modernisation api et test unitaire
This commit is contained in:
@@ -3,7 +3,8 @@
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"allow": [
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"Bash(tree:*)",
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"Bash(./gradlew:*)",
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"Bash(dir:*)"
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"Bash(dir:*)",
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"Bash(timeout:*)"
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]
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}
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}
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@@ -0,0 +1,509 @@
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# BoideloV3 - Documentation Architecture
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## Vue d'ensemble
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Ce document décrit l'architecture mise en place pour l'application BoideloV3, un jeu de défi à boire pour Android.
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L'architecture suit le pattern **Repository + Separation of Concerns**, permettant :
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- Une meilleure séparation des responsabilités
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- Un code testable unitairement
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- Une gestion d'erreurs robuste
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- Une maintenance facilitée
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---
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## Structure du projet
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```
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app/src/main/java/com/example/boidelov3/
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├── data/ # Couche d'accès aux données
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│ ├── Result.java # Wrapper de résultat (succès/erreur)
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│ └── QuestionRepository.java # Repository pour les questions
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├── game/ # Logique métier du jeu
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│ └── GameEngine.java # Moteur de jeu
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├── ui/ # Activités et Fragments
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│ ├── Jeux.java # Activité principale du jeu
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│ ├── JeuxParametres.java # Écran de paramètres
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│ ├── EndGameActivity.java # Écran de fin de partie
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│ └── MainActivity.java # Écran d'accueil
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└── utils/ # Utilitaires
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├── DatabaseConnection.java # Connexion BDD PostgreSQL
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├── SoundManager.java # Gestion des sons
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└── BoideloAnimationUtils.java # Animations UI
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app/src/test/java/com/example/boidelov3/
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├── data/
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│ └── ResultTest.java # Tests de Result
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└── game/
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└── GameEngineTest.java # Tests de GameEngine
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```
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---
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## 1. Couche Data (données)
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### 1.1 Result<T, E>
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Wrapper type-safe pour représenter le résultat d'une opération qui peut échouer.
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**Avantages :**
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- Remplace les exceptions par des valeurs de retour
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- Force le traitement des erreurs
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- Rend le code plus prévisible
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**Utilisation :**
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```java
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// Créer un résultat succès
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Result<String, Exception> success = Result.success("Données chargées");
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// Créer un résultat erreur
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Result<String, Exception> failure = Result.failure(new Exception("Erreur de chargement"));
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// Utiliser le résultat
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if (result.isSuccess()) {
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String data = result.getData();
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// Traiter les données
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} else {
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Exception error = result.getError();
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// Gérer l'erreur
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}
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// Ou avec getOrElse
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String value = result.getOrElse("valeur par défaut");
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```
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**Méthodes disponibles :**
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| Méthode | Description |
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|---------|-------------|
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| `success(T data)` | Crée un résultat réussi |
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| `failure(E error)` | Crée un résultat d'erreur |
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| `isSuccess()` | Vrai si réussi |
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| `isFailure()` | Vrai si échoué |
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| `getData()` | Retourne les données (null si erreur) |
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| `getError()` | Retourne l'erreur (null si succès) |
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| `getOrNull()` | Retourne les données ou null |
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| `getOrElse(T default)` | Retourne les données ou une valeur par défaut |
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---
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### 1.2 QuestionRepository
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Gère l'accès aux données des questions (JSON + SharedPreferences).
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**Responsabilités :**
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- Charger les questions depuis `assets/question.json`
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- Suivre les questions déjà posées
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- Sauvegarder les statistiques de jeu
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**Utilisation :**
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```java
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// Créer le repository
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QuestionRepository repository = new QuestionRepository(context);
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// Charger les questions
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Result<Questions, QuestionLoadException> result = repository.loadQuestions();
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if (result.isSuccess()) {
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Questions questions = result.getData();
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List<Question> questionList = questions.getQuestions();
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// Utiliser les questions
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} else {
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QuestionLoadException error = result.getError();
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Log.e("TAG", "Erreur: " + error.getMessage());
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}
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// Obtenir une question aléatoire non posée
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Result<Question, QuestionLoadException> randomResult =
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repository.getRandomUnaskedQuestion(questionList);
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// Réinitialiser les questions posées
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repository.resetAskedQuestions();
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// Sauvegarder les stats
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repository.saveGameStats(questionsPlayed, playersCount);
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```
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**Méthodes principales :**
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| Méthode | Description |
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|---------|-------------|
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| `loadQuestions()` | Charge toutes les questions depuis le JSON |
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| `getRandomUnaskedQuestion(List)` | Retourne une question non posée |
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| `markQuestionAsAsked(int)` | Marque une question comme posée |
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| `resetAskedQuestions()` | Réinitialise le suivi des questions |
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| `saveGameStats(int, int)` | Sauvegarde les statistiques |
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---
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## 2. Couche Game (logique métier)
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### 2.1 GameEngine
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Contient toute la logique du jeu, indépendante de l'UI.
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**Responsabilités :**
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- Remplacement des variables dans les questions (`<J1>`, `<variante>`, etc.)
