Jeu de test, optimisation correction de bug
This commit is contained in:
@@ -72,7 +72,7 @@
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android:screenOrientation="portrait" />
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<!-- Legacy Activities (to be removed) -->
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$1
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<!-- Legacy activities placeholder -->
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<activity
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android:name="com.example.boidelov3.Jeux"
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@@ -1320,7 +1320,7 @@
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},
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{
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"id": 163,
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"question": "Ceux qui ont un_permis de conduire",
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"question": "Ceux qui ont un permis de conduire",
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"gorger": 1,
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"distribution": true,
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"recois": true
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@@ -1337,6 +1337,166 @@
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"gorger": 3,
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"distribution": true,
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"recois": true
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},
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{
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"id": 166,
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"question": "Ceux qui ont un TikTok avec plus de 1000 abonnés",
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"gorger": 2,
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"distribution": true,
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"recois": true
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},
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{
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"id": 167,
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"question": "<J1> doit parler avec un <variante> pendant <manches> manches",
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"gorger": 0,
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"variante": [
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"accent allemand",
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"accent belge",
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"accent suisse",
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"accent canadien"
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],
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"arret": "Plus d'accent !"
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},
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{
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"id": 168,
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"question": "Le/La plus 'marabout' du groupe (celui/celle qui a toujours des remèdes)",
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"gorger": 2,
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"distribution": false,
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"recois": true
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},
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{
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"id": 169,
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"question": "Ceux qui ont déjà été bloqués sur les réseaux sociaux",
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"gorger": 3,
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"distribution": true,
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"recois": true
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},
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{
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"id": 170,
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"question": "Ceux qui ont leur permis de conduire",
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"gorger": 1,
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"distribution": true,
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"recois": true
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},
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{
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"id": 171,
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"question": "<J1> doit faire rire <J2> en 30 secondes. Si échec : 5 gorgées",
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"gorger": 0,
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"recois": true
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},
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{
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"id": 172,
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"question": "Les fans de K-Pop",
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"gorger": 3,
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"distribution": true,
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"recois": true
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},
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{
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"id": 173,
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"question": "Ceux qui ont déjà fait du covoiturage avec des inconnus",
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"gorger": 2,
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"distribution": true,
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"recois": true
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},
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{
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"id": 174,
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"question": "<J1> doit mimer <variante> pendant que les autres devinent. 30 secondes, 3 gorgées par échec",
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"gorger": 0,
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"variante": [
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"un chat",
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"un chien",
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"une voiture",
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"un téléphone",
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"un avion"
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],
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"arret": "Fin du mime !"
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},
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{
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"id": 175,
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"question": "Le/La plus 'intello' du groupe (vote à main levée)",
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"gorger": 3,
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"distribution": false,
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"recois": true
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},
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{
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"id": 176,
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"question": "Ceux qui ont déjà participé à un marathon ou semi-marathon",
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"gorger": 2,
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"distribution": true,
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"recois": true
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},
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{
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"id": 177,
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"question": "Jeu du NI : Tous ceux qui ont un <variante> sur eux doivent boire 2 gorgées",
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"gorger": 0,
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"variante": [
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"stylo",
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"post-it",
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"mèche",
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"alliance",
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"bracelet"
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],
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"arret": "Fin du jeu du NI !"
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},
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{
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"id": 178,
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"question": "Ceux qui ont déjà fait une surprise-party à quelqu'un",
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"gorger": 2,
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"distribution": true,
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"recois": true
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},
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{
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"id": 179,
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"question": "<J1> doit compléter chaque phrase de <J2> par 'oui chef' pendant <manches> manches",
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"gorger": 0,
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"arret": "Plus de 'oui chef' !"
