package net.minecraft.world.level.block;

import net.minecraft.core.BlockPos;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;

public class StructureVoidBlock extends Block {
   private static final double SIZE = 5.0D;
   private static final VoxelShape SHAPE = Block.box(5.0D, 5.0D, 5.0D, 11.0D, 11.0D, 11.0D);

   public StructureVoidBlock(BlockBehaviour.Properties p_57150_) {
      super(p_57150_);
   }

   public RenderShape getRenderShape(BlockState p_57156_) {
      return RenderShape.INVISIBLE;
   }

   public VoxelShape getShape(BlockState p_57158_, BlockGetter p_57159_, BlockPos p_57160_, CollisionContext p_57161_) {
      return SHAPE;
   }

   public float getShadeBrightness(BlockState p_57152_, BlockGetter p_57153_, BlockPos p_57154_) {
      return 1.0F;
   }
}