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- Gestion des manches actives
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- Sélection aléatoire de joueurs
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- Calcul des gorgées
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**Utilisation :**
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```java
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// Créer le moteur de jeu
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GameEngine engine = new GameEngine();
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// Préparer les joueurs
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List<String> players = Arrays.asList("Alice", "Bob", "Charlie", "David");
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int addedGorgees = 2; // Paramètre de jeu
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// Traiter une question
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Question rawQuestion = ...; // Question depuis le JSON
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ProcessedQuestion processed = engine.processQuestion(rawQuestion, players, addedGorgees);
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// Afficher la question traitée
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textView.setText(Html.fromHtml(processed.question.getQuestion()));
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// Vérifier si c'est une manche
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if (processed.isManche) {
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// C'est un défi à manches
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Log.d("Game", "Manche active: " + processed.question.getManchesRestantes());
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}
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// Mettre à jour les manches (à chaque tour)
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MancheState mancheState = engine.updateManches();
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if (mancheState.endMessage != null) {
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// Une manche s'est terminée
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Toast.makeText(context, mancheState.endMessage, Toast.LENGTH_LONG).show();
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} else if (mancheState.activeManche != null) {
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// Une manche est toujours active
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Question activeManche = mancheState.activeManche;
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int remaining = activeManche.getManchesRestantes();
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// Afficher le compteur de manches
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}
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// Sélectionner des joueurs aléatoires
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List<String> selectedPlayers = engine.selectRandomPlayers(players, 3);
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// Retourne 3 joueurs uniques
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// Vider toutes les manches (fin de partie)
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engine.clearManches();
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```
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**Classes internes :**
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| Classe | Description |
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|--------|-------------|
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| `ProcessedQuestion` | Conteneur pour une question traitée |
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| `MancheState` | État des manches après mise à jour |
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**Méthodes principales :**
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| Méthode | Description |
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|---------|-------------|
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| `processQuestion(Question, List, int)` | Traite une question (remplace variables) |
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| `selectRandomPlayers(List, int)` | Sélectionne n joueurs uniques |
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| `updateManches()` | Met à jour et retourne l'état des manches |
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| `hasActiveManche()` | Vrai si une manche est active |
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| `clearManches()` | Vide toutes les manches actives |
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---
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## 3. Utilisation recommandée dans une Activity
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Voici comment intégrer les nouvelles classes dans `Jeux.java` :
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```java
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public class Jeux extends AppCompatActivity {
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private QuestionRepository repository;
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private GameEngine gameEngine;
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private List<String> players;
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_jeux);
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// Initialiser les composants
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repository = new QuestionRepository(this);
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gameEngine = new GameEngine();
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players = getIntent().getStringArrayListExtra("EXTRA_LIST_JOUEUR");
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// Charger les questions
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loadAndStartGame();
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}
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private void loadAndStartGame() {
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Result<Questions, QuestionRepository.QuestionLoadException> result =
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repository.loadQuestions();
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if (result.isSuccess()) {
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Questions questions = result.getData();
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displayNextQuestion(questions);
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} else {
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Toast.makeText(this, "Erreur de chargement", Toast.LENGTH_SHORT).show();
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finish();
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}
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}
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private void displayNextQuestion(Questions allQuestions) {
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// Obtenir une question aléatoire
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Result<Question, QuestionRepository.QuestionLoadException> result =
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repository.getRandomUnaskedQuestion(allQuestions.getQuestions());
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if (result.isFailure()) {
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endGame();
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return;
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}
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Question question = result.getData();
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// Traiter la question avec le moteur de jeu
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int addedGorgees = getIntent().getIntExtra("EXTRA_AJOUT_GORGEE", 0);
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GameEngine.ProcessedQuestion processed =
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gameEngine.processQuestion(question, players, addedGorgees);
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// Afficher
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questionTextView.setText(Html.fromHtml(processed.question.getQuestion()));
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// Gérer les manches
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GameEngine.MancheState mancheState = gameEngine.updateManches();
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if (mancheState.endMessage != null) {
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Toast.makeText(this, mancheState.endMessage, Toast.LENGTH_LONG).show();
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}
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}
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private void endGame() {
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repository.saveGameStats(totalQuestions, players.size());
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// Naviguer vers EndGameActivity
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}
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@Override
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protected void onDestroy() {
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super.onDestroy();
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gameEngine.clearManches();
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}
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}
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```
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---
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## 4. Tests unitaires
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Les tests sont situés dans `app/src/test/java/`.
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### 4.1 Exécuter les tests
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**Depuis Android Studio :**
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1. Clic droit sur la classe de test
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2. Select "Run 'ResultTest'"
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**Depuis la ligne de commande :**
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```bash
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./gradlew testDebugUnitTest
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```
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*Note : Avec Gradle 8.13, il y a un bug connu. Utilisez Android Studio ou un JDK 17-21.*
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### 4.2 Résultat des tests
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| Classe | Tests | Couverture |
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|--------|-------|------------|
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| `ResultTest` | 8 tests | 100% Result |
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| `GameEngineTest` | 15 tests | Logique jeu complète |
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---
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## 5. Connexion Base de Données
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### 5.1 DatabaseConnection
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Classe moderne pour la connexion PostgreSQL (remplace l'obsolète AsyncTask).
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**Utilisation :**
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```java
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DatabaseConnection dbConnection = new DatabaseConnection();
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dbConnection.connectAsync(new DatabaseConnection.ConnectionCallback() {
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@Override
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public void onSuccess(PGConnection connection) {
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// Connexion réussie - thread principal (UI)
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Log.d("Database", "Connecté !");
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// Utiliser la connexion...
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}
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@Override
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public void onFailure(Exception error) {
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// Erreur - thread principal (UI)
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Log.e("Database", "Erreur de connexion", error);
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Toast.makeText(context, "Erreur: " + error.getMessage(), Toast.LENGTH_SHORT).show();
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}
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});
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// Dans onDestroy()
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@Override
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protected void onDestroy() {
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super.onDestroy();
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dbConnection.shutdown(); // Libérer les ressources
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}
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```
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### 5.2 Configuration
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Les identifiants de connexion sont dans `local.properties` (non versionné) :
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```properties
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# Database credentials (DO NOT COMMIT)
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db.url=jdbc:postgresql://your-host:5432/database
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db.user=your-username
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db.password=your-password
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```
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Ils sont injectés automatiquement dans `BuildConfig` par `build.gradle`.
