#Optional debt limit for colony debt. If > 0, colony revenue will not deduct more once the debt reaches this limit (i.e. the tax value won’t drop below -DebtLimit). Set to 0 to disable.
#Range: > 0
DebtLimit = 0

["War Settings"]
	#Grace period between declaring wars (minutes)
	#Range: 1 ~ 1440
	AttackerGracePeriodMinutes = 120
	#Grace period between raids (minutes)
	#Range: 1 ~ 1440
	RaidGracePeriodMinutes = 1
	#Maximum raid duration (minutes)
	#Range: 1 ~ 1440
	MaxRaidDurationMinutes = 20
	#Interval between tax transfers during raids (seconds)
	#Range: 5 ~ 3600
	RaidTaxIntervalSeconds = 10
	#Tax transfer percentages during raids (comma-separated decimals)
	RaidTaxPercentages = [0.1, 0.3, 0.5, 0.7]
	#War duration (minutes)
	#Range: 1 ~ 1440
	WarDurationMinutes = 10
	#Minimum guards required to declare war
	#Range: 1 ~ 100
	MinGuardsToWageWar = 5
	#Duration of the join phase in minutes
	#Range: 1 ~ 30
	JoinPhaseDurationMinutes = 5
	#If true, war requests must be accepted manually; if false, wars are auto-started if conditions are met.
	WarAcceptanceRequired = true
	#Allow players to raid colonies even if the colony owner is offline.
	AllowOfflineRaids = true
	#Penalty percentage applied when a raider is killed by a defender during a raid (0.0 - 1.0)
	#Range: 0.0 ~ 1.0
	RaidPenaltyPercentage = 0.25
	#Number of Guard Towers required to activate a tax boost for all buildings in a colony.
	#Range: 1 ~ 100
	RequiredGuardTowersForBoost = 5
	#Percentage increase in tax revenue for all buildings when required Guard Towers are built.
	#Range: 0.0 ~ 1.0
	GuardTowerTaxBoostPercentage = 0.1

["Building Taxes"]
	#Base tax for Alchemist
	#Range: 0.0 ~ 1.7976931348623157E308
	alchemist = 12.0
	#Tax increase per level for Alchemist
	#Range: 0.0 ~ 1.7976931348623157E308
	alchemistUpgrade = 5.0
	#Base tax for Concrete Mixer
	#Range: 0.0 ~ 1.7976931348623157E308
	concretemixer = 10.0
	#Tax increase per level for Concrete Mixer
	#Range: 0.0 ~ 1.7976931348623157E308
	concretemixerUpgrade = 4.0
	#Base tax for Fletcher
	#Range: 0.0 ~ 1.7976931348623157E308
	fletcher = 9.0
	#Tax increase per level for Fletcher
	#Range: 0.0 ~ 1.7976931348623157E308
	fletcherUpgrade = 3.0
	#Base tax for Lumberjack
	#Range: 0.0 ~ 1.7976931348623157E308
	lumberjack = 11.0
	#Tax increase per level for Lumberjack
	#Range: 0.0 ~ 1.7976931348623157E308
	lumberjackUpgrade = 5.0
	#Base tax for Rabbit Hutch
	#Range: 0.0 ~ 1.7976931348623157E308
	rabbithutch = 8.0
	#Tax increase per level for Rabbit Hutch
	#Range: 0.0 ~ 1.7976931348623157E308
	rabbithutchUpgrade = 2.0
	#Base tax for Shepherd
	#Range: 0.0 ~ 1.7976931348623157E308
	shepherd = 9.0
	#Tax increase per level for Shepherd
	#Range: 0.0 ~ 1.7976931348623157E308
	shepherdUpgrade = 3.0
	#Base tax for Smeltery
	#Range: 0.0 ~ 1.7976931348623157E308
	smeltery = 15.0
	#Tax increase per level for Smeltery
	#Range: 0.0 ~ 1.7976931348623157E308
	smelteryUpgrade = 6.0
	#Base tax for Swine Herder
	#Range: 0.0 ~ 1.7976931348623157E308
	swineherder = 10.0
	#Tax increase per level for Swine Herder
	#Range: 0.0 ~ 1.7976931348623157E308
	swineherderUpgrade = 4.0
	#Base tax for Town Hall
	#Range: 0.0 ~ 1.7976931348623157E308
	townhall = 20.0
	#Tax increase per level for Town Hall
	#Range: 0.0 ~ 1.7976931348623157E308
	townhallUpgrade = 8.0
	#Base tax for Warehouse Deliveryman
	#Range: 0.0 ~ 1.7976931348623157E308
	warehousedeliveryman = 12.0
	#Tax increase per level for Warehouse Deliveryman
