99 lines
4.9 KiB
Plaintext
99 lines
4.9 KiB
Plaintext
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#General settings of Crash Assistant mod.
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[general]
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#Link which will be opened in browser on request_help_button pressed.
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#If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link.
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#Must start with 'https://' or 'www.'
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help_link = "CHANGE_ME"
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#Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting.
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#If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used.
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#Supported values: mclo.gs / gnomebot.dev
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upload_to = "gnomebot.dev"
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#Show gui on minecraft crashed on modloading and FML error screen displayed.
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show_on_fml_error_screen = true
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#Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash.
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kill_old_app = true
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#If options.txt doesn't exist, the default language will be used.
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default_lang = "en_us"
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#Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators.
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show_dont_send_screenshot_of_gui_notice = true
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#List of blacklisted log files. This files won't show in GUI logs list.
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blacklisted_logs = []
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#Here you can change text of lang placeHolders.
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#Also you can change any text in lang files.
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#You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where.
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[text]
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#$CONFIG.text.support_name$ in lang files will be replaced with this value.
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#For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$"
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support_name = "example Discord"
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#$CONFIG.text.support_place$ in lang files will be replaced with this value.
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support_place = "#example channel"
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#$CONFIG.text.modpack_name$ in lang files will be replaced with this value.
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#For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!"
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#Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config.
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modpack_name = "Minecraft"
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#Settings of message generated by Upload all button
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[generated_message]
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#Add ### prefix before filename.
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#This can prevent too small, hard to hit on mobile links.
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h3_prefix = true
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#Replaces "\n" separator between logs to " | " to make message vertically smaller.
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one_line_logs = true
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#Adds line in log list about this Intel processor can be corrupted.
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intel_corrupted_notification = true
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#If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for.
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#This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities.
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generated_msg_lang = "en_us"
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#This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button.
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#You can include:
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# * some form, which users should fill out.
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# * additional information like Minecraft version, etc.
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text_under_crashed = ""
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#With this option you can notify user about something related with posting generated message.
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#For example if they need to fill some option from "text_under_crashed", etc.
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#Supports html formatting, placeholders.
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#Leave empty to prevent showing this warning message.
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warning_after_upload_all_button_press = ""
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#Settings of modlist feature.
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#Adds in generated msg block about which mods modpack user added/removed/updated.
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#Also you can see diff by running '/crash_assistant modlist diff' command.
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[modpack_modlist]
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#Enable feature.
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enabled = true
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#nicknames of players, who considered as modpack creator.
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#Only this players can overwrite modlist.json
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#If this feature is enabled and this array is empty, will be appended with nickname of current player.
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modpack_creators = ["Aulyrius"]
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#If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen),
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#then game is launched by modpack creator.
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#So you won't forget to save it before publishing.
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#If you want to save manually: disable this and use '/crash_assistant modlist save' command.
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auto_update = true
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#If enabled, will add resourcepacks to modlist.json
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#After filename where will be ' (resourcepack)' suffix.
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add_resourcepacks = false
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#Settings of '/crash_assistant crash' command feature.
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[crash_command]
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#Enable feature.
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enabled = true
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#To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds.
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#Set to <= 0 to disable the confirmation.
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seconds = 10
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#Settings of notifying about intel corrupted processors.
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[intel_corrupted]
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#Enable feature.
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enabled = true
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#Show funny related gif in warning message.
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show_gif = true
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[greeting]
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#You don't need to touch this option.
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#On first world join of modpack creator if set to false shows greeting, then self enables.
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shown_greeting = true
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