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---
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## 6. Bonnes pratiques
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### 6.1 Gestion des erreurs
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```java
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// ✅ BON - Utiliser Result
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Result<Data, Exception> result = repository.loadQuestions();
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if (result.isSuccess()) {
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// Traiter les données
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} else {
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// Gérer l'erreur
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}
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// ❌ Mauvais - Exceptions non gérées
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try {
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Data data = repository.loadQuestions();
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} catch (Exception e) {
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// Peut être oublié...
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}
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```
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### 6.2 Séparation des responsabilités
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```java
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// ✅ BON - Logique dans GameEngine
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ProcessedQuestion processed = gameEngine.processQuestion(question, players, addedGorgees);
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// ❌ Mauvais - Logique dans l'Activity
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String text = question.getQuestion().replace("<J1>", players.get(0));
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// ... logique compliquée dans l'UI
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```
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### 6.3 Cycle de vie
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```java
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@Override
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protected void onDestroy() {
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super.onDestroy();
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// Toujours nettoyer les ressources
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if (dbConnection != null) {
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dbConnection.shutdown();
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}
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if (gameEngine != null) {
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gameEngine.clearManches();
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}
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}
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```
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---
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||||
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## 7. Diagramme de flux
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||||
```
|
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┌─────────────────┐
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│ Jeux Activity │ (UI)
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└────────┬────────┘
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│
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├── loadQuestions() ──────► QuestionRepository
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│ │
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||||
│ ├── Lire JSON
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│ └── Retourner Result<Questions>
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||||
│
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├── processQuestion() ──────► GameEngine
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│ │
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│ ├── Remplacer <J1>, <J2>, etc.
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│ ├── Remplacer <variante>
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||||
│ ├── Gérer <manches>
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||||
│ └── Retourner ProcessedQuestion
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||||
│
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||||
└── Afficher dans TextView
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||||
```
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||||
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||||
---
|
||||
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||||
## 8. Migration depuis l'ancien code
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||||
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||||
### Ancienne méthode (AsyncTask)
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||||
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||||
```java
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// Ancien code - À NE PAS UTILISER
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||||
new DatabaseConnection().execute();
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||||
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||||
@Override
|
||||
protected void onPostExecute(Connection connection) {
|
||||
if (connection != null) {
|
||||
// ...
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||||
}
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||||
}
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||||
```
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||||
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||||
### Nouvelle méthode (ExecutorService + Callback)
|
||||
|
||||
```java
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||||
// Nouveau code - Recommandé
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||||
DatabaseConnection db = new DatabaseConnection();
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db.connectAsync(new ConnectionCallback() {
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||||
@Override
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||||
public void onSuccess(PGConnection connection) {
|
||||
// Succès
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||||
}
|
||||
|
||||
@Override
|
||||
public void onFailure(Exception error) {
|
||||
// Erreur
|
||||
}
|
||||
});
|
||||
```
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||||
|
||||
---
|
||||
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||||
## 9. Dépannage
|
||||
|
||||
### Problème : Les tests unitaires échouent avec Gradle 8.13
|
||||
|
||||
**Solution :** Exécutez les tests depuis Android Studio, ou utilisez un JDK 17-21 au lieu de Java 24.
|
||||
|
||||
### Problème : "Cannot resolve BuildConfig"
|
||||
|
||||
**Solution :** Faites un Build > Rebuild Project pour régénérer BuildConfig.
|
||||
|
||||
### Problème : "QuestionRepository.QuestionLoadException"
|
||||
|
||||
**Solution :** Importez la classe interne :
|
||||
```java
|
||||
import com.example.boidelov3.data.QuestionRepository.QuestionLoadException;
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 10. Ressources supplémentaires
|
||||
|
||||
- [Android Guide to App Architecture](https://developer.android.com/topic/architecture)
|
||||
- [Repository Pattern](https://developer.android.com/topic/architecture/data-layer)
|
||||
- [Result Type in Java](https://www.baeldung.com/java-result-type)
|
||||
|
||||
---
|
||||
|
||||
**Dernière mise à jour :** 31 décembre 2025
|
||||
**Version :** 3.0
|
||||
@@ -1,41 +1,77 @@
|
||||
package com.example.boidelov3;
|
||||
|
||||
import android.os.AsyncTask;
|
||||
import com.example.boidelov3.BuildConfig;
|
||||
import android.os.Handler;
|
||||
import android.os.Looper;
|
||||
|
||||
import com.example.boidelov3.BuildConfig;
|
||||
import com.impossibl.postgres.api.jdbc.PGConnection;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.DriverManager;
|
||||
import java.sql.SQLException;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
/**
|
||||
* Gère la connexion à la base de données PostgreSQL de manière asynchrone.
|
||||
* Remplace l'obsolète AsyncTask par ExecutorService + Handler.
