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Custom_Launcher_mc/modpack/_upload/objects/df/4d/df4dce7cd3234c45c93efda8a8dc2e0866f60362
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felden.r@grenoble.archi.fr c280484561 first commit
2025-03-31 11:07:21 +02:00

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#Search distance for when creating coastal waves.
#Range: > 0
waveSearchDistance = 14
#Additional block distance on top of render distance at which waves can spawn.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waveSpawnDistance = 0.0
#Additional amount of waves to spawn.
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
waveSpawnAmount = 0.7
#Time in ticks between each spawn sequence of waves.
#Range: > 1
waveSpawnFrequency = 20
#Maximum spawn distance from shore.
#Range: 0.0 ~ 1.7976931348623157E308
waveSpawnDistanceFromShoreMax = 28.0
#Minimum spawn distance from shore.
#Range: 0.0 ~ 1.7976931348623157E308
waveSpawnDistanceFromShoreMin = 4.0
#Amount of sprites for waves. Zero indexed.
#Range: > 1
waveSpriteCount = 5
#How great should the chance for waves to deposit blocks be? Lower value = higher chance.
#Range: > 1
waveBlockDepositChance = 100
#How often the waves should make a sound. Higher value = rarer.
#Range: > 0
waveBreakingSoundChance = 45
#How fast the bioluminescence should change (octaves).
#Range: > 1
waveBioluminescenceChange = 16
#The amount of iterations to process the bioluminescence noise map. More = rarer bioluminescent events.
#Range: 0.0 ~ 1.7976931348623157E308
waveBioluminescenceFrequency = 0.5
#The maximum angle within which waves can spawn irt. the player view direction. E.g. 360 degrees would allow waves to spawn all around the player.
#Range: 0.0 ~ 360.0
waveSpawningFOVLimit = 140.0
#The amount of iterations to search for and refine for the nearest shore position.
#Range: > 1
waveFindNearestShoreIterations = 3
#Volume modifier for the waves. 1.0 = 100% volume.
#Range: 0.0 ~ 10.0
waveVolume = 1.0
[Debug]
#Enable debug?
debug = false
#Vector axis switch.
#Range: 0 ~ 5
vecAxisIndex = 0