Rajout des differents type d'or ainsi que la creation d'un biome tag

This commit is contained in:
felden.r@grenoble.archi.fr
2025-02-24 09:59:11 +01:00
parent 6780fc8f78
commit 05e155fcae
232 changed files with 5611 additions and 1479 deletions
@@ -0,0 +1,57 @@
{
"_fv": 73,
"_type": "loottable",
"definition": {
"type": "Block",
"pools": [
{
"minrolls": 1,
"maxrolls": 3,
"minbonusrolls": 1,
"maxbonusrolls": 2,
"hasbonusrolls": true,
"entries": [
{
"type": "item",
"item": {
"value": "Items.GOLD_NUGGET"
},
"weight": 1,
"minCount": 1,
"maxCount": 3,
"minEnchantmentLevel": 0,
"maxEnchantmentLevel": 0,
"affectedByFortune": true,
"explosionDecay": false,
"silkTouchMode": 2
}
]
},
{
"minrolls": 1,
"maxrolls": 1,
"minbonusrolls": 1,
"maxbonusrolls": 1,
"hasbonusrolls": false,
"entries": [
{
"type": "item",
"item": {
"value": "CUSTOM:Deepslateimpuregoldore"
},
"weight": 1,
"minCount": 1,
"maxCount": 1,
"minEnchantmentLevel": 0,
"maxEnchantmentLevel": 0,
"affectedByFortune": false,
"explosionDecay": false,
"silkTouchMode": 1
}
]
}
],
"name": "blocks/deepslateimpuregoldore",
"namespace": "mod"
}
}