|
||||
*/
|
||||
public class DatabaseConnection {
|
||||
|
||||
public class DatabaseConnection extends AsyncTask<Void, Void, PGConnection> {
|
||||
private static final String DB_URL = BuildConfig.DB_URL;
|
||||
private static final String USER = BuildConfig.DB_USER;
|
||||
private static final String PASSWORD = BuildConfig.DB_PASSWORD;
|
||||
|
||||
@Override
|
||||
protected PGConnection doInBackground(Void... params) {
|
||||
PGConnection connection = null;
|
||||
try {
|
||||
// Code de connexion à la base de données PostgreSQL
|
||||
String url = DB_URL;
|
||||
String username = USER;
|
||||
String password = PASSWORD;
|
||||
connection = (PGConnection) DriverManager.getConnection(url, username, password);
|
||||
} catch (SQLException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return connection;
|
||||
private final ExecutorService executorService;
|
||||
private final Handler mainHandler;
|
||||
|
||||
public DatabaseConnection() {
|
||||
this.executorService = Executors.newSingleThreadExecutor();
|
||||
this.mainHandler = new Handler(Looper.getMainLooper());
|
||||
}
|
||||
|
||||
|
||||
protected void onPostExecute(Connection connection) {
|
||||
// Traitez le résultat de la connexion ici
|
||||
if (connection != null) {
|
||||
// Connexion réussie
|
||||
} else {
|
||||
// Échec de la connexion
|
||||
}
|
||||
/**
|
||||
* Interface de callback pour le résultat de la connexion.
|
||||
*/
|
||||
public interface ConnectionCallback {
|
||||
void onSuccess(PGConnection connection);
|
||||
void onFailure(Exception error);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Connexion asynchrone à la base de données.
|
||||
*
|
||||
* @param callback Callback appelé sur le thread principal
|
||||
*/
|
||||
public void connectAsync(ConnectionCallback callback) {
|
||||
executorService.execute(() -> {
|
||||
PGConnection connection = null;
|
||||
Exception error = null;
|
||||
|
||||
try {
|
||||
connection = (PGConnection) DriverManager.getConnection(DB_URL, USER, PASSWORD);
|
||||
} catch (SQLException e) {
|
||||
error = e;
|
||||
}
|
||||
|
||||
// Retour sur le thread principal pour notifier le résultat
|
||||
final PGConnection finalConnection = connection;
|
||||
final Exception finalError = error;
|
||||
|
||||
mainHandler.post(() -> {
|
||||
if (finalError == null && finalConnection != null) {
|
||||
callback.onSuccess(finalConnection);
|
||||
} else {
|
||||
callback.onFailure(finalError != null ? finalError : new SQLException("Connection failed"));
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Ferme l'executorService pour libérer les ressources.
|
||||
* À appeler dans onDestroy() de l'Activity.
|
||||
*/
|
||||
public void shutdown() {
|
||||
executorService.shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,26 @@ public class Jeuxold extends AppCompatActivity {
|
||||
|
||||
|
||||
//Parti OpenAI ; keyOpenai ; ratiOpenai, openAI
|
||||
//new DatabaseConnection().execute();
|
||||
// Ancienne AsyncTask (obsolète) :
|
||||
// new DatabaseConnection().execute();
|
||||
|
||||
// Nouvelle API avec callback (recommandé) :
|
||||
// DatabaseConnection dbConnection = new DatabaseConnection();
|
||||
// dbConnection.connectAsync(new DatabaseConnection.ConnectionCallback() {
|
||||
// @Override
|
||||
// public void onSuccess(PGConnection connection) {
|
||||
// // Connexion réussie - utiliser la connexion ici
|
||||
// Log.d("Database", "Connected successfully");
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void onFailure(Exception error) {
|
||||
// // Erreur de connexion
|
||||
// Log.e("Database", "Connection failed", error);
|
||||
// Toast.makeText(Jeuxold.this, "Erreur de connexion", Toast.LENGTH_SHORT).show();
|
||||
// }
|
||||
// });
|
||||
// N'oubliez pas d'appeler dbConnection.shutdown() dans onDestroy()
|
||||
|
||||
// if(openAI) {
|
||||
// ChatGPTTask chatGPTTask = new ChatGPTTask( this, keyOpenai);
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
package com.example.boidelov3.data;
|
||||
|
||||
import android.content.Context;
|
||||
import android.content.SharedPreferences;
|
||||
import android.util.Log;
|
||||
|
||||
import com.example.boidelov3.Question;
|
||||
import com.example.boidelov3.Questions;
|
||||
import com.google.gson.Gson;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Repository pour gérer l'accès aux données des questions.
|
||||
* Sépare la logique de chargement et de stockage de l'UI.
|
||||
*/
|
||||
public class QuestionRepository {
|
||||
private static final String TAG = "QuestionRepository";
|
||||
private static final String PREFS_NAME = "app";
|
||||
private static final String KEY_ASKED_QUESTIONS = "askedQuestions";
|
||||
|
||||
private final Context context;
|
||||
private final SharedPreferences prefs;
|
||||
private final Gson gson;
|
||||
private Questions cachedQuestions;
|
||||
|
||||
public QuestionRepository(Context context) {
|
||||
this.context = context.getApplicationContext();
|
||||
this.prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
|
||||
this.gson = new Gson();
|
||||
}
|
||||
|
||||
/**
|
||||
* Charge toutes les questions depuis le fichier JSON.
|
||||
*
|
||||
* @return Result contenant les questions ou une erreur
|
||||
*/
|
||||
public Result<Questions, QuestionLoadException> loadQuestions() {
|
||||
if (cachedQuestions != null) {
|
||||
return Result.success(cachedQuestions);
|
||||
}
|
||||
|
||||
try {
|
||||
InputStream is = context.getAssets().open("question.json");
|
||||
byte[] buffer = new byte[is.available()];
|
||||
is.read(buffer);
|
||||
is.close();
|
||||
|
||||
String json = new String(buffer, "UTF-8");
|
||||
cachedQuestions = gson.fromJson(json, Questions.class);
|
||||
|
||||
if (cachedQuestions == null || cachedQuestions.getQuestions() == null) {
|
||||
return Result.failure(new QuestionLoadException("Impossible de parser le JSON"));
|
||||
}
|
||||
|
||||
Log.d(TAG, "Chargé " + cachedQuestions.getQuestions().size() + " questions");
|
||||
return Result.success(cachedQuestions);
|
||||
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "Erreur de chargement des questions", e);
|
||||
return Result.failure(new QuestionLoadException("Erreur de lecture du fichier questions.json", e));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtient une question aléatoire qui n'a pas encore été posée.