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},
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{
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"id": 180,
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"question": "Le/La plus 'sportif/sportive' du groupe",
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"gorger": 2,
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"distribution": false,
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"recois": true
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},
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{
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"id": 181,
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"question": "Ceux qui ont un compte sur onlyfans",
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"gorger": 4,
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"distribution": true,
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"recois": true
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},
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{
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"id": 182,
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"question": "<J1> doit choisir entre <variante>. Le perdant boit 3 gorgées",
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"gorger": 0,
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"variante": [
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"Instagram et TikTok",
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"Netflix et Disney+",
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"Pizza et Burger",
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"Chat et Chien",
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"Montagne et Mer"
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]
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},
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{
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"id": 183,
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"question": "Ceux qui ont déjà fait un regretté post-soirée (message à un ex)",
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"gorger": 4,
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"distribution": true,
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"recois": true
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},
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{
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"id": 184,
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"question": "Le/La plus 'organisé' du groupe",
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"gorger": 2,
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"distribution": false,
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"recois": true
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},
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{
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"id": 185,
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"question": "Ceux qui ont déjà été coincés dans un ascenseur",
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"gorger": 3,
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"distribution": true,
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"recois": true
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}
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]
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}
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+40
-6
@@ -22,6 +22,7 @@ import com.example.boidelov3.R;
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import com.example.boidelov3.data.PlayerStats;
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import com.example.boidelov3.data.QuestionCategory;
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import com.example.boidelov3.data.QuestionRepository;
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import com.example.boidelov3.game.GameEngine;
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import com.example.boidelov3.Question;
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import com.example.boidelov3.Questions;
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import com.example.boidelov3.utils.ErrorHandler;
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@@ -65,8 +66,8 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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private Map<String, PlayerStats> playerStatsMap;
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// Services
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// private SoundManager soundManager; // TODO: Fix SoundManager constructor
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// private GameEngine gameEngine; // TODO: Fix GameEngine
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private com.example.boidelov3.utils.SoundManager soundManager;
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private GameEngine gameEngine;
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private QuestionRepository questionRepository;
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// Random
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@@ -165,8 +166,8 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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* Initialise les services
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*/
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private void initServices() {
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// soundManager = new SoundManager(this); // TODO: Fix SoundManager
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// gameEngine = new GameEngine(); // TODO: Fix GameEngine
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soundManager = com.example.boidelov3.utils.SoundManager.getInstance(this);
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gameEngine = new GameEngine();
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questionRepository = new QuestionRepository(this);
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}
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@@ -179,7 +180,16 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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Questions q = result.getData();
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questions = q != null && q.getQuestions() != null ? q.getQuestions() : new ArrayList<>();
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} else {
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android.util.Log.e("BoideloClassicGame", "Erreur lors du chargement des questions: " + result.getError());
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questions = new ArrayList<>();
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// Afficher une erreur à l'utilisateur
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new androidx.appcompat.app.AlertDialog.Builder(this)
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.setTitle("Erreur de chargement")
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.setMessage("Impossible de charger les questions. Veuillez réinstaller l'application.")
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.setPositiveButton("Fermer", (dialog, which) -> finish())
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.setCancelable(false)
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.show();
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}
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questionsAvecManches = new ArrayList<>();
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}
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@@ -260,6 +270,9 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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*/
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private void handleGameEnd() {
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isFinishingGame = true;
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// Sauvegarder les stats avant de terminer
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saveGameStats();
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// Prépare les stats pour l'activité de fin
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Intent intent = new Intent(this, EndGameActivity.class);
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@@ -329,6 +342,8 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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*/
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private void displayNewQuestion() {
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if (questions == null || questions.isEmpty()) {
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android.util.Log.e("BoideloClassicGame", "Aucune question disponible - fin du jeu");
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handleGameEnd();
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return;
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}
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@@ -372,7 +387,15 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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* Affiche la notification de fin de manche
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*/
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private void showMancheEndNotification() {
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// TODO: Implémenter la notification de fin de manche
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if (soundManager != null) {
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soundManager.playManche();
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}
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// Vibration pour feedback haptique
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BoideloAnimationUtils.triggerErrorHaptic(this);
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// Afficher un message toast pour informer les joueurs
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android.widget.Toast.makeText(this, "⏱️ Manche terminée!", android.widget.Toast.LENGTH_SHORT).show();
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}
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/**
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@@ -958,7 +981,18 @@ public class BoideloClassicGameActivity extends AppCompatActivity {
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* Sauvegarde les stats du jeu
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*/
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private void saveGameStats() {
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// TODO: Implémenter la sauvegarde des stats
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if (questionRepository != null && playerStatsMap != null) {
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// Calculer le total des questions posées
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int totalQuestionsPlayed = totalQuestionsAsked;
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int playersCount = toutlesjoueurs != null ? toutlesjoueurs.size() : 0;
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// Sauvegarder dans SharedPreferences via le repository
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questionRepository.saveGameStats(totalQuestionsPlayed, playersCount);
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android.util.Log.d("BoideloClassicGame",
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"Stats sauvegardées: " + totalQuestionsPlayed + " questions, " +
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playersCount + " joueurs");
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}
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}
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/**
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@@ -101,6 +101,8 @@ public class GameSelectionActivity extends AppCompatActivity implements GameAdap
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public void onItemClick(GameInfo gameInfo) {
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if (!gameInfo.isAvailable()) {
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// Afficher un message "Coming soon"
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android.widget.Toast.makeText(this, gameInfo.getName() + " - Bientôt disponible!",
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android.widget.Toast.LENGTH_SHORT).show();
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return;
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}
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@@ -115,7 +117,9 @@ public class GameSelectionActivity extends AppCompatActivity implements GameAdap
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startActivity(new Intent(this, com.example.boidelov3.games.papelito.PapelitoSetupActivity.class));
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break;
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case RULES:
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// TODO: Implémenter RulesListActivity
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// À implémenter: RulesListActivity
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android.widget.Toast.makeText(this, "Règles de jeux - Bientôt disponible!",
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android.widget.Toast.LENGTH_SHORT).show();
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break;
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}
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}
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@@ -6,7 +6,6 @@ import android.util.Log;
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import java.security.MessageDigest;
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import java.security.SecureRandom;
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import java.util.Base64;
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/**
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* Classe utilitaire pour la gestion sécurisée des clés API et configuration sensible.
