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Find out more info on the website: https://kubejs.com/
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Directory information:
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assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
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data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
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startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
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server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
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client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)
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config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
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exported - Data dumps like texture atlases end up here
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You can find type-specific logs in logs/kubejs/ directory
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded client scripts)')
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#KubeJS Client Properties
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#Fri Feb 21 23:14:38 CET 2025
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backgroundColor=2E3440
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barBorderColor=ECEFF4
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exportAtlases=false
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menuBackgroundBrightness=64
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disableRecipeBook=false
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title=
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barColor=ECEFF4
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overrideColors=false
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fmlLogColor=ECEFF4
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showTagNames=false
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fmlMemoryColor=ECEFF4
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menuBackgroundScale=32.0
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blurScaledPackIcon=true
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menuInnerBackgroundBrightness=32
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#KubeJS Common Properties
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#Fri Feb 21 23:14:38 CET 2025
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matchJsonRecipes=true
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allowAsyncStreams=true
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announceReload=true
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startupErrorGUI=true
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serverOnly=false
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hideServerScriptErrors=false
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saveDevPropertiesInConfig=false
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packmode=
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ignoreCustomUniqueRecipeIds=false
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creativeModeTabIcon=minecraft\:purple_dye
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startupErrorReportUrl=
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{
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"type": "minecraft:no_op",
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"config": {}
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}
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded server scripts)')
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// priority: 0
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// Visit the wiki for more info - https://kubejs.com/
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console.info('Hello, World! (Loaded startup scripts)')
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// priority: 0
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WorldgenEvents.add(event => {
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// Fonction pour ajouter des minerais avec des paramètres personnalisés
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function addOreGeneration(biomeTypes, oreBlock, veinSize, veinsPerChunk, minHeight, maxHeight) {
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event.addOre(ore => {
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ore.block = oreBlock
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ore.spawnsIn.tags = biomeTypes
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ore.veinSize = veinSize
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ore.veinsPerChunk = veinsPerChunk
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ore.minHeight = minHeight
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ore.maxHeight = maxHeight
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})
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}
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// Définition des types de biomes
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const hotBiomes = [
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'minecraft:desert',
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'minecraft:savanna',
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'minecraft:jungle'
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]
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const moderateBiomes = [
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'minecraft:plains',
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'minecraft:forest',
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'minecraft:birch_forest',
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'minecraft:flower_forest'
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]
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const coldBiomes = [
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'minecraft:mountains',
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'minecraft:snowy_tundra',
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'minecraft:snowy_mountains',
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'minecraft:ice_spikes'
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]
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// Génération pour Biomes Chauds
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addOreGeneration(hotBiomes, 'minecraft:copper_ore', 9, 20, 0, 96)
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addOreGeneration(hotBiomes, 'minecraft:gold_ore', 9, 30, 0, 64)
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addOreGeneration(hotBiomes, 'minecraft:iron_ore', 9, 25, 0, 72)
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addOreGeneration(hotBiomes, 'minecraft:redstone_ore', 8, 15, 0, 16)
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// Génération pour Biomes Modérés
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addOreGeneration(moderateBiomes, 'minecraft:iron_ore', 9, 30, 0, 72)
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addOreGeneration(moderateBiomes, 'minecraft:coal_ore', 17, 25, 0, 128)
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addOreGeneration(moderateBiomes, 'minecraft:gold_ore', 9, 10, 0, 32)
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addOreGeneration(moderateBiomes, 'minecraft:copper_ore', 9, 15, 0, 96)
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// Génération pour Biomes Froids
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addOreGeneration(coldBiomes, 'minecraft:diamond_ore', 8, 15, 0, 16)
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addOreGeneration(coldBiomes, 'minecraft:iron_ore', 9, 20, 0, 64)
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addOreGeneration(coldBiomes, 'minecraft:coal_ore', 17, 25, 0, 128)
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addOreGeneration(coldBiomes, 'minecraft:lapis_ore', 7, 10, 0, 32)
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})
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