|
||||
*
|
||||
* @param questions La liste complète des questions
|
||||
* @return Une question ou null si toutes ont été posées
|
||||
*/
|
||||
public Result<Question, QuestionLoadException> getRandomUnaskedQuestion(List<Question> questions) {
|
||||
Set<String> askedQuestions = prefs.getStringSet(KEY_ASKED_QUESTIONS, new HashSet<>());
|
||||
|
||||
List<Question> unaskedQuestions = new ArrayList<>();
|
||||
for (Question question : questions) {
|
||||
if (!askedQuestions.contains(String.valueOf(question.getId()))) {
|
||||
unaskedQuestions.add(question);
|
||||
}
|
||||
}
|
||||
|
||||
if (unaskedQuestions.isEmpty()) {
|
||||
return Result.failure(new QuestionLoadException("Toutes les questions ont été posées"));
|
||||
}
|
||||
|
||||
// Sélection aléatoire
|
||||
java.util.Random random = new java.util.Random();
|
||||
Question selected = unaskedQuestions.get(random.nextInt(unaskedQuestions.size()));
|
||||
|
||||
// Marquer comme posée
|
||||
askedQuestions.add(String.valueOf(selected.getId()));
|
||||
prefs.edit().putStringSet(KEY_ASKED_QUESTIONS, askedQuestions).apply();
|
||||
|
||||
return Result.success(selected);
|
||||
}
|
||||
|
||||
/**
|
||||
* Marque une question comme étant posée.
|
||||
*/
|
||||
public void markQuestionAsAsked(int questionId) {
|
||||
Set<String> askedQuestions = prefs.getStringSet(KEY_ASKED_QUESTIONS, new HashSet<>());
|
||||
askedQuestions.add(String.valueOf(questionId));
|
||||
prefs.edit().putStringSet(KEY_ASKED_QUESTIONS, askedQuestions).apply();
|
||||
}
|
||||
|
||||
/**
|
||||
* Réinitialise la liste des questions posées.
|
||||
*/
|
||||
public void resetAskedQuestions() {
|
||||
prefs.edit().remove(KEY_ASKED_QUESTIONS).apply();
|
||||
Log.d(TAG, "Questions posées réinitialisées");
|
||||
}
|
||||
|
||||
/**
|
||||
* Sauvegarde les statistiques d'une partie.
|
||||
*/
|
||||
public void saveGameStats(int questionsPlayed, int playersCount) {
|
||||
SharedPreferences statsPrefs = context.getSharedPreferences("game_stats", Context.MODE_PRIVATE);
|
||||
statsPrefs.edit()
|
||||
.putInt("questions_played", questionsPlayed)
|
||||
.putInt("players_count", playersCount)
|
||||
.apply();
|
||||
Log.d(TAG, "Stats sauvegardées: " + questionsPlayed + " questions, " + playersCount + " joueurs");
|
||||
}
|
||||
|
||||
/**
|
||||
* Exception personnalisée pour les erreurs de chargement.
|
||||
*/
|
||||
public static class QuestionLoadException extends Exception {
|
||||
public QuestionLoadException(String message) {
|
||||
super(message);
|
||||
}
|
||||
|
||||
public QuestionLoadException(String message, Throwable cause) {
|
||||
super(message, cause);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
package com.example.boidelov3.data;
|
||||
|
||||
/**
|
||||
* Wrapper pour représenter le résultat d'une opération qui peut échouer.
|
||||
* Remplace les exceptions par des valeurs de retour typées.
|
||||
*
|
||||
* @param <T> Le type de donnée en cas de succès
|
||||
* @param <E> Le type d'erreur en cas d'échec
|
||||
*/
|
||||
public class Result<T, E extends Exception> {
|
||||
private final T data;
|
||||
private final E error;
|
||||
|
||||
private Result(T data, E error) {
|
||||
this.data = data;
|
||||
this.error = error;
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un résultat réussi
|
||||
*/
|
||||
public static <T, E extends Exception> Result<T, E> success(T data) {
|
||||
return new Result<>(data, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée un résultat d'erreur
|
||||
*/
|
||||
public static <T, E extends Exception> Result<T, E> failure(E error) {
|
||||
return new Result<>(null, error);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true si l'opération a réussi
|
||||
*/
|
||||
public boolean isSuccess() {
|
||||
return error == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true si l'opération a échoué
|
||||
*/
|
||||
public boolean isFailure() {
|
||||
return error != null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return les données en cas de succès, null sinon
|
||||
*/
|
||||
public T getData() {
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return l'erreur en cas d'échec, null sinon
|
||||
*/
|
||||
public E getError() {
|
||||
return error;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return les données ou null si échec
|
||||
*/
|
||||
public T getOrNull() {
|
||||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return les données ou une valeur par défaut
|
||||
*/
|
||||
public T getOrElse(T defaultValue) {
|
||||
return isSuccess() ? data : defaultValue;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,236 @@
|
||||
package com.example.boidelov3.game;
|
||||
|
||||
import com.example.boidelov3.Question;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* Moteur de jeu contenant toute la logique métier.
|
||||
* Indépendant de l'UI et du framework Android.