	#Range: 0.0 ~ 1.7976931348623157E308
	warehousedeliverymanUpgrade = 5.0
	#Base tax for Bakery
	#Range: 0.0 ~ 1.7976931348623157E308
	bakery = 10.0
	#Tax increase per level for Bakery
	#Range: 0.0 ~ 1.7976931348623157E308
	bakeryUpgrade = 4.0
	#Base tax for Blacksmith
	#Range: 0.0 ~ 1.7976931348623157E308
	blacksmith = 18.0
	#Tax increase per level for Blacksmith
	#Range: 0.0 ~ 1.7976931348623157E308
	blacksmithUpgrade = 8.0
	#Base tax for Builder
	#Range: 0.0 ~ 1.7976931348623157E308
	builder = 8.0
	#Tax increase per level for Builder
	#Range: 0.0 ~ 1.7976931348623157E308
	builderUpgrade = 4.0
	#Base tax for Chicken Herder
	#Range: 0.0 ~ 1.7976931348623157E308
	chickenherder = 9.0
	#Tax increase per level for Chicken Herder
	#Range: 0.0 ~ 1.7976931348623157E308
	chickenherderUpgrade = 3.0
	#Base tax for Composter
	#Range: 0.0 ~ 1.7976931348623157E308
	composter = 6.0
	#Tax increase per level for Composter
	#Range: 0.0 ~ 1.7976931348623157E308
	composterUpgrade = 2.0
	#Base tax for Cook
	#Range: 0.0 ~ 1.7976931348623157E308
	cook = 12.0
	#Tax increase per level for Cook
	#Range: 0.0 ~ 1.7976931348623157E308
	cookUpgrade = 5.0
	#Base tax for Cowboy
	#Range: 0.0 ~ 1.7976931348623157E308
	cowboy = 9.0
	#Tax increase per level for Cowboy
	#Range: 0.0 ~ 1.7976931348623157E308
	cowboyUpgrade = 4.0
	#Base tax for Crusher
	#Range: 0.0 ~ 1.7976931348623157E308
	crusher = 13.0
	#Tax increase per level for Crusher
	#Range: 0.0 ~ 1.7976931348623157E308
	crusherUpgrade = 6.0
	#Base tax for Deliveryman
	#Range: 0.0 ~ 1.7976931348623157E308
	deliveryman = 12.0
	#Tax increase per level for Deliveryman
	#Range: 0.0 ~ 1.7976931348623157E308
	deliverymanUpgrade = 5.0
	#Base tax for Farmer
	#Range: 0.0 ~ 1.7976931348623157E308
	farmer = 11.0
	#Tax increase per level for Farmer
	#Range: 0.0 ~ 1.7976931348623157E308
	farmerUpgrade = 5.0
	#Base tax for Fisherman
	#Range: 0.0 ~ 1.7976931348623157E308
	fisherman = 10.0
	#Tax increase per level for Fisherman
	#Range: 0.0 ~ 1.7976931348623157E308
	fishermanUpgrade = 4.0
	#Base tax for Residence
	#Range: 0.0 ~ 1.7976931348623157E308
	home = 5.0
	#Tax increase per level for Residence
	#Range: 0.0 ~ 1.7976931348623157E308
	homeUpgrade = 2.0
	#Base tax for Library
	#Range: 0.0 ~ 1.7976931348623157E308
	library = 13.0
	#Tax increase per level for Library
	#Range: 0.0 ~ 1.7976931348623157E308
	libraryUpgrade = 6.0
	#Base tax for University
	#Range: 0.0 ~ 1.7976931348623157E308
	university = 20.0
	#Tax increase per level for University
	#Range: 0.0 ~ 1.7976931348623157E308
	universityUpgrade = 10.0
	#Base tax for Warehouse
	#Range: 0.0 ~ 1.7976931348623157E308
	warehouse = 10.0
	#Tax increase per level for Warehouse
	#Range: 0.0 ~ 1.7976931348623157E308
	warehouseUpgrade = 4.0
	#Base tax for Tavern
	#Range: 0.0 ~ 1.7976931348623157E308
	tavern = 14.0
	#Tax increase per level for Tavern
	#Range: 0.0 ~ 1.7976931348623157E308
	tavernUpgrade = 6.0
	#Base tax for Miner
	#Range: 0.0 ~ 1.7976931348623157E308
	miner = 11.0
	#Tax increase per level for Miner
	#Range: 0.0 ~ 1.7976931348623157E308
	minerUpgrade = 5.0
	#Base tax for Sawmill
	#Range: 0.0 ~ 1.7976931348623157E308
	sawmill = 10.0
	#Tax increase per level for Sawmill
	#Range: 0.0 ~ 1.7976931348623157E308
	sawmillUpgrade = 3.0
	#Base tax for Stonemason
	#Range: 0.0 ~ 1.7976931348623157E308
	stonemason = 12.0
	#Tax increase per level for Stonemason
	#Range: 0.0 ~ 1.7976931348623157E308
	stonemasonUpgrade = 4.0
