfig,FeatureToggleConfigConfigHelper.java- Utility class for accessing config values- Generated config file:
config/custom_ore_gen-common.toml(created on first run)
Current Implementation Status:
- ✅ Ore Drops: Fully implemented via
OreBreakEventHandler.javawhich listens toBlockEvent.BreakEventand callsConfigurableOreDropsProcedure.execute()for all custom ores - ⚠️ Tool Stats: Config classes exist in
ModConfigs.java, but tools currently have hardcoded values (e.g.,SharddiamondpickaxeItem.java:18hasreturn 200for durability). Config reading not yet implemented. - ⚠️ Feature Toggles: Defined in
FeatureToggleConfigbut not yet wired to block/item registration conditional logic - ⚠️ Ore Generation: Config values exist but worldgen JSON files still use hardcoded values
- ⚠️ Enchantability:
EnchantabilityFix.javaexists but is commented out - enchantment values not yet applied to items
Ore Biome Finder
The OreBiomeFinderItem (item/OreBiomeFinderItem.java) and /ores command (OresCommand.java) detect which mod tags apply to the current biome and list findable ores.
Implementation Details:
- Uses
TagKey.create(Registries.BIOME, ResourceLocation.fromNamespaceAndPath("custom_ore_gen", "..."))to define biome tags - Checks
level.getBiome(pos()).is()to test tag membership - Displays biome ID, applicable tags, and ore list with height ranges
- Hardcoded ore lists by category (COLD_ORES, HOT_ORES, etc.) in
OreBiomeFinderItem.java
Adding a New Ore
To add a new ore type (requires MCreator for full integration):
- Create the block in MCreator with proper properties (sound type, harvest level, etc.)
- Add loot table at
src/main/resources/data/custom_ore_gen/loot_table/blocks/{orename}.json(note:loot_tablenotloot_tables) - Add configured_feature JSON in
src/main/resources/data/custom_ore_gen/worldgen/configured_feature/ - Add placed_feature JSON in
src/main/resources/data/custom_ore_gen/worldgen/placed_feature/ - Create biome_modifier JSON in
src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/linking to a biome tag (or create a new tag intags/worldgen/biome/) - Add BOP entries (optional) to appropriate biome tag JSON files with
"required": falsewrapper - Update
OreBiomeFinderItem.javato add the new ore to the appropriate category list - Add ore type mapping in
OreBreakEventHandler.javaif you want configurable drops viaConfigurableOreDropsProcedure
User Code Sections
When editing MCreator-generated files, only modify code between:
// Start of user code block [section_name]
// End of user code block [section_name]
For example, in CustomOreGenModItems.java (lines 67-78):
// Start of user code block custom items
public static final Supplier<Item> ORE_BIOME_FINDER = REGISTRY.register("ore_biome_finder", () -> new OreBiomeFinderItem());
// ... armor, paxel registrations
// End of user code block custom items
Important: Custom items like the Ore Biome Finder, Shard Diamond armor, and Paxel are registered in this protected section and will survive MCreator rebuilds.
Event Handlers
The mod uses NeoForge's event system for ore processing:
OreBreakEventHandler
- Listens to
BlockEvent.BreakEventwith@SubscribeEvent - Maps custom ore blocks to ore type strings (
shard_diamond,concentrated_coal,pure_golden, etc.) - Calls
ConfigurableOreDropsProcedure.execute()with ore type when player breaks ore with correct tool - Supports 10 ore types: shard_diamond, concentrated_coal, pure_golden, impure_iron, concentrated_diamond, lapis, redstone, emerald, copper
EnchantabilityFix
- Uses
ModifyDefaultComponentsEventto set enchantability values on tools and armor - Currently commented out - enchantability not yet applied
- When active, should set
DataComponents.ENCHANTABLEwith value 9 (tools) or 14 (armor)
Loot Table Format
NeoForge 1.21 uses loot_table (singular) instead of loot_tables (plural):
- Location:
src/main/resources/data/custom_ore_gen/loot_table/blocks/{orename}.json - Includes Silk Touch support via
match_toolcondition - Uses
random_sequencefor loot table randomization - Example structure in
deepslatesharddiamondore.jsonshows Silk Touch → drop block, otherwise drops handled byOreBreakEventHandler
Vanilla Ore Removal
The mod removes vanilla ores via NeoForge biome modifiers (NOT KubeJS anymore):
src/main/resources/data/custom_ore_gen/neoforge/biome_modifier/remove_vanilla_ores.json- Uses
neoforge:remove_featurestype to remove vanilla ore generation - This replaces the old KubeJS automatic script system from Forge 1.20.1
Biomes O' Plenty Integration
The mod includes BOP biome support through biome tag entries. BOP biomes are wrapped with:
{
"id": "biomesoplenty:biome_name",
"required": false
}
The "required": false flag ensures the game doesn't crash if BOP isn't installed. When adding new BOP biomes, add them to the appropriate category tag JSON files in tags/worldgen/biome/.
Testing
After making changes:
- Run
./gradlew buildto verify compilation - Run
./gradlew runClientto test in-game - Check logs in
run/logs/for errors
Enchantment Tags
The mod includes enchantment tags at src/main/resources/data/minecraft/tags/item/enchantable/:
- armor.json - Marks Shard Diamond armor pieces as enchantable
- durability.json - Marks tools and armor for durability enchantments
- mining.json - Marks pickaxes, shovels, and paxel as mining tools
- weapon.json - Marks axes as weapons
These tags enable proper enchantment behavior for custom items in the enchanting table and anvil.
Important Notes
README Disclaimer
The README.md file contains outdated information referring to Forge 1.20.1. The current codebase uses NeoForge 1.21.1. Always trust gradle.properties and this file for accurate version information.
Recipe Compatibility
The mod includes recipes for:
- Mekanism: Enriching recipes for concentrated ores and shard diamond
- Create: Crushing and milling recipes for ore processing
- Sculk Catalyst: Diamond shard to sculk catalyst conversion
Version Information
- Minecraft: 1.21.1
- NeoForge: 21.1.219 (defined in
gradle.propertiesasneo_version) - Java: 21 (configured via Java toolchain in build.gradle)
- Mod Version: 3.0 (defined in
gradle.propertiesasmod_version)
Mod Registration Order
In CustomOreGenMod constructor, registration order is:
CustomOreGenModBlocks.REGISTRY.register(modEventBus)- Blocks must be registered firstCustomOreGenModItems.REGISTRY.register(modEventBus)- Items depend on blocks for BlockItemsCustomOreGenModTabs.REGISTRY.register(modEventBus)- Creative tabs depend on items
Server Work Queue Pattern
The mod includes a server tick work queue (CustomOreGenMod.java:52-69) for deferring execution:
queueServerWork(int tick, Runnable action)- Schedule work to run after N server ticks- Only executes on server thread (
SidedThreadGroups.SERVER) - Processed during
ServerTickEvent.Post - Use this for operations that need to happen after a delay or during gameplay
DeferredRegister Pattern
All registries use NeoForge's DeferredRegister.create(Registries.X, CustomOreGenMod.MODID) pattern. This is the modern NeoForge 1.21 registration method replacing the old Forge registry system.
NeoForge 1.21 Tool Tier Implementation
When creating custom tool items (Tier), you must implement getIncorrectBlocksForDrops():
- Returns
TagKey<Block>ornull - If
null, all blocks can be dropped (current implementation inSharddiamondpickaxeItem.java:38-40) - This replaces the old Forge 1.20
getTier()and incorrect blocks logic