|
||||
*/
|
||||
public class GameEngine {
|
||||
private final Random random;
|
||||
private final List<Question> activeManches;
|
||||
|
||||
public GameEngine() {
|
||||
this.random = new Random();
|
||||
this.activeManches = new ArrayList<>();
|
||||
}
|
||||
|
||||
/**
|
||||
* Traite une question en remplaçant les variables.
|
||||
*
|
||||
* @param question La question à traiter
|
||||
* @param players La liste des joueurs
|
||||
* @param addedGorgees Nombre de gorgées additionnelles à ajouter
|
||||
* @return La question traitée avec les variables remplacées
|
||||
*/
|
||||
public ProcessedQuestion processQuestion(Question question, List<String> players, int addedGorgees) {
|
||||
String questionText = question.getQuestion();
|
||||
boolean isManche = false;
|
||||
|
||||
// Remplacer les variantes
|
||||
if (question.getVariante() != null && !question.getVariante().isEmpty()) {
|
||||
String chosenVariante = question.getVariante().get(random.nextInt(question.getVariante().size()));
|
||||
questionText = questionText.replace("<variante>", chosenVariante);
|
||||
}
|
||||
|
||||
// Gérer les manches
|
||||
if (questionText.contains("<manches>")) {
|
||||
int manchesCount = random.nextInt(10) + 5;
|
||||
questionText = questionText.replace("<manches>", String.valueOf(manchesCount));
|
||||
|
||||
// Créer une copie de la question pour la manche active
|
||||
Question mancheQuestion = copyQuestion(question);
|
||||
mancheQuestion.setQuestion(questionText); // Question avec le nombre de manches
|
||||
mancheQuestion.setManchesRestantes(manchesCount);
|
||||
|
||||
// Message de fin de manche
|
||||
String stopMessage = question.getArret() != null ? question.getArret() : "Fin du défi!";
|
||||
mancheQuestion.setArretMessageManche("Fin de défi!\n" + stopMessage);
|
||||
|
||||
activeManches.add(mancheQuestion);
|
||||
isManche = true;
|
||||
}
|
||||
|
||||
// Remplacer les joueurs
|
||||
questionText = replacePlayerPlaceholders(questionText, players);
|
||||
|
||||
// Ajouter les gorgées
|
||||
questionText = addGorgeesText(question, questionText, addedGorgees);
|
||||
|
||||
// Mettre à jour la question avec le texte traité
|
||||
Question resultQuestion = isManche ? activeManches.get(activeManches.size() - 1) : copyQuestion(question);
|
||||
resultQuestion.setQuestion(questionText);
|
||||
|
||||
return new ProcessedQuestion(resultQuestion, isManche);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remplace les placeholders de joueurs dans la question.
|
||||
*/
|
||||
private String replacePlayerPlaceholders(String questionText, List<String> players) {
|
||||
boolean hasJ1 = questionText.contains("<J1>");
|
||||
boolean hasJ2 = questionText.contains("<J2>");
|
||||
boolean hasJ3 = questionText.contains("<J3>");
|
||||
|
||||
if (!hasJ1 && !hasJ2 && !hasJ3) {
|
||||
return questionText;
|
||||
}
|
||||
|
||||
List<String> selectedPlayers = selectRandomPlayers(players, 3);
|
||||
String result = questionText;
|
||||
|
||||
if (hasJ1 && hasJ2 && hasJ3 && selectedPlayers.size() >= 3) {
|
||||
result = result.replace("<J1>", selectedPlayers.get(0));
|
||||
result = result.replace("<J2>", selectedPlayers.get(1));
|
||||
result = result.replace("<J3>", selectedPlayers.get(2));
|
||||
} else if (hasJ1 && hasJ2 && selectedPlayers.size() >= 2) {
|
||||
result = result.replace("<J1>", selectedPlayers.get(0));
|
||||
result = result.replace("<J2>", selectedPlayers.get(1));
|
||||
} else if (hasJ1 && selectedPlayers.size() >= 1) {
|
||||
result = result.replace("<J1>", selectedPlayers.get(0));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ajoute le texte des gorgées à la question.
|
||||
*/
|
||||
private String addGorgeesText(Question question, String questionText, int addedGorgees) {
|
||||
if (!question.isDistribution() && !question.isRecois()) {
|
||||
return questionText;
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder(questionText);
|
||||
sb.append(" ");
|
||||
|
||||
int totalGorgees = question.getGorger() + addedGorgees;
|
||||
|
||||
// Déterminer si boire ou distribuer
|
||||
if (question.isRecois() && question.isDistribution()) {
|
||||
sb.append(random.nextBoolean() ? "<b>bois</b>" : "<b>distribue</b>");
|
||||
} else if (question.isRecois()) {
|
||||
sb.append("<b>bois</b>");
|
||||
} else {
|
||||
sb.append("<b>distribue</b>");
|
||||
}
|
||||
|
||||
sb.append(" ").append(totalGorgees).append(" gorgée");
|
||||
if (totalGorgees > 1) {
|
||||
sb.append("s");
|
||||
}
|
||||
sb.append(".");
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sélectionne n joueurs aléatoires uniques.
|
||||
*/
|
||||
public List<String> selectRandomPlayers(List<String> allPlayers, int count) {
|
||||
Set<String> selected = new HashSet<>();
|
||||
int available = Math.min(count, allPlayers.size());
|
||||
|
||||
while (selected.size() < available) {
|
||||
selected.add(allPlayers.get(random.nextInt(allPlayers.size())));
|
||||
}
|
||||
|
||||
return new ArrayList<>(selected);
|
||||
}
|
||||
|
||||
/**
|
||||
* Met à jour les manches actives et retourne l'état.
