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Custom_Launcher_mc/modpack/_upload/objects/3a/a1/3aa1057aee5e81001c8ca9a3f01c81b1853dc3ac
felden.r@grenoble.archi.fr c280484561 first commit
2025-03-31 11:07:21 +02:00

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#General mod settings
[general]
#Percent chance to run for task: zombie village raid task
#Range: > -2147483648
zombieVillageRaidPercentChance = 33
#Percent chance to run for task: zombie seeking turtle eggs to destroy
#Range: > -2147483648
zombieSearchAndDestroyTurtleEggPercentChance = 0
#In addition to the timed delay, an additional percent chance to run for task: mob wander pathfinding
#Range: > -2147483648
mobWanderingPercentChance = 100
#Delay in ticks between allowed mob wander pathfinds
#Range: > -2147483648
mobWanderingDelay = 100
#If not near a player, the delay in ticks between wander pathfinds are multiplied by this amount
#Range: > -2147483648
mobWanderingReducedRateMultiplier = 6
#If not near a player, we only allow give the mob this much of a percent chance to search for a target
#Range: > -2147483648
mobEnemyTargetingReducedRatePercentChance = 10
#If a mob is at least this far away from a player, additional reduced rates are used for the tasks mentioned in playerProximityReducedRate in features.toml
#Range: > -2147483648
playerProximityReducedRateRangeCutoff = 12
#How often in ticks we update our check on how close a mob is to a player
#Range: > -2147483648
playerProximityReducedRatePlayerScanRate = 40