Commit Graph

6 Commits

Author SHA1 Message Date
root ee1b203a7f feat: Add latitude-based world generation with extra-large biomes
- Custom BiomeSource distributes biomes by Z coordinate (north=cold, south=hot)
- Extra-large biomes (~3000 blocks, 8x vanilla)
- Underground biomes follow surface temperature logic
- Always spawn in plains near Z=0
- Welcome message explaining latitude mechanics
- Uses amplified noise settings for higher mountains
- BOP biomes integrated in temperature bands
- Selectable as 'Large Latitude' world type in world creation
- New config section 'world_generation'
- Version bumped to 2.2.0
2026-05-13 10:05:09 +00:00
feldenr 140b1f9111 Version 2.1.6 - Bug fixes
- Fixed paxel recipe: now requires 1 pickaxe + 2 sticks (instead of 3 pickaxes)
- Fixed silk touch on Concentrated Diamond Ore: now drops vanilla diamond_ore
- Fixed Copper High Ore sound: changed from GRAVEL to STONE

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 17:09:36 +01:00
feldenr 11d596b788 Version 2.1.5 - Major update with armor, creative tab, KubeJS integration
Features:
- Added Diamond Shard armor set (helmet, chestplate, leggings, boots)
- Added Diamond Shard tools (pickaxe, shovel, axe, paxel)
- Created custom creative tab "Custom Ore Gen" with all mod items
- Fixed armor texture loading with proper ArmorMaterial implementation
- Updated diamond shard item texture to 32x32
- Fixed diamond shard ore textures (swapped surface/deepslate)
- Disabled surface diamond shard ore generation (only deepslate remains)
- Added KubeJS as mandatory dependency
- Auto-create KubeJS startup script to remove vanilla ores

Technical changes:
- Created ShardDiamondArmorMaterial class with proper getName() format
- Created KubeJSIntegration class for automatic script creation
- Updated mods.toml with KubeJS dependency and version 2.1.5
- Removed ModArmorMaterials enum (replaced by class-based approach)
- Updated CreativeTab to include all mod items in custom tab

Textures:
- New armor textures from new_armor folder
- New diamond shard item texture
- Fixed armor layer textures for proper rendering

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-07 13:52:01 +01:00
feldenr 919980cb34 Version 2.0.8 - Correction armure et craft paxel
- Correction bug texture armure Diamond Shard (renommage textures layer_1/layer_2)
- Correction craft paxel (remplacement espace par lettre T pour stick)
- Correction compilation SharddiamondpaxelItem (getTier().getSpeed())
- Mise à jour version 2.0.6 -> 2.0.8

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2026-01-05 21:44:03 +01:00
feldenr e388fb6ad1 Changement global + ajout item et commande 2026-01-04 22:08:42 +01:00
Roman ea4bcfbbeb Correction texture diamond shard ore 2025-12-30 14:03:14 +01:00