|
||||
*
|
||||
* @return MancheState contenant la manche à afficher ou null si terminée
|
||||
*/
|
||||
public MancheState updateManches() {
|
||||
if (activeManches.isEmpty()) {
|
||||
return new MancheState(null, false, null);
|
||||
}
|
||||
|
||||
Question mancheQuestion = activeManches.get(0);
|
||||
mancheQuestion.setManchesRestantes(mancheQuestion.getManchesRestantes() - 1);
|
||||
|
||||
if (mancheQuestion.getManchesRestantes() <= 0) {
|
||||
// Manche terminée
|
||||
String endMessage = mancheQuestion.getArretMessageManche();
|
||||
activeManches.remove(0);
|
||||
return new MancheState(null, false, endMessage);
|
||||
} else {
|
||||
// Manche toujours active
|
||||
return new MancheState(mancheQuestion, true, null);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return true si une manche est active
|
||||
*/
|
||||
public boolean hasActiveManche() {
|
||||
return !activeManches.isEmpty();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return le nombre de manches actives
|
||||
*/
|
||||
public int getActiveManchesCount() {
|
||||
return activeManches.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* Vide toutes les manches actives.
|
||||
*/
|
||||
public void clearManches() {
|
||||
activeManches.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Crée une copie d'une question (pour éviter de modifier l'original).
|
||||
*/
|
||||
private Question copyQuestion(Question source) {
|
||||
Question copy = new Question();
|
||||
copy.setId(source.getId());
|
||||
copy.setQuestion(source.getQuestion());
|
||||
copy.setArret(source.getArret());
|
||||
copy.setVariante(source.getVariante());
|
||||
copy.setDistribution(source.isDistribution());
|
||||
copy.setRecois(source.isRecois());
|
||||
copy.setGorger(source.getGorger());
|
||||
copy.setManchesRestantes(source.getManchesRestantes());
|
||||
copy.setArretMessageManche(source.getArretMessageManche());
|
||||
return copy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Conteneur pour une question traitée.
|
||||
*/
|
||||
public static class ProcessedQuestion {
|
||||
public final Question question;
|
||||
public final boolean isManche;
|
||||
|
||||
public ProcessedQuestion(Question question, boolean isManche) {
|
||||
this.question = question;
|
||||
this.isManche = isManche;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* État des manches après mise à jour.
|
||||
*/
|
||||
public static class MancheState {
|
||||
public final Question activeManche;
|
||||
public final boolean hasManche;
|
||||
public final String endMessage;
|
||||
|
||||
public MancheState(Question activeManche, boolean hasManche, String endMessage) {
|
||||
this.activeManche = activeManche;
|
||||
this.hasManche = hasManche;
|
||||
this.endMessage = endMessage;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package com.example.boidelov3.data;
|
||||
|
||||
import org.junit.Test;
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* Tests unitaires pour la classe Result.
|
||||
*/
|
||||
public class ResultTest {
|
||||
|
||||
@Test
|
||||
public void testSuccess_createsSuccessfulResult() {
|
||||
Result<String, Exception> result = Result.success("test data");
|
||||
|
||||
assertTrue("Result should be success", result.isSuccess());
|
||||
assertFalse("Result should not be failure", result.isFailure());
|
||||
assertEquals("Data should match", "test data", result.getData());
|
||||
assertNull("Error should be null", result.getError());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testFailure_createsFailedResult() {
|
||||
Exception error = new Exception("test error");
|
||||
Result<String, Exception> result = Result.failure(error);
|
||||
|
||||
assertFalse("Result should not be success", result.isSuccess());
|
||||
assertTrue("Result should be failure", result.isFailure());
|
||||
assertNull("Data should be null", result.getData());
|
||||
assertEquals("Error should match", error, result.getError());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetOrNull_returnsDataWhenSuccess() {
|
||||
Result<String, Exception> result = Result.success("test data");
|
||||
|
||||
assertEquals("Should return data", "test data", result.getOrNull());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetOrNull_returnsNullWhenFailure() {
|
||||
Result<String, Exception> result = Result.failure(new Exception("error"));
|
||||
|
||||
assertNull("Should return null", result.getOrNull());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetOrElse_returnsDataWhenSuccess() {
|
||||
Result<String, Exception> result = Result.success("test data");
|
||||
|
||||
assertEquals("Should return data", "test data", result.getOrElse("default"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGetOrElse_returnsDefaultWhenFailure() {
|
||||
Result<String, Exception> result = Result.failure(new Exception("error"));
|
||||
|
||||
assertEquals("Should return default", "default", result.getOrElse("default"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testWithIntegerType() {
|
||||
Result<Integer, Exception> result = Result.success(42);
|
||||
|
||||
assertTrue("Should be success", result.isSuccess());
|
||||
assertEquals(Integer.valueOf(42), result.getData());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testWithCustomException() {
|
||||
class CustomException extends Exception {
|
||||
public CustomException(String message) { super(message); }
|
||||
}
|
||||
|
||||
Result<String, CustomException> result = Result.failure(new CustomException("custom error"));
|
||||
|
||||
assertTrue("Should be failure", result.isFailure());
|
||||
assertEquals("custom error", result.getError().getMessage());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
package com.example.boidelov3.game;
|
||||
|
||||
import com.example.boidelov3.Question;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Tests unitaires pour la classe GameEngine.