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@@ -188,12 +187,25 @@ public class SecureConfig {
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* @return Le hash de la clé
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*/
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public String hashApiKey(String apiKey) {
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if (apiKey == null) {
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Log.w(TAG, "Tentative de hasher une clé API null");
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return null;
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}
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if (apiKey.trim().isEmpty()) {
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Log.w(TAG, "Tentative de hasher une clé API vide");
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return null;
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}
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try {
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MessageDigest digest = MessageDigest.getInstance("SHA-256");
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byte[] hash = digest.digest(apiKey.getBytes("UTF-8"));
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return Base64.getEncoder().encodeToString(hash);
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} catch (Exception e) {
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Log.e(TAG, "Erreur lors du hash de la clé", e);
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return android.util.Base64.encodeToString(hash, android.util.Base64.NO_WRAP);
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} catch (java.security.NoSuchAlgorithmException e) {
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Log.e(TAG, "SHA-256 non disponible sur cet appareil - hash impossible", e);
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return null;
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} catch (java.io.UnsupportedEncodingException e) {
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Log.e(TAG, "UTF-8 encoding non supporté - impossible", e);
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return null;
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}
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}
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@@ -207,7 +219,7 @@ public class SecureConfig {
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public String generateSecureToken(int length) {
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byte[] token = new byte[length];
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secureRandom.nextBytes(token);
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return Base64.getEncoder().encodeToString(token);
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return android.util.Base64.encodeToString(token, android.util.Base64.NO_WRAP);
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}
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/**
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@@ -4,7 +4,7 @@
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<string name="pseudo">Pseudo</string>
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<string name="nom">Nom</string>
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<string name="c_ki">C\'est qui</string>
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<string name="komment_il_s_appel">comment il s\'appelle</string>
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<string name="comment_il_s_appelle">Comment il s\'appelle</string>
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<string name="who">who</string>
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<string name="joueur">Joueur</string>
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<string name="prenom">Prénom</string>
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@@ -340,21 +340,42 @@ public class PapelitoGameTest {
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List<String> playerNames = Arrays.asList("Alice", "Bob", "Charlie", "David", "Eve");
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game.setupGame(playerNames, 3);
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// Kill 2 civils using game method
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// Set game state to voting
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game.setGameState(PapelitoGame.GameState.VOTING);
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PapelitoPlayer civil1 = game.getAlivePlayers().get(0);
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PapelitoPlayer civil2 = game.getAlivePlayers().get(1);
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PapelitoPlayer civil3 = game.getAlivePlayers().get(2);
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PapelitoPlayer undercover1 = game.getAlivePlayers().get(3);
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PapelitoPlayer undercover2 = game.getAlivePlayers().get(4);
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// Find actual civils and undercovers (roles are assigned randomly)
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PapelitoPlayer civil1 = null;
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PapelitoPlayer civil2 = null;
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PapelitoPlayer undercover1 = null;
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PapelitoPlayer undercover2 = null;
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PapelitoPlayer undercover3 = null;
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for (PapelitoPlayer player : game.getAlivePlayers()) {
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if (player.isCivil()) {
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if (civil1 == null) civil1 = player;
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else if (civil2 == null) civil2 = player;
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} else if (player.isUndercover()) {
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if (undercover1 == null) undercover1 = player;
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else if (undercover2 == null) undercover2 = player;
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else if (undercover3 == null) undercover3 = player;
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}
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}
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// We should have 2 civils and 3 undercovers
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assertNotNull("Should have at least 1 civil", civil1);
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assertNotNull("Should have at least 2 civils", civil2);
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assertNotNull("Should have at least 1 undercover", undercover1);
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assertNotNull("Should have at least 2 undercovers", undercover2);
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assertNotNull("Should have at least 3 undercovers", undercover3);
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// Eliminate both civils
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game.vote(undercover1, civil1);
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game.eliminateMostVoted();
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game.vote(undercover2, civil2);
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game.eliminateMostVoted();
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// Act
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// Act - Now we have 0 civils and 3 undercovers
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boolean result = game.checkGameOver();
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// Assert
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Block a user