- Custom BiomeSource distributes biomes by Z coordinate (north=cold, south=hot)
- Extra-large biomes (~3000 blocks, 8x vanilla)
- Underground biomes follow surface temperature logic
- Always spawn in plains near Z=0
- Welcome message explaining latitude mechanics
- Uses amplified noise settings for higher mountains
- BOP biomes integrated in temperature bands
- Selectable as 'Large Latitude' world type in world creation
- New config section 'world_generation'
- Version bumped to 2.2.0
- Fixed paxel recipe: now requires 1 pickaxe + 2 sticks (instead of 3 pickaxes)
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>