	#Base tax for Florist
	#Range: 0.0 ~ 1.7976931348623157E308
	florist = 8.0
	#Tax increase per level for Florist
	#Range: 0.0 ~ 1.7976931348623157E308
	floristUpgrade = 2.0
	#Base tax for Enchanter
	#Range: 0.0 ~ 1.7976931348623157E308
	enchanter = 15.0
	#Tax increase per level for Enchanter
	#Range: 0.0 ~ 1.7976931348623157E308
	enchanterUpgrade = 5.0
	#Base tax for Hospital
	#Range: 0.0 ~ 1.7976931348623157E308
	hospital = 20.0
	#Tax increase per level for Hospital
	#Range: 0.0 ~ 1.7976931348623157E308
	hospitalUpgrade = 8.0
	#Base tax for Glassblower
	#Range: 0.0 ~ 1.7976931348623157E308
	glassblower = 10.0
	#Tax increase per level for Glassblower
	#Range: 0.0 ~ 1.7976931348623157E308
	glassblowerUpgrade = 3.0
	#Base tax for Dyer
	#Range: 0.0 ~ 1.7976931348623157E308
	dyer = 9.0
	#Tax increase per level for Dyer
	#Range: 0.0 ~ 1.7976931348623157E308
	dyerUpgrade = 3.0
	#Base tax for Mechanic
	#Range: 0.0 ~ 1.7976931348623157E308
	mechanic = 11.0
	#Tax increase per level for Mechanic
	#Range: 0.0 ~ 1.7976931348623157E308
	mechanicUpgrade = 4.0
	#Base tax for Plantation
	#Range: 0.0 ~ 1.7976931348623157E308
	plantation = 12.0
	#Tax increase per level for Plantation
	#Range: 0.0 ~ 1.7976931348623157E308
	plantationUpgrade = 4.0
	#Base tax for Graveyard
	#Range: 0.0 ~ 1.7976931348623157E308
	graveyard = 7.0
	#Tax increase per level for Graveyard
	#Range: 0.0 ~ 1.7976931348623157E308
	graveyardUpgrade = 2.0
	#Base tax for Beekeeper
	#Range: 0.0 ~ 1.7976931348623157E308
	beekeeper = 9.0
	#Tax increase per level for Beekeeper
	#Range: 0.0 ~ 1.7976931348623157E308
	beekeeperUpgrade = 3.0
	#Base tax for Nether Worker
	#Range: 0.0 ~ 1.7976931348623157E308
	netherworker = 15.0
	#Tax increase per level for Nether Worker
	#Range: 0.0 ~ 1.7976931348623157E308
	netherworkerUpgrade = 6.0

[General]
	#Tax generation interval in minutes
	#Range: 1 ~ 1440
	TaxIntervalMinutes = 60
	#Maximum tax revenue a colony can store before it stops generating further taxes
	#Range: > 1
	MaxTaxRevenue = 5000
	#Enable SDMShop conversion (true = enable, false = disable).
	EnableSDMShopConversion = true
	#The item name for the custom currency (e.g., 'minecraft:emerald').
	CurrencyItemName = "minecraft:emerald"

["Military Maintenance Costs"]
	#Base maintenance cost per hour for Barracks
	#Range: 0.0 ~ 1.7976931348623157E308
	barracksMaintenance = 15.0
	#Additional maintenance per level for Barracks
	#Range: 0.0 ~ 1.7976931348623157E308
	barracksMaintenanceUpgrade = 5.0
	#Base maintenance cost per hour for Guard Tower
	#Range: 0.0 ~ 1.7976931348623157E308
	guardtowerMaintenance = 10.0
	#Additional maintenance per level for Guard Tower
	#Range: 0.0 ~ 1.7976931348623157E308
	guardtowerMaintenanceUpgrade = 3.0
	#Base maintenance cost per hour for Barracks Tower
	#Range: 0.0 ~ 1.7976931348623157E308
	barrackstowerMaintenance = 14.0
	#Additional maintenance per level for Barracks Tower
	#Range: 0.0 ~ 1.7976931348623157E308
	barrackstowerMaintenanceUpgrade = 6.0
	#Base tax for Archery
	#Range: 0.0 ~ 1.7976931348623157E308
	archeryMaintenance = 12.0
	#Base maintenance cost per hour for Archery
	#Range: 0.0 ~ 1.7976931348623157E308
	archeryMaintenanceUpgrade = 6.0
	#Base maintenance cost per hour for Combat Academy
	#Range: 0.0 ~ 1.7976931348623157E308
	combatacademyMaintenance = 14.0
	#Additional maintenance per level for Combat Academy
	#Range: 0.0 ~ 1.7976931348623157E308
	combatacademyMaintenanceUpgrade = 6.0