|
||||
*/
|
||||
public class GameEngineTest {
|
||||
|
||||
private GameEngine gameEngine;
|
||||
private List<String> players;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
gameEngine = new GameEngine();
|
||||
players = Arrays.asList("Alice", "Bob", "Charlie", "David");
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSelectRandomPlayers_returnsCorrectCount() {
|
||||
List<String> selected = gameEngine.selectRandomPlayers(players, 2);
|
||||
|
||||
assertEquals("Should select 2 players", 2, selected.size());
|
||||
assertTrue("Should contain players from original list", players.containsAll(selected));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSelectRandomPlayers_returnsUniquePlayers() {
|
||||
List<String> selected = gameEngine.selectRandomPlayers(players, 3);
|
||||
|
||||
// Vérifier l'unicité
|
||||
assertEquals("Should have 3 unique players", 3, new ArrayList<>(selected).size());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSelectRandomPlayers_handlesCountLargerThanList() {
|
||||
List<String> selected = gameEngine.selectRandomPlayers(players, 10);
|
||||
|
||||
assertEquals("Should select max available players", 4, selected.size());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_replacesJ1Placeholder() {
|
||||
Question question = createQuestion("<J1> doit boire 2 gorgées");
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
|
||||
String text = processed.question.getQuestion();
|
||||
assertFalse("Should not contain <J1> placeholder", text.contains("<J1>"));
|
||||
assertTrue("Should contain a player name", containsAnyPlayer(text, players));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_replacesMultiplePlayerPlaceholders() {
|
||||
Question question = createQuestion("<J1> et <J2> boivent ensemble");
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
|
||||
String text = processed.question.getQuestion();
|
||||
assertFalse("Should not contain <J1>", text.contains("<J1>"));
|
||||
assertFalse("Should not contain <J2>", text.contains("<J2>"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_replacesVariante() {
|
||||
Question question = createQuestion("C'est une question <variante> !");
|
||||
question.setVariante(Arrays.asList("simple", "compliquée", "drôle"));
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertFalse("Should not contain <variante>", text.contains("<variante>"));
|
||||
assertTrue("Should contain one of the variantes",
|
||||
text.contains("simple") || text.contains("compliquée") || text.contains("drôle"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_handlesDistribution() {
|
||||
Question question = createQuestion("Question de test");
|
||||
question.setDistribution(true);
|
||||
question.setGorger(3);
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertTrue("Should contain 'distribue'", text.contains("distribue"));
|
||||
assertTrue("Should contain gorgée count", text.contains("3"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_handlesRecois() {
|
||||
Question question = createQuestion("Question de test");
|
||||
question.setRecois(true);
|
||||
question.setGorger(2);
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertTrue("Should contain 'bois'", text.contains("bois"));
|
||||
assertTrue("Should contain gorgée count", text.contains("2"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_addsExtraGorgees() {
|
||||
Question question = createQuestion("Question de test");
|
||||
question.setDistribution(true);
|
||||
question.setGorger(2);
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 3);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertTrue("Should contain total gorgée count (2+3=5)", text.contains("5"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_handlesManches() {
|
||||
Question question = createQuestion("Défi à manches <manches> !");
|
||||
question.setArret("Arrêtez maintenant !");
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
|
||||
assertTrue("Should be marked as manche", processed.isManche);
|
||||
assertTrue("Should have active manche", gameEngine.hasActiveManche());
|
||||
assertNotNull("Manche should have end message", processed.question.getArretMessageManche());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testUpdateManches_decrementsMancheCount() {
|
||||
// Créer une manche
|
||||
Question question = createQuestion("Défi <manches>");
|
||||
question.setArret("Fin !");
|
||||
gameEngine.processQuestion(question, players, 0);
|
||||
|
||||
// Récupérer le nombre initial
|
||||
GameEngine.MancheState initialState = gameEngine.updateManches();
|
||||
int initialCount = initialState.activeManche.getManchesRestantes();
|
||||
|
||||
// Mettre à jour
|
||||
GameEngine.MancheState updatedState = gameEngine.updateManches();
|
||||
|
||||
assertEquals("Manche count should decrease", initialCount - 1, updatedState.activeManche.getManchesRestantes());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testClearManches_removesAllManches() {
|
||||
// Ajouter des manches
|
||||
Question question = createQuestion("Défi <manches>");
|
||||
question.setArret("Fin !");
|
||||
gameEngine.processQuestion(question, players, 0);
|
||||
|
||||
gameEngine.clearManches();
|
||||
|
||||
assertFalse("Should have no active manches", gameEngine.hasActiveManche());
|
||||
assertEquals("Should have 0 active manches", 0, gameEngine.getActiveManchesCount());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_handlesPluralGorgees() {
|
||||
Question question = createQuestion("Test");
|
||||
question.setDistribution(true);
|
||||
question.setGorger(2);
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertTrue("Should use plural 'gorgées'", text.contains("gorgées"));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testProcessQuestion_handlesSingularGorgee() {
|
||||
Question question = createQuestion("Test");
|
||||
question.setDistribution(true);
|
||||
question.setGorger(1);
|
||||
|
||||
GameEngine.ProcessedQuestion processed = gameEngine.processQuestion(question, players, 0);
|
||||
String text = processed.question.getQuestion();
|
||||
|
||||
assertTrue("Should use singular 'gorgée'", text.contains("gorgée"));
|
||||
}
|
||||
|
||||
// Helper methods
|
||||
|
||||
private Question createQuestion(String text) {
|
||||
Question q = new Question();
|
||||
q.setId(1);
|
||||
q.setQuestion(text);
|
||||
return q;
|
||||
}
|
||||
|
||||
private boolean containsAnyPlayer(String text, List<String> players) {
|
||||
for (String player : players) {
|
||||
if (text.contains(player)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user